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Forum: All Forums : Valve's Source
Category: HL2 Mapping
Half-Life 2 Single Player, Deathmath, Orange Box, etc. mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Stupid Hammer question for beginner
SweetChastity
General Member
Since: Jul 14, 2009
Posts: 2
Last: Jul 15, 2009
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Level 0
Category: HL2 Mapping
Posted: Wednesday, Jul. 15, 2009 12:59 pm
Ok this is sad but when I make an object in a 2D window with the Block Tool, hit enter, I can see the object in the 2D windows but my camera window is black. I somehow found the object once with much fiddling and can't figure out what I did before. I think the object should automatically show up on the camera window the way it did in the 2D windows, is there a way to make it do this? I cannot figure out for the life of me how to find the object in the camera view. I click the window and then select 3D Textured Polygons but still nothing. Is there a shortcut to cycle through objects or to center one on the screen or select it if you can't see it in the camera?
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Welshy
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Since: Feb 16, 2007
Posts: 1807
Last: Apr 15, 2018
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Category: HL2 Mapping
Posted: Wednesday, Jul. 15, 2009 01:08 pm
Are far as I know this is a small bug with hammer when it's first launched.

After creating your block and hitting enter, Try going to view then select "Centre 3D views on selection". That should show your block in the 3D window.

You should only need to do this once, After that you should be able to see new blocks as you create them.
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foyleman
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Category: HL2 Mapping
Posted: Wednesday, Jul. 15, 2009 01:15 pm
Welshy writes...
Quote:
Are far as I know this is a small bug with hammer when it's first launched.
Agreed.. And first launch your map... not the editor.
I never found a solution, but this fix was easy enough that finding a fix wasn't overly important to me.
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SweetChastity
General Member
Since: Jul 14, 2009
Posts: 2
Last: Jul 15, 2009
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Level 0
Category: HL2 Mapping
Posted: Wednesday, Jul. 15, 2009 02:03 pm
Yeah!!!! Well not yeah for the bug but yeah for the solution! Thanks!!!
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