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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Terrain smooth transition
Mari
General Member
Since: Apr 6, 2009
Posts: 78
Last: Jul 29, 2011
[view latest posts]
Level 3
Category: CoDWW MP Mapping
Posted: Thursday, Jun. 11, 2009 10:46 am
I made a terrain and cutted it. Only ugly thing now is that I have a hard transition from one texture to the next. Is there a way to "smooth" these transitions?
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Drop_Deadx
General Member
Since: Jul 1, 2008
Posts: 212
Last: Jul 6, 2009
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Level 4
Category: CoDWW MP Mapping
Posted: Thursday, Jun. 11, 2009 10:58 am
Press "S" and hit LMAP.
I think.
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Nemo06c
General Member
Since: Jul 23, 2006
Posts: 303
Last: Feb 9, 2010
[view latest posts]
Level 5
Category: CoDWW MP Mapping
Posted: Thursday, Jun. 11, 2009 11:06 am
Drop_Deadx writes...
Quote:
Press "S" and hit LMAP.
I think.


[mad] [read]


Mari check for "AlphaBlending" tutorials

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Mari
General Member
Since: Apr 6, 2009
Posts: 78
Last: Jul 29, 2011
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Level 3
Category: CoDWW MP Mapping
Posted: Thursday, Jun. 11, 2009 11:22 am
Oh yea ... could have found out that myself [casanova]
But thank you anyway didn't know this tut.
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Mari
General Member
Since: Apr 6, 2009
Posts: 78
Last: Jul 29, 2011
[view latest posts]
Level 3
Category: CoDWW MP Mapping
Posted: Thursday, Jun. 11, 2009 01:15 pm
I followed the tut and it worked - nearly for some reason when I test my map I can look through those parts where I did the alpha blending.
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
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Level 9
Category: CoDWW MP Mapping
Posted: Thursday, Jun. 11, 2009 02:37 pm
An alpha blend texture (any texture with "blend" in its name) must be placed over a normal texture ( a texture without "blend" in its name).
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