| Author |
Topic: loadscreen doesnt work |
| [ST]simon[RAP] |
General Member Since: Jul 2, 2009 Posts: 42 Last: Jun 20, 2010 [view latest posts] |
|
|
|
Category: CoD4 MP Mapping Posted: Tuesday, Aug. 4, 2009 05:19 pm |
 |
hi im am trying to add a loadscreen to my map
i followed this tutorail but i have a problem
when i run the converter there are two errors (dont know whichones he just says completed with 2 errors)
the tut says that he would crate a file called mp_[levelname].csv (in my case mp_checkpointcharlie.csv)
but he doesnt :(
that is probally the reason why it doesnt work
when i create that file manualy it doesnt work neither... what can i do to fix that?
i hope you can help me |
 |
|
|
| scillman |
 |
General Member Since: Nov 23, 2006 Posts: 360 Last: Sep 1, 2012 [view latest posts] |
|
|
|
Category: CoD4 MP Mapping Posted: Tuesday, Aug. 4, 2009 05:32 pm |
 |
Wel actually the csv doesn't have to do much with it. Why it's giving you that error: I really don't now?! However you could try to compile it with the following gdt file:
Code: {
"loadscreen_mp_checkpointcharlie" ( "material.gdf" )
{
"template" "material.template"
"materialType" "2d"
"locale_case" "0"
"locale_test" "0"
"locale_tools" "0"
"locale_decal" "0"
"locale_Middle_East" "0"
"locale_London" "0"
"locale_Kiev" "0"
"locale_Chechnya" "0"
"locale_Generic" "0"
"locale_Duhoc" "0"
"locale_Villers" "0"
"locale_Egypt" "0"
"locale_Libya" "0"
"locale_Tunisia" "0"
"locale_Industrial" "0"
"locale_Poland" "0"
"locale_Modern_America" "0"
"usage" "<not in editor>"
"surfaceType" "<none>"
"missileClip" "0"
"bulletClip" "0"
"playerClip" "0"
"aiClip" "0"
"vehicleClip" "0"
"itemClip" "0"
"canShootClip" "0"
"aiSightClip" "0"
"noFallDamage" "0"
"noSteps" "0"
"noImpact" "0"
"noMarks" "0"
"noPenetrate" "0"
"noDrop" "0"
"slick" "0"
"ladder" "0"
"mantleOn" "0"
"mantleOver" "0"
"noLightmap" "0"
"noDynamicLight" "0"
"noCastShadow" "0"
"noReceiveDynamicShadow" "0"
"noDraw" "0"
"noFog" "0"
"drawToggle" "0"
"sky" "0"
"radialNormals" "0"
"nonColliding" "0"
"nonSolid" "0"
"transparent" "0"
"detail" "0"
"structural" "0"
"portal" "0"
"lightPortal" "0"
"origin" "0"
"physicsGeom" "0"
"hdrPortal" "0"
"hasEditorMaterial" "0"
"zFeather" "0"
"zFeatherDepth" "40"
"eyeOffsetDepth" "0"
"outdoorOnly" "0"
"falloff" "0"
"falloffBeginAngle" "35"
"falloffEndAngle" "65"
"useSpotLight" "0"
"distFalloff" "0"
"distFalloffBeginDistance" "200"
"distFalloffEndDistance" "10"
"falloffBeginColor" "1.000000 1.000000 1.000000 1.000000"
"falloffEndColor" "0.500000 0.500000 0.500000 0.500000"
"texScroll" "0"
"detailScaleX" "8"
"detailScaleY" "8"
"envMapMin" "0.2"
"envMapMax" "1"
"envMapExponent" "2.5"
"useLegacyNormalEncoding" "0"
"sort" "<default>*"
"customTemplate" ""
"customString" ""
"colorTint" "1.000000 1.000000 1.000000 1.000000"
"colorMap" ""
"detailMap" ""
"normalMap" ""
"specColorMap" ""
"cosinePowerMap" ""
"specColorStrength" "100"
"cosinePowerStrength" "100"
"tileColor" "no tile"
"tileNormal" "tile both*"
"tileSpecular" "tile both*"
"filterColor" "mip standard (2x bilinear)*"
"filterDetail" "mip standard (2x bilinear)*"
"filterNormal" "mip standard (2x bilinear)*"
"filterSpecular" "mip standard (2x bilinear)*"
"nopicmipColor" "0"
"nopicmipDetail" "0"
"nopicmipNormal" "0"
"nopicmipSpecular" "0"
"noStreamColor" "0"
"tessSize" "0"
"textureAtlasRowCount" "1"
"textureAtlasColumnCount" "1"
"distortionScaleX" "0.5"
"distortionScaleY" "0.5"
"distortionColorBehavior" "scales distortion strength*"
"waterMapTextureWidth" "64"
"waterMapHorizontalWorldLength" "37"
"waterMapVerticalWorldLength" "37"
"waterMapWindSpeed" "76"
"waterMapWindDirectionX" "1"
"waterMapWindDirectionY" "0"
"waterMapAmplitude" "0.06"
"waterColorR" "0.2"
"waterColorG" "0.3"
"waterColorB" "0.4"
"formatColor" "<auto compression>*"
"formatDetail" "<auto compression>*"
"formatSpecular" "<auto compression>*"
"formatNormal" "<auto compression>*"
"blendFunc" "Replace*"
"customBlendOpRgb" "Add*"
"customBlendOpAlpha" "Add*"
"srcCustomBlendFunc" "One*"
"destCustomBlendFunc" "One*"
"srcCustomBlendFuncAlpha" "One*"
"destCustomBlendFuncAlpha" "One*"
"alphaTest" "Always*"
"depthTest" "LessEqual*"
"depthWrite" "<auto>*"
"cullFace" "Back*"
"polygonOffset" "None*"
"showAdvancedOptions" "<none>*"
"colorWriteRed" "Enable"
"colorWriteGreen" "Enable"
"colorWriteBlue" "Enable"
"colorWriteAlpha" "Enable"
"stencilOpFail1" "Keep"
"stencilOpZFail1" "Keep"
"stencilOpPass1" "Keep"
"stencilOpFail2" "Keep"
"stencilOpZFail2" "Keep"
"stencilOpPass2" "Keep"
"stencilFunc1" "Always"
"stencilFunc2" "Always"
"stencil" "Disable"
}
"mp_checkpointcharlie" ( "level.gdf" )
{
"bspName" "mp_checkpointcharlie"
"victoryBackdrop" "victory"
"defeatBackdrop" "$default"
"levelBriefing" "loadscreen_mp_checkpointcharlie"
}
}
Just copy the code above into a text editor or notepad and save it in your source_data folder. Just call it: whatever.gdt (No txt but gdt at the end of the file!)
Description:
In the gdt file (for the asset_manager) is a material for your loadscreen and there is a level for the csv file you want. But you need to look good the csv file isn't in the maps/mp folder but in the maps folder! |
 |
|
|
| sudswu |
General Member Since: Mar 19, 2008 Posts: 104 Last: Sep 5, 2010 [view latest posts] |
|
|
|
|
| [ST]simon[RAP] |
General Member Since: Jul 2, 2009 Posts: 42 Last: Jun 20, 2010 [view latest posts] |
|
|
|
|
| scillman |
 |
General Member Since: Nov 23, 2006 Posts: 360 Last: Sep 1, 2012 [view latest posts] |
|
|
|
|
| [ST]simon[RAP] |
General Member Since: Jul 2, 2009 Posts: 42 Last: Jun 20, 2010 [view latest posts] |
|
|
|
Category: CoD4 MP Mapping Posted: Wednesday, Aug. 5, 2009 05:02 pm |
 |
yea you were right!
there were 2 errors i fixed one but for the otherone i need your help ![[rolleyes]](images/BBCode/smilies/rolleyes.gif)
the pc compiler says it couldnt load files in the materialfactory(something like that)... could someone load up this direktory somewere? for example on rapidshare.com? that would be great!
i hope that will solve my problem ![[tongue]](images/BBCode/smilies/tongue.gif)
thx for helping |
 |
|
|
| [ST]simon[RAP] |
General Member Since: Jul 2, 2009 Posts: 42 Last: Jun 20, 2010 [view latest posts] |
|
|
|
|
| [ST]simon[RAP] |
General Member Since: Jul 2, 2009 Posts: 42 Last: Jun 20, 2010 [view latest posts] |
|
|
|
|
| scillman |
 |
General Member Since: Nov 23, 2006 Posts: 360 Last: Sep 1, 2012 [view latest posts] |
|
|
|
|
| [ST]simon[RAP] |
General Member Since: Jul 2, 2009 Posts: 42 Last: Jun 20, 2010 [view latest posts] |
|
|
|
|
|
|
mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
|