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Topic: Custom Textures... |
| Mortician |
General Member Since: Mar 2, 2009 Posts: 117 Last: Jul 12, 2009 [view latest posts] |
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| vT-Ownage |
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General Member Since: May 28, 2007 Posts: 475 Last: Mar 13, 2010 [view latest posts] |
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| Mortician |
General Member Since: Mar 2, 2009 Posts: 117 Last: Jul 12, 2009 [view latest posts] |
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| vT-Ownage |
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General Member Since: May 28, 2007 Posts: 475 Last: Mar 13, 2010 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Saturday, Jul. 4, 2009 02:35 pm |
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| arachnofang |
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General Member Since: Nov 16, 2008 Posts: 465 Last: Mar 9, 2010 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Saturday, Jul. 4, 2009 10:47 pm |
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save your texture as 512x512 24bit .tga, save it in the texture_assets folder, we'll assume your texture is called 'grass01' load assman, goto menu>save as>grass01,
goto material>new entry type 'grass01, now select surface type>grass then usage>ground, put a tick in 'seelow' now click on ... in color map and load your texture grass01, goto menu>save as>grass01, press F12 and now you have your texture.
It's that simple
Hope that helped.
Ian. |
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| Bloodletter |
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General Member Since: Mar 25, 2008 Posts: 159 Last: Mar 7, 2010 [view latest posts] |
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| arachnofang |
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General Member Since: Nov 16, 2008 Posts: 465 Last: Mar 9, 2010 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Sunday, Jul. 5, 2009 12:07 pm |
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Mine is all saved to texture_assets folder .tga .gdt, and when i'm finished the textures are all there when I load radient, might be different on other peoples comps so it would be wise to check out Bloodletters advice.
BTW! Its F10 NOT F12 sorry,
Ian. |
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| Mortician |
General Member Since: Mar 2, 2009 Posts: 117 Last: Jul 12, 2009 [view latest posts] |
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