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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Leaky seams.
sear
General Member
Since: Jul 24, 2004
Posts: 276
Last: Dec 24, 2005
[view latest posts]
Level 5
Category: CoDUO Mapping
Posted: Saturday, Mar. 12, 2005 05:44 am
Frustrated? I know I am [wink]

Anyway, I have mananged to get my map to leak when the box is non-colliding as well. I'm working on it right now trying to figure out exactly what is causing it. It seems to be something to do with the configuration of the batch file. I'm using the same non-colliding skybox, and so far I have it w/ a leak and without.
I'll let you know.

As far as testing the artillery goes just drop a mp/weapon/binoculars_artillery somewhere on the map as a temp measure to test.

Later
:devilishgrin:
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sear
General Member
Since: Jul 24, 2004
Posts: 276
Last: Dec 24, 2005
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Level 5
Category: CoDUO Mapping
Posted: Saturday, Mar. 12, 2005 08:06 am
OK, after a ton of screwing around w/ this issue...

Filbert I think I know why your box leaks when you make it non-colliding.
If you care about the advantages of this method and want to try and get the non-colliding skybox working then just post your batch file.

If it doesn't matter to you which way you use then just raise the skybox top to somewhere between 2100-3000 units above 0. The artillery effects spawn somewhere between these heights I'm just not sure exactly where. This way your box is structural and only the inside 6 faces are textured.
[devilishgrin]
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Filbert
General Member
Since: Jan 24, 2005
Posts: 869
Last: Oct 21, 2009
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Level 7
MODSCON
Category: CoDUO Mapping
Posted: Sunday, Mar. 13, 2005 02:42 am
My batchfile is the second method of StrYdeR's UO compiling tutorial, it is such:
Quote:
"C:\Games\Call of Duty\uoTools\bin\q3map" -game uo "C:\Games\Call of Duty\uo\maps\testmap8"

pause

"C:\Games\Call of Duty\uoTools\bin\q3map" -vis -fast -game uo "C:\Games\Call of Duty\uo\maps\testmap8"

pause



"testmap8" is the name of my map (for now), obviously. I assume this doesn't involve flare.
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sear
General Member
Since: Jul 24, 2004
Posts: 276
Last: Dec 24, 2005
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Level 5
Category: CoDUO Mapping
Posted: Monday, Mar. 14, 2005 05:37 am
Try the following batch:

"C:GamesCall of DutyuoToolsbinq3map" -v -fulldetail -game uo "C:GamesCall of Dutyuomapstestmap8"

pause

"C:GamesCall of DutyuoToolsbinq3map" -vis -v -fast -game uo "C:GamesCall of Dutyuomapstestmap8"

pause

For whatever reason my non-colliding skybox would leak if the -fulldetail switch wasn't in the initial command line. Your right, flare shouldn't be involved in this problem it just doesn't run if it leaks.

If this doesn't work then try taking the -fast option out of vis.
[devilishgrin]

PS have you tried testing the arty yet?
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Filbert
General Member
Since: Jan 24, 2005
Posts: 869
Last: Oct 21, 2009
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Level 7
MODSCON
Category: CoDUO Mapping
Posted: Monday, Mar. 14, 2005 03:40 pm
Wow, I tested everything and you are correct. The artilery doesn't work with a structural skybox. And a non-colliding skybox only leaks when "-fulldetail" is not in the batch file. It's odd that it does, but it does work. Thanks for your help.
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