I put some light_spots into my level and I wanted to make the level look realistic so I decided to put some lamp props above the light_spots. But when I run my map the light from the model lamp overrides the light_spot so the light spot doesn't even work. This actually happens with every light entity I use. Help!
Welshy
Preferred Member Since: Feb 16, 2007 Posts: 1349 Last: Mar 6, 2010 [view latest posts]