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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: how to place 700 chairs
nolman
General Member
Since: Apr 10, 2009
Posts: 18
Last: Nov 15, 2012
[view latest posts]
Level 1
Category: CoDWW MP Mapping
Posted: Sunday, Aug. 16, 2009 12:22 pm
I'm trying to map a theaterhall and made a model for the seat.
but if i place to many, the ingame rendering gets very slow.
Any ideas on how to improve this?
or is it just not possible to have that many models?
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.KiLL3R.
General Member
Since: Oct 26, 2006
Posts: 1437
Last: Jul 3, 2017
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Level 8
Category: CoDWW MP Mapping
Posted: Sunday, Aug. 16, 2009 01:02 pm
Reduce the number of polys the chair model has
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tomalla
General Member
Since: Jan 16, 2007
Posts: 393
Last: Jun 10, 2012
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Level 5
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Sunday, Aug. 16, 2009 01:51 pm
Make 2 models of a chair - high detailed, and low detailed. While compiling in Assets Manager, use "lowLod" option and point your low detailed model. Also, type in fine distance. While a player is far enough from the model, it will change to low detailed one, and - fps will get higher [tongue] You can use "mediumLod" option as well.

Cheers
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nolman
General Member
Since: Apr 10, 2009
Posts: 18
Last: Nov 15, 2012
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Level 1
Category: CoDWW MP Mapping
Posted: Sunday, Aug. 16, 2009 04:05 pm
Thanks, i'm trying this ,
but any idea why the lowlod follows modelscale but not the angle of the highlod model?
And is there a way to preview this in radiant without compiling?
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