Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 8 Guests
Online:

LATEST FORUM THREADS

»
warfare
CoD4 Map + Mod Releases
Voting menu on maps
CoD+UO General
Hauling 911
CoDBO3 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked subscribe
Author Topic: Problem with using asset manager to make models
Harbinger
General Member
Since: Nov 10, 2007
Posts: 54
Last: Apr 18, 2013
[view latest posts]
Level 3
Category: CoD Mapping
Posted: Wednesday, Jun. 3, 2009 02:31 pm
I have made a model in milkshape and saved it as xmodel_export. I then copied it into the tools/model_exports folder. After that I tried to use the asset manager to make the model but it is giving me the error of "filename must be in the subdirectory of tools/model_exports". This is exactly where I have it. I have tried to make a directory in that folder that is the name of the model like thetut said but it gave the same error. Pls help ty.
Share |
Honeybiscuit
General Member
Since: Nov 1, 2008
Posts: 75
Last: Jan 11, 2011
[view latest posts]
Level 3
Category: CoD Mapping
Posted: Wednesday, Jun. 3, 2009 04:07 pm
http://www.youtube.com/watch?v=XiPPqWfoyH4&NR=1&fmt=18

http://www.youtube.com/watch?v=AatZMklRRDA&feature=related
Share |
zeroy
General Member
Since: Nov 26, 2007
Posts: 1060
Last: Mar 12, 2014
[view latest posts]
Level 8
Category: CoD Mapping
Posted: Wednesday, Jun. 3, 2009 04:23 pm
Honeybiscuit writes...
Quote:
http://www.youtube.com/watch?v=XiPPqWfoyH4&NR=1&fmt=18


[jumping] what are you smoking man? I'd like some [lol]

edited on Jun. 3, 2009 12:23 pm by zeroy
Share |
Honeybiscuit
General Member
Since: Nov 1, 2008
Posts: 75
Last: Jan 11, 2011
[view latest posts]
Level 3
Category: CoD Mapping
Posted: Wednesday, Jun. 3, 2009 04:25 pm
lol one of these shows u how to by pas the compiler
Share |
Harbinger
General Member
Since: Nov 10, 2007
Posts: 54
Last: Apr 18, 2013
[view latest posts]
Level 3
Category: CoD Mapping
Posted: Wednesday, Jun. 3, 2009 06:30 pm
I fixed that it was because I didnt re setup the directories with the game file. New problem

Adding 'aitype.gdf'...
Adding 'bulletweapon.gdf'...
Adding 'character.gdf'...
Adding 'grenadeweapon.gdf'...
Adding 'hitlocpart.gdf'...
Adding 'input.gdf'...
Adding 'locdmgtable.gdf'...
Adding 'mpplayermodel.gdf'...
Adding 'mptype.gdf'...
Adding 'projectileweapon.gdf'...
Adding 'sample.gdf'...
Adding 'turretweapon.gdf'...
Adding 'vehicle.gdf'...
Adding 'vehicleweapon.gdf'...
Adding 'xanim.gdf'...
Adding 'xmodel.gdf'...
Adding 'xmodelalias.gdf'...
Adding keys 'aitype\aitype.gdt'...
Adding keys 'aitype\character.gdt'...
Adding keys 'aitype\xmodelalias.gdt'...
Adding keys 'model_export\xmodel.gdt'...
Adding keys 'model_export\xmodel_foliage.gdt'...
Adding keys 'model_export\xmodel_golfball.gdt'...
Adding keys 'model_export\xmodel_multiplayer.gdt'...
Adding keys 'source_data\character_mp.gdt'...
Adding keys 'source_data\miscinfofiles.gdt'...
Adding keys 'source_data\mptype.gdt'...
Adding keys 'source_data\turretsettings.gdt'...
Adding keys 'source_data\turretsettings_mp.gdt'...
Adding keys 'source_data\vehiclesettings.gdt'...
Adding keys 'source_data\weaponsettings.gdt'...
Adding keys 'source_data\weaponsettings_mp.gdt'...
Adding keys 'source_data\xmodelalias_mp.gdt'...
Adding keys 'xanim_export\xanim.gdt'...
Adding keys 'xanim_export\xanim_multiplayer.gdt'...
Adding keys 'xanim_export\xanim_viewmodel.gdt'...
Adding 'aitype\aitype.gdt'...
Adding 'aitype\character.gdt'...
Adding 'aitype\xmodelalias.gdt'...
Adding 'model_export\xmodel.gdt'...
Adding 'model_export\xmodel_foliage.gdt'...
Adding 'model_export\xmodel_golfball.gdt'...
Adding 'model_export\xmodel_multiplayer.gdt'...
Adding 'source_data\character_mp.gdt'...
Adding 'source_data\miscinfofiles.gdt'...
Adding 'source_data\mptype.gdt'...
Adding 'source_data\turretsettings.gdt'...
Adding 'source_data\turretsettings_mp.gdt'...
Adding 'source_data\vehiclesettings.gdt'...
Adding 'source_data\weaponsettings.gdt'...
Adding 'source_data\weaponsettings_mp.gdt'...
Adding 'source_data\xmodelalias_mp.gdt'...
Adding 'xanim_export\xanim.gdt'...
Adding 'xanim_export\xanim_multiplayer.gdt'...
Adding 'xanim_export\xanim_viewmodel.gdt'...
Converting 'aitype.gdf'...
Converting 'bulletweapon.gdf'...
Converting 'character.gdf'...
Converting 'grenadeweapon.gdf'...
Converting 'hitlocpart.gdf'...
Cleaning 'hitlocpart.gdf'...
Converting 'input.gdf'...
Converting 'locdmgtable.gdf'...
Converting 'mpplayermodel.gdf'...
Cleaning 'mpplayermodel.gdf'...
Converting 'mptype.gdf'...
Converting 'projectileweapon.gdf'...
Converting 'sample.gdf'...
Converting 'turretweapon.gdf'...
Converting 'vehicle.gdf'...
Converting 'vehicleweapon.gdf'...
Converting 'xanim.gdf'...
Converting 'xmodel.gdf'...

Converting 'golfball'...
Converting xmodel 'E:\Call of Duty Game of the Year Edition\game\Tools\model_exp
ort/golfball.xmodel_export'...
*** WARNING: Can't find shader type [E:\Call of Duty Game of the Year Edition\ga
me\Tools\game/main/shadertypes/model/default.stype] ***

************ ERROR ************
Could not find source file 'E:\Call of Duty Game of the Year Edition\game\Tools\
game/main/shadertypes/model/default.stype'

Continue? (y/n)
continuing...
src skin dir 'E:\Call of Duty Game of the Year Edition\game\Tools\model_export/'

trg skin dir 'E:\Call of Duty Game of the Year Edition\game\Tools\game/main/skin
s/'
copying 'metal@orangeball.jpg'

average strip lengths:
4.8 metal@orangeball.jpg (528 tris, 323 verts, 266 unique verts)
Converting 'xmodelalias.gdf'...
Caching converted files...

Conversion failed with 1 errors. Hit key to continue.

thanks for your responces
Share |
Restricted Access Topic is Locked subscribe
MODSonline.com Forums : Call of Duty : CoD Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»