I fixed that it was because I didnt re setup the directories with the game file. New problem
Adding 'aitype.gdf'...
Adding 'bulletweapon.gdf'...
Adding 'character.gdf'...
Adding 'grenadeweapon.gdf'...
Adding 'hitlocpart.gdf'...
Adding 'input.gdf'...
Adding 'locdmgtable.gdf'...
Adding 'mpplayermodel.gdf'...
Adding 'mptype.gdf'...
Adding 'projectileweapon.gdf'...
Adding 'sample.gdf'...
Adding 'turretweapon.gdf'...
Adding 'vehicle.gdf'...
Adding 'vehicleweapon.gdf'...
Adding 'xanim.gdf'...
Adding 'xmodel.gdf'...
Adding 'xmodelalias.gdf'...
Adding keys 'aitype\aitype.gdt'...
Adding keys 'aitype\character.gdt'...
Adding keys 'aitype\xmodelalias.gdt'...
Adding keys 'model_export\xmodel.gdt'...
Adding keys 'model_export\xmodel_foliage.gdt'...
Adding keys 'model_export\xmodel_golfball.gdt'...
Adding keys 'model_export\xmodel_multiplayer.gdt'...
Adding keys 'source_data\character_mp.gdt'...
Adding keys 'source_data\miscinfofiles.gdt'...
Adding keys 'source_data\mptype.gdt'...
Adding keys 'source_data\turretsettings.gdt'...
Adding keys 'source_data\turretsettings_mp.gdt'...
Adding keys 'source_data\vehiclesettings.gdt'...
Adding keys 'source_data\weaponsettings.gdt'...
Adding keys 'source_data\weaponsettings_mp.gdt'...
Adding keys 'source_data\xmodelalias_mp.gdt'...
Adding keys 'xanim_export\xanim.gdt'...
Adding keys 'xanim_export\xanim_multiplayer.gdt'...
Adding keys 'xanim_export\xanim_viewmodel.gdt'...
Adding 'aitype\aitype.gdt'...
Adding 'aitype\character.gdt'...
Adding 'aitype\xmodelalias.gdt'...
Adding 'model_export\xmodel.gdt'...
Adding 'model_export\xmodel_foliage.gdt'...
Adding 'model_export\xmodel_golfball.gdt'...
Adding 'model_export\xmodel_multiplayer.gdt'...
Adding 'source_data\character_mp.gdt'...
Adding 'source_data\miscinfofiles.gdt'...
Adding 'source_data\mptype.gdt'...
Adding 'source_data\turretsettings.gdt'...
Adding 'source_data\turretsettings_mp.gdt'...
Adding 'source_data\vehiclesettings.gdt'...
Adding 'source_data\weaponsettings.gdt'...
Adding 'source_data\weaponsettings_mp.gdt'...
Adding 'source_data\xmodelalias_mp.gdt'...
Adding 'xanim_export\xanim.gdt'...
Adding 'xanim_export\xanim_multiplayer.gdt'...
Adding 'xanim_export\xanim_viewmodel.gdt'...
Converting 'aitype.gdf'...
Converting 'bulletweapon.gdf'...
Converting 'character.gdf'...
Converting 'grenadeweapon.gdf'...
Converting 'hitlocpart.gdf'...
Cleaning 'hitlocpart.gdf'...
Converting 'input.gdf'...
Converting 'locdmgtable.gdf'...
Converting 'mpplayermodel.gdf'...
Cleaning 'mpplayermodel.gdf'...
Converting 'mptype.gdf'...
Converting 'projectileweapon.gdf'...
Converting 'sample.gdf'...
Converting 'turretweapon.gdf'...
Converting 'vehicle.gdf'...
Converting 'vehicleweapon.gdf'...
Converting 'xanim.gdf'...
Converting 'xmodel.gdf'...
Converting 'golfball'...
Converting xmodel 'E:\Call of Duty Game of the Year Edition\game\Tools\model_exp
ort/golfball.xmodel_export'...
*** WARNING: Can't find shader type [E:\Call of Duty Game of the Year Edition\ga
me\Tools\game/main/shadertypes/model/default.stype] ***
************ ERROR ************
Could not find source file 'E:\Call of Duty Game of the Year Edition\game\Tools\
game/main/shadertypes/model/default.stype'
Continue? (y/n)
continuing...
src skin dir 'E:\Call of Duty Game of the Year Edition\game\Tools\model_export/'
trg skin dir 'E:\Call of Duty Game of the Year Edition\game\Tools\game/main/skin
s/'
copying 'metal@orangeball.jpg'
average strip lengths:
4.8
metal@orangeball.jpg (528 tris, 323 verts, 266 unique verts)
Converting 'xmodelalias.gdf'...
Caching converted files...
Conversion failed with 1 errors. Hit key to continue.
thanks for your responces