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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: looking for some models/texture
dinokind
General Member
Since: Nov 12, 2004
Posts: 20
Last: Jun 26, 2006
[view latest posts]
Level 1
Category: CoDUO Mapping
Posted: Monday, Feb. 21, 2005 04:19 pm
Hey guys! I was wondering as to where I could find like bulleyes, target dummies and the such for my training Im trying to make.
Please help

Oh and by the way in Wyatts tutorials, he loads up a character for measure, Can some1 tell me how to do that and if possible for like a jeep for measure also.

Thanks [casanova]
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airforce_mac
General Member
Since: Dec 6, 2004
Posts: 73
Last: Dec 1, 2006
[view latest posts]
Level 3
Category: CoDUO Mapping
Posted: Monday, Feb. 21, 2005 04:49 pm
Did you look in the pk3 files? If not then unzip them and search them out. Or you can just make bullz eyes yourself. Just find the texture (i think its in something called "Training") and just make it yourself, very easy.

Are you talking about Wyatt just creating 'actors' to use for measuring? If so, you just have to right click and go to actors and insert one. For the jeeps, i think you have to go in the pk3 file in the COD UO main file and pick it out.

-Mac

"Cpt. Winley | Never under estimate"
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airforce_mac
General Member
Since: Dec 6, 2004
Posts: 73
Last: Dec 1, 2006
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Level 3
Category: CoDUO Mapping
Posted: Monday, Feb. 21, 2005 04:56 pm
You can use this to unzip the pk3 files

http://www.fileplanet.com/50620/50000/fileinfo/PakScape

its called PakScape and is very easy to use. You just click on the pk3 file with pakscape open and just up it like a regular folder.

-Mac

"Cpt. Winley | Never under estimate"
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HyBr!d
General Member
Since: Sep 26, 2004
Posts: 560
Last: Sep 25, 2015
[view latest posts]
Level 6
Category: CoDUO Mapping
Posted: Monday, Feb. 21, 2005 05:33 pm
for playerbody's you can add an actor by right clicking on the raster and then actor---> (choose one [tongue] )

and an other method is:

misc---> model
key: model
value: xmodel/playerbody_default

and maybe you can make some target dummies by building some brushes around the last model, btw the model has no head and isn't solid


greetz, HyBr!d
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StrYdeR
General Member
Since: May 11, 2004
Posts: 11671
Last: Oct 7, 2021
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Level 10
Admin
Forum Moderator
Im a HOST of MODSonair
Category: CoDUO Mapping
Posted: Tuesday, Feb. 22, 2005 12:28 am
@airforce_mac
linking offsite is frowned upon...especially when we host the file right here
[angryalien]
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