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Forum: All Forums : Call of Duty
Category: CoD+UO Map + Mod Releases
Release announcements of custom maps and other content related to Call of Duty and Call of Duty United Offensive.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: New map: mp_warehouse
KING_K
General Member
Since: Nov 8, 2004
Posts: 27
Last: Jun 4, 2005
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Level 2
Category: CoD+UO Map + Mod Releases
Posted: Wednesday, Mar. 9, 2005 02:12 pm
you don't want to know... [eek]

and it is not finished. i am making some adjustments to the map now, but i still haven't played this map with more then 4 people, so it is hard to judge for myself. but i am certainly taking your advices.
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smoki
General Member
Since: Oct 1, 2004
Posts: 34
Last: Jun 19, 2005
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Level 2
Category: CoD+UO Map + Mod Releases
Posted: Wednesday, Mar. 9, 2005 04:14 pm
Nice map although make the flags in CTF further apart too close together i thought.

We have this on our server based in the UK 22 man server and hosted on our site www.afkclan.com.

when u come in give me shout i will stick it on for u

ip 217.146.91.164:28960.
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Shameless
General Member
Since: Jul 23, 2004
Posts: 30
Last: Sep 21, 2005
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Level 2
Category: CoD+UO Map + Mod Releases
Posted: Friday, Mar. 11, 2005 09:42 pm

Just bumping the post up have not heard from you king how is it going???
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KING_K
General Member
Since: Nov 8, 2004
Posts: 27
Last: Jun 4, 2005
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Level 2
Category: CoD+UO Map + Mod Releases
Posted: Tuesday, Mar. 15, 2005 07:16 am
i have made the adjustments, added some new content [tongue] (very little though), i still have to add domination. Then i will re-release it. count on this weekend, i''ll will add some more 'obstacles' in the map, i think it is a bit too open now.
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Ricsta
General Member
Since: Jun 10, 2004
Posts: 933
Last: Nov 27, 2014
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Level 7
Category: CoD+UO Map + Mod Releases
Posted: Tuesday, Mar. 15, 2005 09:02 am
too open, are u kidding me, if anythink i will remove some obstacles. u probly did'nt realize on that server yesterday King_K as you was playing as axis, but your team had your whole base locked down, it was so hard, there was just germans behind every box, i managed to get to the flag once at start of map, but thats cos it was new and no 1 new there way around except me, but once the axis found out wot way we was coming from, they locked down the whole area and it was impossible to break through.

Maybe it was harder because there was about 40 people playing, but thats wot the map was designed for was'nt it?

Either way the map rox

Nice Work

R|C$t@
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KING_K
General Member
Since: Nov 8, 2004
Posts: 27
Last: Jun 4, 2005
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Level 2
Category: CoD+UO Map + Mod Releases
Posted: Tuesday, Mar. 15, 2005 09:31 pm
with more cover, i mean coverd paths to the flag (and ofcourse also for other modes). Like placing a wall along the edge of the map, to create another path to the flag. If there are 10 paths to the flag, the enemy will be unable to cover all of em, which will increase your chance in succeeding an all out rush on the enemy's flag.

I might make some buildings enterable, like the two barracks (there aren't any more buildings lol ), which might increase the number of ways to get to the flag. Maybe i'll add some underground passages... but i've to playtest that first.
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Shameless
General Member
Since: Jul 23, 2004
Posts: 30
Last: Sep 21, 2005
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Level 2
Category: CoD+UO Map + Mod Releases
Posted: Tuesday, Mar. 15, 2005 10:45 pm
The map plays sweet as hell Re and hq. Maybe the best thing to do is dump s/d. Have not played ctf.
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Ricsta
General Member
Since: Jun 10, 2004
Posts: 933
Last: Nov 27, 2014
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Level 7
Category: CoD+UO Map + Mod Releases
Posted: Tuesday, Mar. 15, 2005 10:49 pm
yes tunnels sounds like a good idea King_K, give it ago and see wot people think.

Good Luck

R|C$t@
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kweniston
General Member
Since: Feb 7, 2005
Posts: 78
Last: Aug 31, 2006
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Level 3
Category: CoD+UO Map + Mod Releases
Posted: Wednesday, Mar. 16, 2005 12:58 am
No please, no extensive tunnel system. They have ruined many a map, imho. If you really need tunnels, make them short and sweet.
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KING_K
General Member
Since: Nov 8, 2004
Posts: 27
Last: Jun 4, 2005
[view latest posts]
Level 2
Category: CoD+UO Map + Mod Releases
Posted: Wednesday, Mar. 16, 2005 07:57 am
i wasn't thinking about extensive sewers or alike, just one or two connecting tunnels, short and clean. [smile]
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