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Topic: compiling map (help the newb) |
| (_8(|) |
General Member Since: Feb 9, 2005 Posts: 18 Last: Feb 23, 2005 [view latest posts] |
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Category: CoD Mapping Posted: Saturday, Feb. 19, 2005 06:14 am |
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lady's and gentlemen, here for your enjoyment, the one game that is fun for all ages...
HELP THE NEWB
Background:
I have a small UT2004-styled arena map for multiplayer teamdeathmatch. I made the map with simple objects, made two ladders, and made 4 spawnpoints (each teamdeathmatch spawn and with corresponding teamdeathmatch intermissions on each). I call it arena.map
Question:
How do I compile it? I tried the .bat file tutorial but it doesn't make any of the files that the tutorial says it should. I tried CoDpiler but that just screws up all m maps (in fact, now i can't open the farm map i've been working on for the past week cause i compiled it)
Answer:
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| sear |
General Member Since: Jul 24, 2004 Posts: 276 Last: Dec 24, 2005 [view latest posts] |
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Category: CoD Mapping Posted: Saturday, Feb. 19, 2005 08:53 am |
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Got a skybox?
DM intermissions + spawn (although I wonder why these are needed)?
If you have all the above AND you think that there are not any problems w/ them then please post you batch file and your compile log.
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| StrYdeR |
General Member Since: May 11, 2004 Posts: 11671 Last: Oct 7, 2021 [view latest posts] |
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Category: CoD Mapping Posted: Saturday, Feb. 19, 2005 12:35 pm |
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regular cod can be compiled most easily using codpiler...look in the downloads --> utilities section
a compiled map (a bsp) will not prevent you from opening your .map in the editor...
DM intermissions and spawns are required as this is THE base gametype...the engine looks for deathmatch capability in mp FIRST, and then associates other types with it.....and their spawns....but if it doesnt have the capability to play dm...it dont play |
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| sear |
General Member Since: Jul 24, 2004 Posts: 276 Last: Dec 24, 2005 [view latest posts] |
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Category: CoD Mapping Posted: Saturday, Feb. 19, 2005 06:58 pm |
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There was a post at another site asking about a map that will not play DM. To make a long story short I made a small map that didn't include either the DM intermission or spawn just TDM. After which I tried playing in both DM and TDM, the results:
-TDM worked fine
-DM loaded even w/out the DM stuff, but it just spawned a spectator in one of the top corners and you couldn't move
:confused:
So this is why I wondered about the inclusion of DM b/c I had always thought that they were required, but now I don't really see why including them is necessary (other than you can't just run the bsp out of console if you don't have DM).
So I guess my question is am I missing something? Are there other effects that aren't evident eventhough I can load a DMless map?
All that being said I am still going to include DM simply b/c some people like it and it is so easy to add to a map.
Sorry to pick at this point Stryder, but I just really wanted to get a clearer understanding of what the DM requirements are.
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| (_8(|) |
General Member Since: Feb 9, 2005 Posts: 18 Last: Feb 23, 2005 [view latest posts] |
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| Wyatt_Earp |
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Preferred Member Since: Jan 20, 2004 Posts: 628 Last: Jun 6, 2008 [view latest posts] |
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| (_8(|) |
General Member Since: Feb 9, 2005 Posts: 18 Last: Feb 23, 2005 [view latest posts] |
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| (_8(|) |
General Member Since: Feb 9, 2005 Posts: 18 Last: Feb 23, 2005 [view latest posts] |
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| sear |
General Member Since: Jul 24, 2004 Posts: 276 Last: Dec 24, 2005 [view latest posts] |
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| (_8(|) |
General Member Since: Feb 9, 2005 Posts: 18 Last: Feb 23, 2005 [view latest posts] |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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