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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Starting from scratch... little insight needed.
Mortician
General Member
Since: Mar 2, 2009
Posts: 117
Last: Jul 13, 2009
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Level 4
Category: CoDWW MP Mapping
Posted: Friday, Jun. 19, 2009 05:15 pm
I gave up on my first attempt due to an out of memory issue, maybe due to how large of a map I was trying to make... but regardless, Im starting over and want to try something a little differnt this time.

1st off let me ask this about brushs and terrain patches... On the RGN Wiki it shows them creating a brush 1024 x 1024 and then applying a 31 x 31 terrain patch and still showing a 1024 by 1024 brush, but when I try this my brush becomes 1049 x 1049 and also in a previous post I saw someone mention to not use a patch size bigger then 15 x 15... so whats the deal on these 2 issues before I attempt this again, cause I really dont want to toss in the towel quite yet.
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Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
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Level 10
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Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Friday, Jun. 19, 2009 05:30 pm
You can't make a single patch larger than 15 x 15, it just impossible to do (try it you will see) the actual size doesn't matter, different size brushes will be needed for different jobs, being 1024 is not important at all.

Just start by building what it is you want, if its a house for example then start there and work from it.
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Mortician
General Member
Since: Mar 2, 2009
Posts: 117
Last: Jul 13, 2009
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Level 4
Category: CoDWW MP Mapping
Posted: Friday, Jun. 19, 2009 05:39 pm
Maybe Im not understanding here... what exactly are you saying doesnt work with the 31 x 31 patch? What happens when you try to make one? Seems to work for me unless Im missing something? [confused]
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fireball1
General Member
Since: Oct 18, 2004
Posts: 328
Last: Jun 19, 2009
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Level 5
Category: CoDWW MP Mapping
Posted: Friday, Jun. 19, 2009 06:02 pm
1024 x 1024 sounds like the texture. The 15 x 15 is the number of vertices in the terrain patch. Look in the tutorials about terrain.

Start with a small test map to see if you can get everything to work.
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Nemo06c
General Member
Since: Jul 23, 2006
Posts: 303
Last: Feb 9, 2010
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Level 5
Category: CoDWW MP Mapping
Posted: Friday, Jun. 19, 2009 06:12 pm
I think your main problem is that you are starting your map with a large ( huge ) terrain. This is not the good way to start a map.

The better way it to first have a hand drawing of the map layout, then start with 1 building and add the terrain around it, then next building and next terrain...

This way, you will see the progress and you won't be restricted by the terrain you made first.

Most mappers add all the buildings and place them where they go. Then they build the terrain around the buildings. Then they add the xmodels, spawns, skybox and worldspawn.

edited on Jun. 19, 2009 02:13 pm by Nemo06c
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Mortician
General Member
Since: Mar 2, 2009
Posts: 117
Last: Jul 13, 2009
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Level 4
Category: CoDWW MP Mapping
Posted: Friday, Jun. 19, 2009 06:13 pm
1024 x 1024 is the size brush Im working with then copying, pasting to expand the map size. I understand that 15 x 15 is referring to verts, but Rasta is saying that anything bigger then a 15 x 15 patch doesnt work and Im not sure what exactly he is saying is broken... because if I take my 1024 x 1024 brush and apply a 31 x 31 terrain patch it looks to work fine for me.

edited on Jun. 19, 2009 02:15 pm by Mortician
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Mortician
General Member
Since: Mar 2, 2009
Posts: 117
Last: Jul 13, 2009
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Level 4
Category: CoDWW MP Mapping
Posted: Friday, Jun. 19, 2009 06:19 pm
I been looking for some prefabs but not finding much of anything [confused]

Nemo06c writes...
Quote:
I think your main problem is that you are starting your map with a large ( huge ) terrain. This is not the good way to start a map.

The better way it to first have a hand drawing of the map layout, then start with 1 building and add the terrain around it, then next building and next terrain...

This way, you will see the progress and you won't be restricted by the terrain you made first.

Most mappers add all the buildings and place them where they go. Then they build the terrain around the buildings. Then they add the xmodels, spawns, skybox and worldspawn.

edited on Jun. 19, 2009 02:13 pm by Nemo06c
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arachnofang
General Member
Since: Nov 16, 2008
Posts: 505
Last: Sep 9, 2012
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Level 6
Category: CoDWW MP Mapping
Posted: Friday, Jun. 19, 2009 06:54 pm
Nemo06c has a very good point about the order of things, to do your terrain first then your buildings is the wrong way to do it, one of the reasons being is you have to think about the 'FPS' (frames per second) when playing the game, with such a large map you are going to need some serious portalling, also! One of the reasons why Nemo06c has said about doing your buildings first and adding your terrain around the buildings is because it keeps your vertice count down, look at it this way, whats the point in having terrain under your buildings if no-one is ever going to see it, it will also seriously deplete your memory, another thing i can see happening when playing the finished version of your map is some people are going to experience serious lag.

Don't take this the wrong way mate, but you are definately trying to jump before you can walk, which is why you are experiencing all the problems your having.

What you need to do is go back to basics, start with a couple of buildings, build some terrain around them, put a dm spawn in, compile and have a look, then take it from there.

What I have said is not a dig ok, so please don't take offence, we all want you to succeed in mapping and we are all here to help you, and if that means being slightly blunt sometimes to prevent you making mistakes that some of us have made then there are some of us that will do that.

Good luck, if you need help just shout ok, someone will have an answer, I'm sure.

Ian.
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Mortician
General Member
Since: Mar 2, 2009
Posts: 117
Last: Jul 13, 2009
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Level 4
Category: CoDWW MP Mapping
Posted: Friday, Jun. 19, 2009 07:35 pm
That does make a lot of sense and very good points being made. I will give a try and see how things go... still waiting for someone to comment on the patch not working above 15 x 15.
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
[view latest posts]
Level 9
Category: CoDWW MP Mapping
Posted: Friday, Jun. 19, 2009 07:48 pm
Never needed to make a patch have more that 15X15 vertices.

Build a trench and make it look as best you can (or a road, or a hill or whatever you like) with a minimum amount of vertices as possible... but still have it looking great!

Then once you've played around and gotten used to patches. Build on from your hill/trench/road whatever until you connect them, so you can try and connect your trench to your hill for instance keep going until you've figured out how everything works and then start building your map.

In my opinion no one can tell you what size patch to make, it's different per mapper and per map.



edited on Jun. 19, 2009 03:50 pm by techno2sl
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