MODSonline Subscriptions
View in iTunes
Please help us to raise in the ranks of podcasting and subscribe to our itunes feed using the link above.
The next MODSonair show will air LIVE on:
03/21/2010 12:03 EDT

Time remaining:
We Dontated to PixelEquity
"Modding refers to the act of modifying a piece of hardware or software or anything else for that matter, to perform a function not originally conceived or intended by the designer." 4
 
Site News   |   Aggregated News   |   Forums   |   Tutorials   |   Downloads   |   Projects   |   Weblinks
Latest Forum Threads 
CoD2 MP Mapping.. Posts: (5) Views: (23) by DemonSeed
CoD4 MP Mapping.. Posts: (18) Views: (449) by Darfyddi
News Around the .. Posts: (14) Views: (98) by vT-Ownage
CoD4 MP Mapping.. Posts: (1) Views: (21) by Infern4ll
CoD4 Map + Mod R.. Posts: (25) Views: (195) by voidsource
CoD4 Scripting.. Posts: (2) Views: (32) by DemonSeed
CoD2 SP Mapping.. Posts: (11) Views: (129) by IvanFilip
CoD4 Scripting.. Posts: (4) Views: (75) by Samuel033
CoD4 Scripting.. Posts: (1) Views: (36) by j4cken
CoD4 MP Mapping.. Posts: (3) Views: (55) by cskiller86
Back to Home Page
MODSCON 2010 L4D2 Contest
Dr. Nano Free for the iPhone and iPod Touch
 
Forums
MODSonline.com Forums
 

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty 2
Category: CoD2 MP Mapping
CoD 2 mapping and level design.
Moderators: foyleman, Foxhound, StrYdeR, techno2sl, batistablr, Welshy, Rasta, supersword, batistablr, playername
Latest Posts
Subscribed Posts
Search
Restricted Access Restricted Access
Page
Next Page
subscribe
Author Topic: Level Design Question
GundamX
General Member
Since: May 23, 2008
Posts: 43
Last: Jul 14, 2009
[view latest posts]
Level 2
Category: CoD2 MP Mapping
Posted: Thursday, Jul. 2, 2009 07:43 pm
I'm making a map and in the map there will be S&D; one of the targets is the Silo. My problem is when using the "Target b silo" the other game types there is no silo in the map. How ever if i put a silo into the map then it over lays the S&D one in that gametype. how do i script so the silo (for the other game types ISNT there for S&D?
techno2sl
General Member
Since: Aug 5, 2004
Posts: 2737
Last: Mar 15, 2010
[view latest posts]
Level 9
Forum Moderator
Im a fan of MODSonair
Category: CoD2 MP Mapping
Posted: Thursday, Jul. 2, 2009 08:14 pm
If the silo is a model or a bunch of script_brushmodels you can use something like:

script_gameobectname
sd

In the entity setup in radiant.

values would be:

sd tdm hq dm ctf

Think that's it, can't remember exactly, but it will be easier thant scripting [thumbs_up]
GundamX
General Member
Since: May 23, 2008
Posts: 43
Last: Jul 14, 2009
[view latest posts]
Level 2
Category: CoD2 MP Mapping
Posted: Thursday, Jul. 2, 2009 09:23 pm
i tried it and it didn't work. Anyone know if this is the correct command

I'm using the xmodel/silo02 as a test
Sevenz
General Member
Since: Apr 24, 2006
Posts: 1988
Last: Mar 6, 2010
[view latest posts]
Level 8
Category: CoD2 MP Mapping
Posted: Thursday, Jul. 2, 2009 09:53 pm
typo
Quote:
script_gameobectname


Key: script_gameobjectname
Value: sd
techno2sl
General Member
Since: Aug 5, 2004
Posts: 2737
Last: Mar 15, 2010
[view latest posts]
Level 9
Forum Moderator
Im a fan of MODSonair
Category: CoD2 MP Mapping
Posted: Friday, Jul. 3, 2009 03:48 am
Ah good catch sevenz, I did not notice that at 1am [lol]
GundamX
General Member
Since: May 23, 2008
Posts: 43
Last: Jul 14, 2009
[view latest posts]
Level 2
Category: CoD2 MP Mapping
Posted: Friday, Jul. 3, 2009 11:12 pm
Still no joy. Is there a script i also need in the iwd?
sherlokpwnz
General Member
Since: May 1, 2009
Posts: 95
Last: Jan 13, 2010
[view latest posts]
Level 3
Category: CoD2 MP Mapping
Posted: Sunday, Jul. 5, 2009 10:11 pm
Also make sure that the .arena file is setup to recognize that it is a search and destroy map. make sure you also have global_intermission and I forget what that other thing is called right now but it has to do with sd objective.
GundamX
General Member
Since: May 23, 2008
Posts: 43
Last: Jul 14, 2009
[view latest posts]
Level 2
Category: CoD2 MP Mapping
Posted: Sunday, Jul. 5, 2009 11:27 pm
No its not those issues. something else mabey?
GundamX
General Member
Since: May 23, 2008
Posts: 43
Last: Jul 14, 2009
[view latest posts]
Level 2
Category: CoD2 MP Mapping
Posted: Monday, Jul. 6, 2009 03:43 pm
BUMP**

Just to follow up i need a lil help.
I am using the sd_bombzone_b_silo as a target.
my problem isnt the game play S&D and CTF all that works.

What i need is the silo to be there in the other game types.
I have remade the silo as
classname: script_brushmodel
script_gameobjectname: tdm hq dm ctf (NOT S&D cause the s&d bombzone will be ther in that game type)

this however does not work in (lets say in CTF the Silo is there but in S&D BOTH are there) I wasnt the script model NOT to be there in S&D
[banghead]

edited on Jul. 6, 2009 03:43 pm by GundamX
clanhelio
General Member
Since: Aug 30, 2008
Posts: 113
Last: Feb 28, 2010
[view latest posts]
Level 4
Category: CoD2 MP Mapping
Posted: Monday, Jul. 6, 2009 04:15 pm
You can delete it with a script depending on the gametype if you want to [read]
Restricted Access Restricted Access
Page
Next Page
subscribe
MODSonline.com Forums : Call of Duty 2 : CoD2 MP Mapping