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Topic: Crashing During Compile... |
| Mortician |
General Member Since: Mar 2, 2009 Posts: 117 Last: Jul 13, 2009 [view latest posts] |
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| zeroy |
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General Member Since: Nov 26, 2007 Posts: 1060 Last: Mar 12, 2014 [view latest posts] |
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| Mortician |
General Member Since: Mar 2, 2009 Posts: 117 Last: Jul 13, 2009 [view latest posts] |
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| Mortician |
General Member Since: Mar 2, 2009 Posts: 117 Last: Jul 13, 2009 [view latest posts] |
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| COLMAC |
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General Member Since: Sep 15, 2006 Posts: 914 Last: Jan 27, 2012 [view latest posts] |
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| zeroy |
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General Member Since: Nov 26, 2007 Posts: 1060 Last: Mar 12, 2014 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Monday, Jul. 6, 2009 11:09 pm |
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Mortician writes...Quote: Do you mean simply compile with only bsp checked off?
edited on Jul. 6, 2009 06:54 pm by Mortician
No just click BSP Info and run the launcher, thinking again i dont think it will help since you dont get the BSP created....
@COLMAC, the Reflection_probes take no part in the BSP compile, only after the BSP + Lighting is done. |
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| Mortician |
General Member Since: Mar 2, 2009 Posts: 117 Last: Jul 13, 2009 [view latest posts] |
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| Mortician |
General Member Since: Mar 2, 2009 Posts: 117 Last: Jul 13, 2009 [view latest posts] |
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| zeroy |
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General Member Since: Nov 26, 2007 Posts: 1060 Last: Mar 12, 2014 [view latest posts] |
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| Mortician |
General Member Since: Mar 2, 2009 Posts: 117 Last: Jul 13, 2009 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Monday, Jul. 6, 2009 11:26 pm |
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Sorry about that... Im so ticked off right now Im blinded by rage haha...
Code: CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
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D:\Call of Duty - World at War\raw\maps\barebones.d3dbsp: 155956
Limit% Count Lump Bytes Kilobytes BSP%
------------------------------------------------------------
0.01% 1 models 48 B 0 KB 0.0%
0.41% 5 materials 360 B 0 KB 0.2%
0.07% 24 brushes 96 B 0 KB 0.1%
0.02% 144 brushsides 1152 B 1 KB 0.7%
0.07% 192 brushverts 2304 B 2 KB 1.5%
0.00% 0 part_inds 0 B 0 KB 0.0%
0.01% 6 planes 96 B 0 KB 0.1%
0.06% 178 entdata 10524 B 10 KB 6.7%
0.08% 26 nodes 936 B 1 KB 0.6%
0.09% 28 leafs 672 B 1 KB 0.4%
0.04% 96 leafbrushes 384 B 0 KB 0.2%
0.00% 0 leafsurfaces 0 B 0 KB 0.0%
0.00% 0 collisionverts 0 B 0 KB 0.0%
0.00% 0 collisiontris 0 B 0 KB 0.0%
0.00% 0 collisionedgewalk 0 B 0 KB 0.0%
0.00% 0 collisionborders 0 B 0 KB 0.0%
0.00% 0 collisionparts 0 B 0 KB 0.0%
0.00% 0 collisionaabbs 0 B 0 KB 0.0%
0.01% 44 layered verts 2992 B 3 KB 1.9%
0.00% 44 layered data 0 B 0 KB 0.0%
0.01% 44 simple verts 2992 B 3 KB 1.9%
0.01% 72 layered indexes 144 B 0 KB 0.1%
0.01% 72 simple indexes 144 B 0 KB 0.1%
0.01% 4 layered tri soups 112 B 0 KB 0.1%
0.01% 4 simple tri soups 112 B 0 KB 0.1%
0.00% 0 lightmaps 0 B 0 KB 0.0%
0.00% 1 light grid header 22 B 0 KB 0.0%
0.00% 1 light grid rows 0 B 0 KB 0.0%
0.00% 0 light grid points 0 B 0 KB 0.0%
0.00% 0 light grid colors 0 B 0 KB 0.0%
0.00% visibility 0 B 0 KB 0.0%
0.00% 0 portalverts 0 B 0 KB 0.0%
0.00% 1 layered aabbtrees 12 B 0 KB 0.0%
0.00% 1 simple aabbtrees 12 B 0 KB 0.0%
0.10% 1 cells 112 B 0 KB 0.1%
0.00% 0 portals 0 B 0 KB 0.0%
0.00% 0 cullgroups 0 B 0 KB 0.0%
0.00% 0 cullgroupindexes 0 B 0 KB 0.0%
0.39% 1 reflection_probes 131140 B 128 KB 84.1%
0.78% 2 primary lights 264 B 0 KB 0.2%
0.00% 0 water cells 0 B 0 KB 0.0%
0.00% 12 burnable cells 192 B 0 KB 0.1%
0.00% 12 burnable cell data 384 B 0 KB 0.2%
0.00% 0 simple lightmaps 0 B 0 KB 0.0%
0.00% 0 lod chains 0 B 0 KB 0.0%
0.00% 0 lod infos 0 B 0 KB 0.0%
0.00% 0 lod surfaces 0 B 0 KB 0.0%
0.78% 2 light regions 2 B 0 KB 0.0%
0.00% 0 light region hulls 0 B 0 KB 0.0%
0.00% 0 light region axes 0 B 0 KB 0.0%
0.00% 0 2d light grid lights 0 B 0 KB 0.0%
0.00% 0 2d light grid indices 0 B 0 KB 0.0%
0.00% 0 2d light grid points 0 B 0 KB 0.0%
0.00% 0 2d light grid cells 0 B 0 KB 0.0%
0.00% 0 light coronas 0 B 0 KB 0.0%
0.00% 0 paths 0 B 0 KB 0.0%
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CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
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no bsp files with name 'D:\Call of Duty - World at War\raw\maps\mp\mp_coverage'
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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