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Forum: All Forums : Call of Duty: World at War
Category: CoDWW Scripting
Scripting and coding with Call of Duty: World at War.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: rain on me!
{UST}Hogan
General Member
Since: Aug 21, 2005
Posts: 238
Last: May 7, 2010
[view latest posts]
Level 4
Category: CoDWW Scripting
Posted: Tuesday, May. 19, 2009 12:04 am
I know this is probly a easy one for some but I havent worked with rain in mapping much. but I put rain fx in my map and it only covers a small radius in my map. what settings in the effects editor do I adjust to enlarge the radius. cause at this rate im going to have way too many sets of corodinates to fill my map with rain.[banghead]
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Drop_Deadx
General Member
Since: Jul 1, 2008
Posts: 212
Last: Jul 6, 2009
[view latest posts]
Level 4
Category: CoDWW Scripting
Posted: Tuesday, May. 19, 2009 12:17 am
Code:

    ent = maps\mp\_utility::createOneshotEffect( "fx_rain_lght" );
    ent.v[ "origin" ] = ( -4976, 776, 432 );
    ent.v[ "angles" ] = ( 270, 0, 0 );
    ent.v[ "fxid" ] = "fx_rain_lght";
    ent.v[ "delay" ] = -15;	

	ent = maps\mp\_utility::createOneshotEffect( "fx_rain_lght" );
    ent.v[ "origin" ] = ( -5792, 1696, 432 );
    ent.v[ "angles" ] = ( 270, 0, 0 );
    ent.v[ "fxid" ] = "fx_rain_lght";
    ent.v[ "delay" ] = -15;	


Keep repeating with your coordinates.
Btw, How come everyone can get Rain to work but me! lol.
I'm not sure how many entries you can make but I'm sure it's a lot.

edited on May. 18, 2009 08:18 pm by Drop_Deadx
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FAFFER
General Member
Since: May 1, 2005
Posts: 647
Last: Sep 17, 2011
[view latest posts]
Level 6
Category: CoDWW Scripting
Posted: Tuesday, May. 19, 2009 12:30 am
u might wanna alter the delay of the rain too.....vary it up a little!

looks more realistic [wink]
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{UST}Hogan
General Member
Since: Aug 21, 2005
Posts: 238
Last: May 7, 2010
[view latest posts]
Level 4
Category: CoDWW Scripting
Posted: Tuesday, May. 19, 2009 01:10 am
I never had to add the fx ("fx_rain_lght") just ("rain_light") and open it up in editor to see if it is a looping or oneshot fx.
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Drop_Deadx
General Member
Since: Jul 1, 2008
Posts: 212
Last: Jul 6, 2009
[view latest posts]
Level 4
Category: CoDWW Scripting
Posted: Tuesday, May. 19, 2009 01:13 am
{UST}Hogan writes...
Quote:
I never had to add the fx ("fx_rain_lght") just ("rain_light") and open it up in editor to see if it is a looping or oneshot fx.


How do you open an FX in editor, It never works for me?
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{UST}Hogan
General Member
Since: Aug 21, 2005
Posts: 238
Last: May 7, 2010
[view latest posts]
Level 4
Category: CoDWW Scripting
Posted: Tuesday, May. 19, 2009 11:40 am
Launcher is your user interface for easy compiling, lighting, paths, reflections, lighting grids, and loading levels. It also gives easy access to mod tool applications such as the level editor, effects editor, or asset manager.

To get to Launcher browse to your installation directory, then go to "bin" to find Launcher.exe. You may place a shortcut on your desktop by right clicking on the icon for Launcher then going to "Send to" and "Desktop".

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{UST}Hogan
General Member
Since: Aug 21, 2005
Posts: 238
Last: May 7, 2010
[view latest posts]
Level 4
Category: CoDWW Scripting
Posted: Tuesday, May. 19, 2009 11:42 am
so back to the rain fx can anyone tell me what to adjust in the fz editor to make the the coverage area larger?
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{UST}Hogan
General Member
Since: Aug 21, 2005
Posts: 238
Last: May 7, 2010
[view latest posts]
Level 4
Category: CoDWW Scripting
Posted: Tuesday, May. 19, 2009 12:01 pm
right now I have 13 sets of corodinates for my rain. and I get errors in my console when I run my map:
FX_ELEM_LIMIT(2048) exceeded-not spawning fx elm

GFX_PARTICLE_CLOUD_LIMIT(256) exceeded- not drawing partical cloud

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{UST}Hogan
General Member
Since: Aug 21, 2005
Posts: 238
Last: May 7, 2010
[view latest posts]
Level 4
Category: CoDWW Scripting
Posted: Tuesday, May. 19, 2009 04:46 pm
ok got it working now nevermind
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Drop_Deadx
General Member
Since: Jul 1, 2008
Posts: 212
Last: Jul 6, 2009
[view latest posts]
Level 4
Category: CoDWW Scripting
Posted: Tuesday, May. 19, 2009 05:07 pm
{UST}Hogan writes...
Quote:
Launcher is your user interface for easy compiling, lighting, paths, reflections, lighting grids, and loading levels. It also gives easy access to mod tool applications such as the level editor, effects editor, or asset manager.

To get to Launcher browse to your installation directory, then go to "bin" to find Launcher.exe. You may place a shortcut on your desktop by right clicking on the icon for Launcher then going to "Send to" and "Desktop".



Lol, Who asked what Launcher was ?
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