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Forum: All Forums : Call of Duty
Category: CoD+UO Map + Mod Releases
Release announcements of custom maps and other content related to Call of Duty and Call of Duty United Offensive.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: W.I.P. mp_keep_v_keep_2
Azz
General Member
Since: Jul 29, 2004
Posts: 901
Last: Aug 13, 2010
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Level 7
Category: CoD+UO Map + Mod Releases
Posted: Thursday, Feb. 24, 2005 04:12 pm
My first attempt at mapping was the terrible Keep V Keep, just for a bit of fun I am now making it twice as terrible by stitching two K V K together. I am correcting all the glitches (brushes overlapping etc.) Redoing all the lighting. We used to have great fun on our LAN with this map but ppl always said it was a tad small. Now its bigger and is being compiled for uo.
As I said its just a bit of fun.

Screenie on the next post. (forgot to get it hosted first) dooohhhhh [withstupid]
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Azz
General Member
Since: Jul 29, 2004
Posts: 901
Last: Aug 13, 2010
[view latest posts]
Level 7
Category: CoD+UO Map + Mod Releases
Posted: Thursday, Feb. 24, 2005 04:15 pm
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kweniston
General Member
Since: Feb 7, 2005
Posts: 78
Last: Aug 31, 2006
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Level 3
Category: CoD+UO Map + Mod Releases
Posted: Thursday, Feb. 24, 2005 04:58 pm
Looks nice!

Like to play it. People on my server love keep_v_keep, so this will be more fun (tdm, mostly I reckon).

Btw, the accessible haystack in the first version, was that intentional or not? :)
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Azz
General Member
Since: Jul 29, 2004
Posts: 901
Last: Aug 13, 2010
[view latest posts]
Level 7
Category: CoD+UO Map + Mod Releases
Posted: Thursday, Feb. 24, 2005 05:10 pm
Hi kweniston, the haystack was at first a mistake but it became so much fun we left it. The hay stacks now are clipped because its being compiled for uo.
The tunnels are now much more complex and even I get lost down there
[biggrin]

Did you like the nade shutes at the top of the keeps? (that was my Sons idea.

I will keep posting, many thanks for playing K v K

Regards Dad of Azz
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Ricsta
General Member
Since: Jun 10, 2004
Posts: 933
Last: Nov 27, 2014
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Level 7
Category: CoD+UO Map + Mod Releases
Posted: Thursday, Feb. 24, 2005 05:34 pm
Lo Azz

map looks cool m8
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Azz
General Member
Since: Jul 29, 2004
Posts: 901
Last: Aug 13, 2010
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Level 7
Category: CoD+UO Map + Mod Releases
Posted: Monday, Feb. 28, 2005 06:02 pm
There is now a central tower with spiral stair. Network of tunnels under. Search and Destroy is in and working. Could be released next weekend.

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Ricsta
General Member
Since: Jun 10, 2004
Posts: 933
Last: Nov 27, 2014
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Level 7
Category: CoD+UO Map + Mod Releases
Posted: Monday, Feb. 28, 2005 06:04 pm
cool, looks good, did u get my pm Azz about msn
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kweniston
General Member
Since: Feb 7, 2005
Posts: 78
Last: Aug 31, 2006
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Level 3
Category: CoD+UO Map + Mod Releases
Posted: Monday, Mar. 7, 2005 02:25 pm
Azz, don't make the tunnels too difficult! It requires a map and a searchlight nowadays to get through :)...

The fps has dropped slightly since kvk, nothing too bad though.

We'll be playing sd on kvk2 this week, I'll let you know how it plays.
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whiskers
General Member
Since: Feb 10, 2005
Posts: 10
Last: Apr 1, 2005
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Level 0
Category: CoD+UO Map + Mod Releases
Posted: Friday, Mar. 11, 2005 02:52 pm
lo all
like the rest of you i liked k vs k on lan to
but kweniston can i have the ip of you're server
i would love to play it some day
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kweniston
General Member
Since: Feb 7, 2005
Posts: 78
Last: Aug 31, 2006
[view latest posts]
Level 3
Category: CoD+UO Map + Mod Releases
Posted: Saturday, Mar. 12, 2005 01:51 pm
whiskers writes...
Quote:
lo all
like the rest of you i liked k vs k on lan to
but kweniston can i have the ip of you're server
i would love to play it some day



Off-topic:
I'm sorry, the server is on invitation only, all run via me in the end.
It's not published and I don't want it to be. Giving out the ip to everybody would bring in lots of people I don't really want.
Nothing personal. [ohwell]
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