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Topic: Compiling error... |
| SgtCortes69us |
General Member Since: Jul 27, 2006 Posts: 295 Last: Feb 5, 2010 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Friday, Sep. 4, 2009 09:29 pm |
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Xylozi writes...Quote: Fixed it, it turned out that it was the entity info on the turrets was set wrong, as well as the .csv lacking the required lines.
Here is the fixed files: http://www.fpsextreme.com/cod5/mp_omaha_beach1.zip
It should now compile without the weapon error.
Hey bro, thanks for your help, I can go to check my map now, and I did, just found more problems. The sky it seems to be melted, hrad to know what exactly is and very diferent what it show in the editor, and some textures are not showing, just a brown square, by the way, thanks for add the light grib tex, I knew that I forgot something. Also the vehicles that are in the water, when you get close are in the right possition, but when you move faraway, they change the possition. And when I compile my map just get more errors and maybe thats what it causing the problem, also the water looks wierd, no like see water and very reflective, no a problem with that but: Do you know what is the right water for that?
I attach the file with the errors in it so you can check about errors.
Once again, sorry to boder but I want to learn how to work with this game.
Well, it seems that I dont have a permission to upload files so here is what it is:
Code:
ERROR: Could not open '../zone_source/english/assetlist/code_post_gfx_mp.csv'
ERROR: Could not open '../zone_source/english/assetlist/common_mp.csv'
ERROR: Couldn't open techniqueSet 'techsets/l_sm_b0c0n0s0_sco_t1c1n1s1.techset'
ERROR: alias typewriter in common.csv had zero variants
ERROR: alias ui_pulse_text_type in common.csv had zero variants
ERROR: alias ui_pulse_text_delete in common.csv had zero variants
ERROR: alias player_pain_small in common.csv had zero variants
ERROR: alias sprint_gasp in common.csv had zero variants
ERROR: alias breathing_hurt in common.csv had zero variants
ERROR: alias breathing_heartbeat in common.csv had zero variants
ERROR: alias breathing_hurt_start in common.csv had zero variants
ERROR: alias player_hit_while_ads in common.csv had zero variants
ERROR: alias player_hit_while_ads_hurt in common.csv had zero variants
ERROR: Sound file 'sound/sfx/character/breathing_hurt/breathing_better.wav' not found
ERROR: Sound file 'sound/sfx/ui/heart_beat.wav' not found
ERROR: Sound file 'sound/sfx/ui/heart_monitor.wav' not found
ERROR: Sound file 'sound/sfx/character/tinnitus/tinnitus_abort.wav' not found
ERROR: Sound file 'sound/sfx/character/tinnitus/tinnitus_end.wav' not found
ERROR: Sound file 'sound/sfx/character/tinnitus/tinnitus_loop.wav' not found
ERROR: Sound file 'sound/sfx/character/tinnitus/flareshock_fade_eq.wav' not found
ERROR: Sound file 'sound/sfx/character/tinnitus/flareshock_eq.wav' not found
ERROR: physics preset 'bÍa' not found
ERROR: physics preset '!Áa' not found
ERROR: Could not open '../zone_source/english/assetlist/code_post_gfx_mp.csv'
ERROR: Could not open '../zone_source/english/assetlist/localized_code_post_gfx_mp.csv'
ERROR: Could not open '../zone_source/english/assetlist/common_mp.csv'
ERROR: Could not open '../zone_source/english/assetlist/localized_common_mp.csv'
ERROR: physics preset 'bÍa' not found
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| SgtCortes69us |
General Member Since: Jul 27, 2006 Posts: 295 Last: Feb 5, 2010 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Monday, Sep. 7, 2009 11:32 pm |
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Ok, after trying and tryind fixing terrain brushes alignment, I still having erros after compile as follow:
Code: ERROR: Could not open '../zone_source/english/assetlist/code_post_gfx_mp.csv'
ERROR: Could not open '../zone_source/english/assetlist/common_mp.csv'
ERROR: alias typewriter in common.csv had zero variants
ERROR: alias ui_pulse_text_type in common.csv had zero variants
ERROR: alias ui_pulse_text_delete in common.csv had zero variants
ERROR: alias player_pain_small in common.csv had zero variants
ERROR: alias sprint_gasp in common.csv had zero variants
ERROR: alias breathing_hurt in common.csv had zero variants
ERROR: alias breathing_heartbeat in common.csv had zero variants
ERROR: alias breathing_hurt_start in common.csv had zero variants
ERROR: alias player_hit_while_ads in common.csv had zero variants
ERROR: alias player_hit_while_ads_hurt in common.csv had zero variants
ERROR: Sound file 'sound/sfx/character/breathing_hurt/breathing_better.wav' not found
ERROR: Sound file 'sound/sfx/ui/heart_beat.wav' not found
ERROR: Sound file 'sound/sfx/ui/heart_monitor.wav' not found
ERROR: Sound file 'sound/sfx/character/tinnitus/tinnitus_abort.wav' not found
ERROR: Sound file 'sound/sfx/character/tinnitus/tinnitus_end.wav' not found
ERROR: Sound file 'sound/sfx/character/tinnitus/tinnitus_loop.wav' not found
ERROR: Sound file 'sound/sfx/character/tinnitus/flareshock_fade_eq.wav' not found
ERROR: Sound file 'sound/sfx/character/tinnitus/flareshock_eq.wav' not found
ERROR: physics preset 'bÍa' not found
As you can see, theres some reports that I dont understand. The map it loads now after compile but I wonder if those reports will affect my map when is playing and how to get rid of them.
Also:
Code: ERROR: physics preset '!Áa' not found //ERROR: Could not open '../zone_source/english/assetlist/code_post_gfx_mp.csv'
ERROR: Could not open '../zone_source/english/assetlist/localized_code_post_gfx_mp.csv'
ERROR: Could not open '../zone_source/english/assetlist/common_mp.csv'
ERROR: Could not open '../zone_source/english/assetlist/localized_common_mp.csv'
ERROR: physics preset 'bÍa' not found
Also I have problem with a vehicle switching position when I move away from it. I've been told that is caused by sp model used into mp maps, but the descriptoion of the vehicle it say static, I think static models can be use into mp maps, or I'm wrong?
Anyway, what kind of models can be use in mp maps?
And if somebody can help with all those reports that I'm having I'll appreciated it.
Thanks!!!
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| SgtCortes69us |
General Member Since: Jul 27, 2006 Posts: 295 Last: Feb 5, 2010 [view latest posts] |
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| SgtCortes69us |
General Member Since: Jul 27, 2006 Posts: 295 Last: Feb 5, 2010 [view latest posts] |
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| SgtCortes69us |
General Member Since: Jul 27, 2006 Posts: 295 Last: Feb 5, 2010 [view latest posts] |
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| tourist.Tam |
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General Member Since: Feb 2, 2007 Posts: 397 Last: Oct 6, 2009 [view latest posts] |
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| SgtCortes69us |
General Member Since: Jul 27, 2006 Posts: 295 Last: Feb 5, 2010 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Friday, Sep. 11, 2009 11:10 pm |
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tourist.Tam writes...Quote: Can you just double check that the file listed in the error log you have posted are actually not corrupted?
Oh, and it is worth trying to make a simple map (square with a simple house) to test out that your CoDWW hasn't gone fubar.
Tam
edited on Sep. 11, 2009 04:58 pm by tourist.Tam
When you say, "check in the error log if is not corrupted", I really have no idea what I'm looking for. By the way, the map runs for test, now, is only the compile give those errors reports. For example, "ERROR: physics preset 'bÍa' not found", I dont have any clue what is that but the map runs anyway, I jus wondering if with those errors report the map can still run easly.
Some of those reports disappear, theres no more, only that one I just mention about physics preset.
Also I have tried to add sound, you know like background and trying to follow the tut, but I just cant get them to work.
I'm trying to findout by my self how to understand the tutorials about add ambient sounds, but still not working, but I guess that I have to open a new thread for that. And yess I have a small map where is only a single house where I test some building edifications and compile good but thats not the idea to have a map with only 1 house in it. I have read all errors report and check in the map to remove things and replace them, but the physics presets report still showing. It is a very cool verssion of omaha beach map, and its almost done, i just need to add the sound and some smoke efxs.
Thanks for respond so quick!
I hope not to be in the limbo again.
SgtCortes69us |
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| Ray |
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General Member Since: Apr 24, 2006 Posts: 1027 Last: Nov 17, 2013 [view latest posts] |
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| tourist.Tam |
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General Member Since: Feb 2, 2007 Posts: 397 Last: Oct 6, 2009 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Saturday, Sep. 12, 2009 09:19 am |
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Right, I was suggesting crap; that'll teach me for not reading the whole thread.
Anyhow as Ray is saying you probably can disregard any error that is not preventing you from running the map.
I wouldn't have thought that adding sound was much more different in CoDWW than in the previous game in the serie. And from what I understand on the RGN wiki, it is quite similar. Can you try to add the ambiance sound to your test map?
HTH
Tam |
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| Xylozi |
General Member Since: Jul 12, 2008 Posts: 218 Last: Mar 1, 2012 [view latest posts] |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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