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Forum: All Forums : Call of Duty: World at War
Category: CoDWW Scripting
Scripting and coding with Call of Duty: World at War.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Need help on modifing zombie coop
scillman
General Member
Since: Nov 23, 2006
Posts: 360
Last: Sep 1, 2012
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Level 5
Category: CoDWW Scripting
Posted: Thursday, Jul. 23, 2009 05:40 pm
I'm working on a litle mod that brings a new zombie in game (okke not new but a litle different(/modified) then the ones we used to have ;), just for more fun :P). Anyway I needed to make some changed in the "_zombiemode.gsc" and then I included the zombiemode.csv into my own csv (incluse,zombiemode) but CoDWaW still asks for the files that should be included. Please help me to solve this problem?.
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
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Level 9
Category: CoDWW Scripting
Posted: Thursday, Jul. 23, 2009 06:08 pm
Are you compiling a mod.csv with include,zombiemode in there?

ZombieModwiki

And new zombie? tell us more!

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scillman
General Member
Since: Nov 23, 2006
Posts: 360
Last: Sep 1, 2012
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Level 5
Category: CoDWW Scripting
Posted: Friday, Jul. 24, 2009 11:07 am
Well it's just an idea for now and in the first place this is only for my friend and me :P. But now I'm getting a new error:


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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
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Level 9
Category: CoDWW Scripting
Posted: Friday, Jul. 24, 2009 01:09 pm
hehe, I have the same error! I'm looking into it and I'm sure it's something simple missing from the map itself as kyassuru does not give that error with the exact same scripts.
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scillman
General Member
Since: Nov 23, 2006
Posts: 360
Last: Sep 1, 2012
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Level 5
Category: CoDWW Scripting
Posted: Friday, Jul. 24, 2009 02:11 pm
Thank you very much!!!
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
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Level 9
Category: CoDWW Scripting
Posted: Saturday, Jul. 25, 2009 12:04 am
First of all scillman:

Any clientscripts for your level should be removed for the time being until we figure out what needs to be there.

Now remove any and all buyable weapons that are not already in Shi No Numa.

Especially: Nambo,Kar98/kar98k etc

I removed all of mine to test easier. You can add them to the scripts later if you really want those weapons.
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scillman
General Member
Since: Nov 23, 2006
Posts: 360
Last: Sep 1, 2012
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Level 5
Category: CoDWW Scripting
Posted: Saturday, Jul. 25, 2009 10:57 am
I'm making a mod not a map and I think that's for a map isn't it?!
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
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Level 9
Category: CoDWW Scripting
Posted: Saturday, Jul. 25, 2009 11:57 am
Well in order to use the zombie scripts from the new Shi No Numa map you would need to make a map. The error your getting is because you have a weapon in your level that is no included in your levels script.

nazi_zombie_yourmapname.gsc

Once you add the weapon to the add_weapon list you can also place the weapon file (raw/weapons/sp) into the mod folder. (mod/yourmodname/weapons/sp)
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scillman
General Member
Since: Nov 23, 2006
Posts: 360
Last: Sep 1, 2012
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Level 5
Category: CoDWW Scripting
Posted: Saturday, Jul. 25, 2009 12:50 pm
Well I still dob't know exactly what you mean but now I'm getting an error of missing animscripts.
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scillman
General Member
Since: Nov 23, 2006
Posts: 360
Last: Sep 1, 2012
[view latest posts]
Level 5
Category: CoDWW Scripting
Posted: Saturday, Jul. 25, 2009 05:15 pm
Well it still doesn't work, however without modifing the zombiemode files I get stuck [cry].

Anyway the only change you can see to the zombies yet is the following:
The new thing is simple, they have different eyes. There is a change of 1/3 to get the one with the red eyes and ofcourse a chance of 2/3 to get a zombie with yellow eyes. The yellow ones are the stuck ones (the young ones) and the red eyes are the new ones (experienced ones). I wanted to give the ones with the red eyes a litle advantage, meaning it would get more difficult for the players ;).

But to change the color before the eyes (the eye lights :P), I'll need to modify the _zombiemode.gsc and then it wants more and more in the mod without any result.


Young(yellow eyes) left / Experienced(red eyes) right


Experienced zombie


Young zombie

Hope you can help me out of this problem.

Yours,
Scillman
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