Ive just finished making a new module for my Demon mod - Ambient Plane Flyovers!
There are 2 types of planes - Stukas for German maps, and Zeros for the Japanese maps.
Stukas on Downfall:
Zeros on KneeDeep:
Some aerial shots of Zeros on KneeDeep:
Once Ive released the module in the next release of Demon Mod (probablly this weekend), I'll release the code to the community, as you can put it in any MP map, and it will work automatically. You dont have to plant any entities for targetnames, as the utility code included finds your map's dimensions automatically, and then randomily selects angles for points of entry and exit for the planes (i.e. they dont always come from the same direction), and then they just fly by.
The number of planes is random: anywhere between 1 and 5. All the heights of the planes is also random so that they dont all appear to fly in perfect formation (although I dont think the screenshots above do that aspect justice as they do seem to be in perfect formation in them).
The code also gives a 20% chance of one (or more) of the planes doing a roll over (you can just see one making it in the last screen shot above)
There is of course ambient sounds taken straight from the stock game.
Also, there is no lag on a MP server as Ive included clientscripts which take care of running it on the client's machine, and take the burden off the server.
Next up: ambient sky tracers!
A new moto for the mod is going to be:
"We dont make mods, we make battlefields!"
Credits:
The base code for this was taken (with permission) from COD2 Ive just finished making a new module for my Demon mod - Ambient Plane Flyovers!
There are 2 types of planes - Stukas for German maps, and Zeros for the Japanese maps.
Stukas on Downfall:
Zeros on KneeDeep:
Some aerial shots of Zeros on KneeDeep:
Once Ive released the module in the next release of Demon Mod (probablly this weekend), I'll release the code to the community, as you can put it in any MP map, and it will work automatically. You dont have to plant any entities for targetnames, as the utility code included finds your map's dimensions automatically, and then randomily selects angles for points of entry and exit for the planes (i.e. they dont always come from the same direction), and then they just fly by.
The number of planes is random: anywhere between 1 and 5. All the heights of the planes is also random so that they dont all appear to fly in perfect formation (although I dont think the screenshots above do that aspect justice as they do seem to be in perfect formation in them).
The code also gives a 20% chance of one (or more) of the planes doing a roll over (you can just see one making it in the last screen shot above)
There is of course ambient sounds taken straight from the stock game.
Also, there is no lag on a MP server as Ive included clientscripts which take care of running it on the client's machine, and take the burden off the server.
Next up: ambient sky tracers!
A new moto for the mod is going to be:
"We dont make mods, we make battlefields!"
Credits:
=====
The base code for this module is taken from bell's original AWE for COD1 (version 1.4). As the script language for COD4/COD5 has gone through many changes since then, I had to re-write much of it, but the idea is certainly still his (although I believe he got it from Pharao_FS, who made Mittenweld for COD1, so perhaps the real credit should go to him).
edited on Jun. 11, 2009 06:18 am by DemonSeed