First and foremost...this is technically Wyatt's idea.
The one link that can help most of you with your everyday mapping problems is the search function, found
here.
Please use the search function on these forums as much as possible! We are all here to help you guys out with mapping and we don't have a problem with answering your questions, but it would really help everyone out if you searched the forums for your particular question before creating a post about it. I've seen a lot of duplicate questions that are taking up forum space - and they all could have been answered by using
this link. Enough said. On to the ub3r n00bz.
First, download
Radiant (the editor)
here.
Some helpful tutorials that will get you squared away:
*note* These are all located in this site's tutorial section (located
here.)
Installing and Setting up the Editor
Also check
this out for more info on how to set your folders up for Radiant.
Learning the interface
Also, check out
this for another tutorial on the interface.
Basic Room: Building with brushes
Worldspawn and Skybox
Adding Models
A tutorial that guides you through the proccess of adding models (such as trees, cars, tables, etc) to your map.
Compiling and Testing Your Map
Official Worldspawn Settings
These are the settings used in the worldspawn of each stock map
That all the info you need to really get your mapping career started. Those are NOT the only tutorials out there - remember to check the tutorial section itself to get in depth info on how to map. I personally found Wyatt Earp's
video tutorials extremely helpful with the more advanced functions in Radiant.
COMMON MAPPING VALUES
I see these kinds of questions asked very often. Below are the basic values used to keep your map in proportion (this comes from the FAQ section, I did NOT write this)
Quote:
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The unit scale in CoD seems to be about 1 unit : 1 inch. (roughly)
1 unit = 1 inch in CoD.
1 foot = 12 units in CoD.
Players are 72 units or 6 feet high.
Players are 32 units wide.
Stairs in CoD are 8-12 units high.
Doors are 52x96 units in CoD (dawnville). Door thickness is 4-6 units.
Ladder rungs on a ladder that is in Dawnville are 24 units appart.It looks kind of silly. In real life this would be more like 12 units.
Outter walls are 8 units thick. I made inner walls 6.
Sidewalks 64 units wide and 8 units high
Height to ceiling is normally 128, but then again it all depends if its a anormal room, warehouse or what your creating.
Player Height Clearance =< 71 units
Player Crouch Clearance =< 51 units
Player Prone Clearance =< 31 units
Player Max Jump =< 39 units
Player Width Clearance =< 31 units
The unit scale on this game seems to be about 1 unit : 1 inch. Most of the models I look best when scaled to 75%.
*To change the size of a model, add the modelscale key with a decimal value - 0.75 for 75% - in the entity box for the model.
Thanks to n00bCODmapper and the forums here.
by foyleman
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Remember, that above all mapping takes
patience. If you have trouble with your map, this site is the place for you to be. Check tutorials for an easy answer, and then search these forums to see if anyone else has had this problem or question before. If you don't find anything, post your question or problem and someone will help you as soon as possible! We are a community here, not some 'experts only' club. I still have occassional questions about certain mapping functions (I'll admit it...I got totally lost doing a search and destroy set up last week....).
My fingers hurt. If anyone has any comments about
this post, reply here. If you have a mapping question, please search the forums and then - if your search is fruitless - post a new topic.
(<----That's my little thing I do to make me look more like Stryder)