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Forum: All Forums : Call of Duty: World at War
Category: CoDWW Map + Mod Releases
Release announcements of custom maps and mods and other content related to Call of Duty: World at War.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: [WIP] Burma 1944
Huruman
General Member
Since: Apr 28, 2006
Posts: 12
Last: Jan 29, 2012
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Level 1
Category: CoDWW Map + Mod Releases
Posted: Thursday, Jul. 23, 2009 04:13 pm



BURMA, 1944

Gen. Frank D. Merrill, under the command of the infantry brigade 5307composed of three thousand American soldiers volunteers, popularly known as Merrill's Marauders has the mission to prevent the advance of Japanese troops in Burma, with a million soldiers are waiting to link with the East German troops. Burma, key to India, is in Japanese hands and its conquest is crucial to the Allies. The 5307 is the first to infiltrate behind the Japanese lines in the middle of jungle. Initially due mainly kept well hidden to surprise the enemy better. Your strategy can not be another blow to the hand, but here are also a terrifying new enemy: the jungle.








I present you my new map mp under construction, which will be the first developed to CoD WAW. Interestingly, the idea of this map, I came a long time ago, long before we knew of COD4 or COD5 in fact before even finishing my map "Alcazaba". It seemed a good idea but i gave off waiting for a while until i have time.

The Pacific theater of operations is much less known or less "amateur" or "conoisseurs" that the Nazis with their western theater, the Normandy and Stalingrad xD. I guess that does not leave until the new HBO series this war will not change.

But is that even within the broad Pacific theater of operations (which spanned half a hemisphere land) is even less well-known theater of the South-Eastern Asia. The image of the commandos fighting in the jungle and fighting in the ruins of ancient temples hidden by vegetation is also an almost iconic image, a very attractive idea and original enough for a mood map.













The peculiarity of the subject has compelled me to take stock of ambient sounds original, for which I give thanks for the intensive search for my brother and fellow clan W1Ls0n. I also had to make several custom textures, given what the original topic, which did not have resources within the engine for COD WAW. I have made extensive use of modern techniques to create pixel shader I think some textures that were equal to those of the game.





































I'd like to send a cordial greeting to the whole community MODSonline!

edited on Jul. 23, 2009 12:17 pm by Huruman
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eganwotv
Deactivated Account
Since: May 28, 2007
Posts: 961
Last: Oct 31, 2010
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Level 7
Im a fan of MODSonair
Category: CoDWW Map + Mod Releases
Posted: Thursday, Jul. 23, 2009 04:39 pm
Its so beatuifal it makes me want to cry. [cry]
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Welshy
Preferred Member
Since: Feb 16, 2007
Posts: 1810
Last: Mar 22, 2020
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Level 8
Admin
Forum Moderator
Im a fan of MODSonair
Im a HOST of MODSonair
Category: CoDWW Map + Mod Releases
Posted: Thursday, Jul. 23, 2009 04:39 pm
Whoa...That's looks incredible, Nice Job.

P.S. Welcome To MODSonline [thumbs_up]
Go ahead... You Play I Mod : MODSonline.com
Support Modsonline by becoming a PREFERRED MEMBER today
Have you heard the MODSonair Podcast?: www.modsonair.com
MODSonair is a weekly podcast bringing you the news from a modders perspective. Tune in every Sunday at 5pm GMT to listen LIVE.
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
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Level 9
Category: CoDWW Map + Mod Releases
Posted: Thursday, Jul. 23, 2009 04:53 pm
Very nice looking architecture there, keep it up and indeed, welcome to Modsonline
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Huruman
General Member
Since: Apr 28, 2006
Posts: 12
Last: Jan 29, 2012
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Level 1
Category: CoDWW Map + Mod Releases
Posted: Friday, Jul. 24, 2009 08:04 am
Thank you very much for your kind comments and your welcome.

Sorry if I expressed badly, my level of English is very bad and I'm using an automatic translator.
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{GPS}M.Collins
General Member
Since: Jan 23, 2008
Posts: 84
Last: Oct 13, 2009
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Level 3
Category: CoDWW Map + Mod Releases
Posted: Friday, Jul. 24, 2009 11:09 am
Speachless.... Makes me feel embarresed for mapping the way I do already... Welcome mate, and I am really really impressed.

One question if I may... How did you make the large Sculpture statue to the temple? Also I see allot of fret work on the ridges of your rooves... How did you make those? Are they made in Radiant? Seems you have blown me away in ideas for sure... Well done.
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Huruman
General Member
Since: Apr 28, 2006
Posts: 12
Last: Jan 29, 2012
[view latest posts]
Level 1
Category: CoDWW Map + Mod Releases
Posted: Friday, Jul. 24, 2009 12:28 pm
Everything is built entirely in Radiant.

In the case of "prasat" with four faces of Buddha, I have done with patches and meshes terrain. As is an element that is normally seen by the players from a distance is not a very large number of vertices, complete with texture Custom DX9 that I created here that provides any level of detail than the geometry itself .

Now I do not have references handy charts that I used to create texture and build "Prasat, but it should look a lot like this:



Regarding the roof, although I do not understand (sorry for my low level of English) is actually the top of the stone vaults that were carved in the shape of tiles emulating wood construction.

I've done with other patches accumulated and decals with different blends of fouling. As for the peaks is a simple decal texture that comes with the game.

edited on Jul. 24, 2009 08:32 am by Huruman
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Huruman
General Member
Since: Apr 28, 2006
Posts: 12
Last: Jan 29, 2012
[view latest posts]
Level 1
Category: CoDWW Map + Mod Releases
Posted: Monday, Jul. 27, 2009 11:49 am
Some screenshots:














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Huruman
General Member
Since: Apr 28, 2006
Posts: 12
Last: Jan 29, 2012
[view latest posts]
Level 1
Category: CoDWW Map + Mod Releases
Posted: Tuesday, Sep. 8, 2009 11:35 am
Ongoing work on the map, hoping to finish soon. Here are some new screenshots.

In these images i have slightly modified values worldspawn (2 points more than sunlight and 7 or 8 indoor environment to avoid too dark) and adding the Vision file:


























Greetings
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Huruman
General Member
Since: Apr 28, 2006
Posts: 12
Last: Jan 29, 2012
[view latest posts]
Level 1
Category: CoDWW Map + Mod Releases
Posted: Monday, Sep. 21, 2009 02:46 pm
Well, gentlemen, that this is over. The hardest work (mapping and texturing) is almost finished (say you're at 98%) I have left, besides finishing the remaining 2%, add spawns, game modes, ambient sounds, minimap for aerial reconnaissance, bombing, dogs, etc..

More screenshots:






























Greetings
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