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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: Sound To Door_Rotating
shane
General Member
Since: Aug 1, 2004
Posts: 50
Last: Apr 1, 2005
[view latest posts]
Level 2
Category: CoDUO Mapping
Posted: Wednesday, Feb. 23, 2005 12:22 am
can you add sound to Func/Door_Rotating?

if so how do you do it ?

is there a Tutorial out there is do this (i cant find one for what im trying to do)

im trying to get a door_rotating Func to play a sound when you open the door

Thanks for any help
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T.E.C.-Leader
General Member
Since: Sep 23, 2004
Posts: 214
Last: May 4, 2005
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Wednesday, Feb. 23, 2005 04:43 am
Here dude. A post where I explain how to add sounds to rotating doors...Hope it helps...

Door sounds are explained here...

Note that you need both open and close sounds with what I describe in that post (.gsc file)

Cheers,

T.E.C.-Leader
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ShosMeister
General Member
Since: Feb 17, 2004
Posts: 179
Last: Jun 13, 2005
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Wednesday, Feb. 23, 2005 03:42 pm
Does anyone know if the error in CoD has been fixed in UO where using the func_doorrotating made the door non-solid - in other words, you could shoot through it?
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T.E.C.-Leader
General Member
Since: Sep 23, 2004
Posts: 214
Last: May 4, 2005
[view latest posts]
Level 4
Category: CoDUO Mapping
Posted: Wednesday, Feb. 23, 2005 06:26 pm
Well it seems to me like it`s been corrected. I don`t know if it was a bug or something. Though you can still shoot through wooden doors at close range, wich is totally normal/realistic to me...

I never really paid attention to this, so I`ll check it out...

T.E.C.-Leader
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