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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Making Custom Vehicles
jamioflan
General Member
Since: Mar 15, 2007
Posts: 33
Last: Feb 13, 2010
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Level 2
Category: CoDUO Mapping
Posted: Saturday, Aug. 15, 2009 06:30 am
I have imported some vehicles from Sims2 into CoD UO and used them as static xmodels but I am having trouble in tagging them to be usable vehicles. On exporting the horch model from CoD into Ms3d I found that the tags had no material assigned. However I cannot export meshes or groups that are unassigned to a texture. Can someone please explain to me how to tag vehicles and use them in CoD UO? I don't mind about making moving wheels. I just want the model to replace the jeeps in existing maps like the speederbike mod.
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ellard8
General Member
Since: Aug 25, 2008
Posts: 80
Last: Oct 17, 2016
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Level 3
Category: CoDUO Mapping
Posted: Saturday, Aug. 15, 2009 07:45 am
Dont know much about ms3d but to replace somthing you just call it by thats name in its own .pk3 file and in the right folder or if you edit the .menu and copy the data of tanks or jeeps.

But to tag, i dont know in ms3d, but in maya you create a joint and "bind" it to the specificied part but you give that joitn a name from the actual one so it replaces that. But i do not know the names of these joints as i can't open up models with the riggin still in but for wheels it would be somthing like J_WheelRghtfrnt. For the front right wheel i dont know if it is that but youget my drift.. hopfulyl =P
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jamioflan
General Member
Since: Mar 15, 2007
Posts: 33
Last: Feb 13, 2010
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Level 2
Category: CoDUO Mapping
Posted: Sunday, Aug. 16, 2009 02:10 am
So I must place joints not textureless boxes? But textureless boxes are what are shown when I put the existing horch into ms3d. How do I know where to place joints if the existing model has big boxes?
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Sevenz
General Member
Since: Apr 24, 2006
Posts: 2390
Last: May 10, 2013
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Level 8
Category: CoDUO Mapping
Posted: Sunday, Aug. 16, 2009 02:42 am
did you export xmodels using Regolith's Xmodel Exporter with hitboxes enabled?
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jamioflan
General Member
Since: Mar 15, 2007
Posts: 33
Last: Feb 13, 2010
[view latest posts]
Level 2
Category: CoDUO Mapping
Posted: Sunday, Aug. 16, 2009 05:09 am
no, scorpiomidgets exporter
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jamioflan
General Member
Since: Mar 15, 2007
Posts: 33
Last: Feb 13, 2010
[view latest posts]
Level 2
Category: CoDUO Mapping
Posted: Monday, Aug. 24, 2009 05:59 am
Can someone please tell me, right from the start, how to make tags for uo in ms3d with scorpiomidgets exporter? Im too confused.
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