Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds
Watch MODSonair

Members Online

»
0 Active | 52 Guests
Online:

LATEST FORUM THREADS

»
map test
CoD Mapping
first map
CoD4 MP Mapping
eXtreme+ v2.9
CoDBO Map + Mod Releases
Gaming
Q4 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty: World at War
Category: CoDWW Offsite Links
Links and information not affiliated with MODSonline.com.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked
Page
Previous Page
subscribe
Author Topic: Mappers and Should Check Out this Bash&Slash Podcast
Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
[view latest posts]
Level 10
Forum Moderator
Im a fan of MODSonair
Category: CoDWW Offsite Links
Posted: Tuesday, May. 19, 2009 05:24 am
foyleman writes...
Quote:

  1. How are the servers checked that they are actually good servers?
       
  2. How do we follow-up on them to check that they still exist over time?
       
  3. If we allow users to submit problem servers for removal from the list, who confirms that the server is in fact a problem?
       
  4. Who is allowed to submit the servers to the list?
       
  5. If anyone can submit to this list, how do we prevent spamming?
       
  6. How do we do all of the above if we have a 1000 servers in the list?
       
  7. Do we need a list for different areas of the world since ping is also a form of quality? Or do we ignore ping in this case?


Unless it work on the basis of a server admin can post there server here, then similar to the file comments, registered users can then comment on that server

So lets use an example, say if i had a clan and my clan/server, now i could fill out a sort of webform to submit my server information, this form could include details such as;
  1. clan name
  2. server location
  3. server rules
  4. custom content running
  5. server size


Quote:
My Clan Server!

IP: xxxxxxxxxxx

Server Location: Germany

Rules: no spitting or diving in the shallow end..blah blah

Maplist:
map1
map2
map3

Size: 64 open slots

Comments:
Vote this server [] Current server score [7.4] 856 votes

comment1: great server woow
comment2: bah too laggy


All the info needed for someone to look through and find exactly what they need. Imagine a similar idea to the projects pages you have now, but for servers. The person who actually submitted the info can also adjust it as needed (like the projects)

And as with submitting anything it would need to be approved as the tutorials are.

I think this would work well.. it gives people a lot of info about a server they want to join, what maps it runs and the particular rules from that server. With the comments available you can then see what other think too, so whether the servers always empty and laggy, or a 24/7 frag fest.

This way it wouldn't take 24hr monitoring because all info would be user submitted and if for what ever reason a server was no longer available then the person who posted originally can remove it from the list. If they didnt im sure the comments would reflect this and can then be removed by an admin/moder.



edited on May. 19, 2009 08:31 am by Rasta
Share |
tourist.Tam
General Member
Since: Feb 2, 2007
Posts: 397
Last: Oct 6, 2009
[view latest posts]
Level 5
Category: CoDWW Offsite Links
Posted: Tuesday, May. 19, 2009 06:20 am
It really depend on the game, doesn't it? I mean I tried to play CS back in the days, but one of the reason that put me off this game was exactly what is discussed over here; the download of a custom map. Mind that we are talking about 56k connection type.

My point is that you have to like a game to be prepare to wait for a few minutes to join a server. On CS that wasn't obviously the case for me, but as for the MoH/CoD series it never has been a problem, and god knows how many custom maps I still have for CoD2 lying in the main of this game, having played on so many different server over the years.

One of the temporary fix for download crashes is to by-pass the in game download and get the map installed before launching the game, usually from a website like codutility.com or the website of the server's owner.

Just my 2 cent,

Tam
Share |
morgawr
General Member
Since: Dec 15, 2004
Posts: 369
Last: Apr 1, 2019
[view latest posts]
Level 5
Category: CoDWW Offsite Links
Posted: Tuesday, May. 19, 2009 07:30 am
Ok, so foyleman see's a massive flaw in my idea, and looking at his post, I see that he's right, its a full time job.

now call me soft in the head, but we are all part a great community that loves what ever version of call of duty, and we all want whats best for us to continue playing our favourite game, I trust modsonline members to help create a fair and acurate list of good playable servers, nothing to do with ping, but servers that tend not to have file problems.
server that if you click on, you actually stand a very good chance of joining.
it,s not perfect but it would be better than the nothing we got now.
together we could do this, it would be great for clans, great for call of duty and sweet for players.
clans request to be added to the list, and members rate
the servers.
once set up it would be finnished with, apart from requests to add servers to the list.
will think more on this, but we need something,
I don't intend buying another cod game, just to miss out on custom maps again "I wish that was true, but I never learn"
Share |
foyleman
Preferred PLUS Member
Since: Nov 6, 2001
Posts: 95759
Last: Oct 31, 2018
[view latest posts]
Level 10
Admin
Forum Moderator
Im a fan of MODSonair
Im a HOST of MODSonair
Category: CoDWW Offsite Links
Posted: Tuesday, May. 19, 2009 07:47 am
Let's start with a forum post listing that is stickied. I will later (when I can make some time) convert that into something more interactive.

morgawr.. you wanna start the post and link it up here? That should get us started.
Go ahead... You Play I Mod : Support Modsonline by becoming a PREFERRED MEMBER today!
Have you heard the MODSonair Podcast?:
MODSonair is a weekly podcast bringing you the news from a modders perspective.
Tune in every Sunday at 12pm EST to listen LIVE.
Quake 4 Mods for Dummies - Half-Life 2 Mods for Dummies
Share |
morgawr
General Member
Since: Dec 15, 2004
Posts: 369
Last: Apr 1, 2019
[view latest posts]
Level 5
Category: CoDWW Offsite Links
Posted: Tuesday, May. 19, 2009 09:28 am
Hope this is what you ment,

http://www.modsonline.com/Forums-top-102559.html%23672299

the fight continued
Share |
FAFFER
General Member
Since: May 1, 2005
Posts: 647
Last: Sep 17, 2011
[view latest posts]
Level 6
Category: CoDWW Offsite Links
Posted: Tuesday, May. 19, 2009 10:18 am
a publically available torrent of the most popular maps wouldnt be a bad idea....with some sort of install exe.........

its the waiting that puts most off, yet there quite happy to download something while using their desktop.

plus its a great way to save a sites bandwidth.
Share |
ITOE_MC
General Member
Since: Sep 3, 2006
Posts: 342
Last: Nov 11, 2009
[view latest posts]
Level 5
Category: CoDWW Offsite Links
Posted: Wednesday, May. 20, 2009 09:01 pm
When my clan's old UO server was at its population zenith -- meaning that we'd have around 20 players on our server every night during "peak" hours -- we wouldn't lose anyone to downloads. We had a 30 MB mod, and a new custom map rotation almost every other day, and most people didn't care about the download delay.

We skipped CoD2, and played UO right up until CoD4 came out. After we switched over, and the community started releasing maps, our CoD4 custom maps server never had more than a handful of (non-clan) players in it. I'm absolutely convinced that it was the goddamned ranking system that killed us.

For some incomprehensible reason, the new generation of CoD players was unwilling to give up the stupid, superficial number next to their handles. Almost every mod running in those days gave people access to every weapon, attachment and perk available, but that didn't seem to matter. They wanted the damned number, and they b*tched up a storm on the IW forums about not having access to the equally stupid and superfluous prestige mode.

I don't blame IW for implementing the ranking system, and I don't blame Treyarch for recapitulating it with their WWII mod, but there is no doubt in my mind that it has done more to contribute to the consolization of the franchise more than any other factor. Call of Duty's mapping and modding community has been marginalized because of it, and it's a tragedy for those of us with enough sense to perceive the loss.

edited on May. 21, 2009 12:02 am by ITOE_MC

edited on May. 21, 2009 12:04 am by ITOE_MC
Share |
Lastspark
General Member
Since: Dec 23, 2008
Posts: 17
Last: Mar 6, 2010
[view latest posts]
Level 1
Category: CoDWW Offsite Links
Posted: Saturday, May. 23, 2009 11:27 pm
If anyone can submit to this list, how do we prevent spamming?

Give a rank to people the admins know, make it kind of like a "You have to know someone to get this job". You give like, activation codes to your admins of the site and they can say like... hey dude, I've known you for X years and you play way too much of X game so go ahead and put in this code into your account so you can post high quality modded servers"

Then again, you can only know so many people, so mabye have a application to send in to you? Can only apply once a month from probably the first to the 5th of every month? Idk, this might stir some ideas up.

Also for the ping issue, many sites offer a feature where you can just ping a server base and it gives you your ping in a couple seconds. So you can offer that, it pings the IP that the server is from since I am fairly sure you can find out the host easily from the ip but I am not sure if that is actually easy or not.





edited on May. 24, 2009 02:30 am by Lastspark
Share |
KillerCrazzy
General Member
Since: Jan 21, 2008
Posts: 166
Last: Apr 27, 2014
[view latest posts]
Level 4
Category: CoDWW Offsite Links
Posted: Sunday, May. 24, 2009 12:23 am
Lastspark writes...
Quote:
So you can offer that, it pings the IP that the server is from since I am fairly sure you can find out the host easily from the ip but I am not sure if that is actually easy or not.


here try this
http://www.who.is/
Share |
Restricted Access Topic is Locked
Page
Previous Page
subscribe
MODSonline.com Forums : Call of Duty: World at War : CoDWW Offsite Links

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»