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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Crashing During Compile...
Mortician
General Member
Since: Mar 2, 2009
Posts: 117
Last: Jul 13, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Tuesday, Jul. 7, 2009 02:22 am
Im not making a lot of sense out of this... how come I had half the map that had all the same buildings and all and it compiled fine. Then everything stops working just cause I added terrain and a semi building and then still doesnt work when I delete everything I added?

edited on Jul. 6, 2009 10:22 pm by Mortician
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COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
[view latest posts]
Level 7
Category: CoDWW MP Mapping
Posted: Wednesday, Jul. 8, 2009 12:13 am
are your prefabed buildings detail ?
if not this could be something to try open you prefabs in radiant, open your house, then press the { I } key {SELECT EVERYTHING} on the top hit, selection/then make detail,
does not effect the models or prefab frames in your prefab,
making it detail, helps make room for more prefabs, and models, do the same for your patchs though i think they allready are, also be carefull, if you strech a patch you will get
node errors and the map won't compile right, best to use vert { V } and alt then move them one at a time to match them up
hope this helps
btw my can france map has this error, lol and im tierd, and taking a break from mapping, node errors are most common in terrain patch's try also to use # 2 grid when making patchs, then you can use smaller grids to finsh your patch work
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Mortician
General Member
Since: Mar 2, 2009
Posts: 117
Last: Jul 13, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Wednesday, Jul. 8, 2009 12:40 am
Not sure what the deal was but I went and created my entire terrain area but this time I made 1024 x 1024 brushes with 15 x 15 patch. I re-added everything back to the map but not as prefabs and so far so good. Not exactly sure what went wrong, though Im sure something else will pop up soon hehe.

Now your post confuses me Colmac... whats the differance between prefab and non-prefab? So non-prefab buildings have to have the walls, ceilings and floor as structure but prefabs dont... why is that? And where is the line drawn with what is defined as structural ... like the covered bridge in Seelow... all structural or walls detail since they arent solid... kinda confused about what to use sometimes and what the real differance is.

And your saying my patches should be all detail? So all my terrain?? [confused]

As for patches... I stretch them often and never have gotten a node error. And what are you referring to when you say use a #2 grid?
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zeroy
General Member
Since: Nov 26, 2007
Posts: 1060
Last: Mar 12, 2014
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Level 8
Category: CoDWW MP Mapping
Posted: Wednesday, Jul. 8, 2009 12:47 am
A prefab is simply a small map containing less things that the all level. It allows to work on the buildings for instance without having the all map loaded as well. It is also very useful to duplicate buildings or other smaller prefabs in the map. Best of, say you needed to slightly turn a house around, its a lot easier if all the elements of that house can move as one.

Prefabs are a must have when building maps, its simply make life easier.
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Mortician
General Member
Since: Mar 2, 2009
Posts: 117
Last: Jul 13, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Wednesday, Jul. 8, 2009 01:48 am
Hmmm I never thought about it much in regards to having to move a house, now it makes a lot of sense. Now what about making the entire building detail when in prefab? Why can this be but non-prefab ya have to worry about structrual?

And confirm or deny my terrain patches should be detail? Cause I know right now they are all structrual.
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COLMAC
General Member
Since: Sep 15, 2006
Posts: 914
Last: Jan 27, 2012
[view latest posts]
Level 7
Category: CoDWW MP Mapping
Posted: Thursday, Jul. 9, 2009 12:31 am
thanks zeroy,
patchs turn green on your grid, as do every brush thats detail, it really has nothing to do with prefab non-prefab, you can detail most brushes , but not triggers,scripted brushs, player_clips, and so on, buildings, streets, make detail
and you can have larger maps, more buildings, and models
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Mortician
General Member
Since: Mar 2, 2009
Posts: 117
Last: Jul 13, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Thursday, Jul. 9, 2009 12:49 am
My color scheme must be differant from yours, because my terrain patches are green but my detail is like a light blue. When I uncheck detail my terrain stays, but when I uncheck structural my terrain vanishes.
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