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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: non-stock textures
Ricsta
General Member
Since: Jun 10, 2004
Posts: 933
Last: Nov 27, 2014
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Level 7
Category: CoDUO Mapping
Posted: Sunday, Mar. 6, 2005 06:35 am
SpentC. writes...
Quote:
well theres a prob with those textures ricta. in the editor, and in the imagesyou sent repeat. next to the part of the texture I would use is the imgae getting smaller and smaller next to it. This is a bad explanation because its hard to explain and I would have a pic but imag shack wont work right now.



Yes its meant to be like that, have u tryed putting it into a pk3 and opening it in radiant yet [wink]
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HyBr!d
General Member
Since: Sep 26, 2004
Posts: 560
Last: Sep 25, 2015
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Level 6
Category: CoDUO Mapping
Posted: Sunday, Mar. 6, 2005 09:22 am
maybe you can make a minefield or something around your map, or make a desert like village with one side clipped (rubble, blockaded streets) or some kind of script if you walk to far away from the map center you get a warning that you are a traitor[tongue] , like battlefield.

greetz, HyBr!d
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SpentC.
General Member
Since: Jan 9, 2005
Posts: 104
Last: Apr 27, 2005
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Level 4
Category: CoDUO Mapping
Posted: Sunday, Mar. 6, 2005 03:23 pm
That would be cool but I dont know how to do those things, of course I can look at the minefeiield tut but the script would be a hell of alot nicer but I can't...
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SpentC.
General Member
Since: Jan 9, 2005
Posts: 104
Last: Apr 27, 2005
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Level 4
Category: CoDUO Mapping
Posted: Sunday, Mar. 6, 2005 03:25 pm
well I opened them in radiant but what kind of a .pk3 are ya talkin about?
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Ricsta
General Member
Since: Jun 10, 2004
Posts: 933
Last: Nov 27, 2014
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Level 7
Category: CoDUO Mapping
Posted: Sunday, Mar. 6, 2005 10:39 pm
you create a pk3, and inside you create a folder called textures, then inside that another folder called spentc , then inside the spentc folder goes the 2 textures i sent you.

then u put the pk3 into your cod/main

then open radiant and click textures, and in the list should be spentc, click on that and ur 2 textures should appear
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SpentC.
General Member
Since: Jan 9, 2005
Posts: 104
Last: Apr 27, 2005
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Level 4
Category: CoDUO Mapping
Posted: Monday, Mar. 7, 2005 01:08 am
but I already got them to show up in radiant, they just look weird, I'll try the .pk3 though... btw, what do I call the .pk3?
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The_Caretaker
General Member
Since: Jun 8, 2004
Posts: 11625
Last: Jul 7, 2009
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Level 10
Category: CoDUO Mapping
Posted: Monday, Mar. 7, 2005 11:31 am
doesn't matter.. as long as you put zz_ in front of it, else they won't get loaded.
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SpentC.
General Member
Since: Jan 9, 2005
Posts: 104
Last: Apr 27, 2005
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Level 4
Category: CoDUO Mapping
Posted: Tuesday, Mar. 8, 2005 12:32 pm
ok, I made a zz_xxxxx.pk3, put a folder caled textures in it, inside that was spent, then inside that the textures plus the one I added. Now it wont even show up at all in gradiant. I tried adding a 3rd z, tried takin away the _, tried puttin it in CoD/uo folder, no luck.
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Ricsta
General Member
Since: Jun 10, 2004
Posts: 933
Last: Nov 27, 2014
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Level 7
Category: CoDUO Mapping
Posted: Wednesday, Mar. 9, 2005 04:28 am
lo m8

well for getting the textures in radiant, it worked fine for me.

but for some reason the textures are not working right, in the editor they have smaller squares beside them, this is how it should be, then wen i save it, it multiplys everythink for some reason.

But as soon as i figure it out ill send u the pk3 on msn ok [wink]

Thanx

R|C$t@
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SpentC.
General Member
Since: Jan 9, 2005
Posts: 104
Last: Apr 27, 2005
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Level 4
Category: CoDUO Mapping
Posted: Wednesday, Mar. 9, 2005 12:07 pm
ok thanks
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