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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: mp_ravens
shivix
General Member
Since: Jun 29, 2007
Posts: 158
Last: Dec 8, 2009
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Sunday, May. 17, 2009 09:56 pm
Im working on this map, Its going to be a competitive map
and i hope it will be played for wars, cups and lans etc.

I want it to look as close as possible as an stock map,
and im going for a vacant / pipeline style map.

Im looking for someone with experience and time who can help me work on the map.

Here a small movie of how the map looks like right now;
http://www.xfire.com/video/bbe31/
(might be a little to dark, i havnt done any lighting at all!)

Hope someone is intrested in this project!
Add my xfire "sc4rr" to contact me
or leave a msg here

ty


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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
[view latest posts]
Level 9
Category: CoD4 MP Mapping
Posted: Sunday, May. 17, 2009 10:48 pm
It's looking good mate, doesn't look like you need any help.

Next stage would be defining the playable area, adding fences/walls etc.

Gametypes

Background scenery.

Lighting

FX

Sounds

Portals

Loadscreen

Test.

Done. [thumbs_up]
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tourist.Tam
General Member
Since: Feb 2, 2007
Posts: 397
Last: Oct 6, 2009
[view latest posts]
Level 5
Category: CoD4 MP Mapping
Posted: Monday, May. 18, 2009 04:55 am
I've noticed that you have some neon tube ceiling lamp model (the light_on model) in one of the building. You could just make a new prefab with the model and a light entity, so that'd be easier to populate light through the map, and any change to the prefab would affect all the lamp. ;)

Tam
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shivix
General Member
Since: Jun 29, 2007
Posts: 158
Last: Dec 8, 2009
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Monday, May. 18, 2009 06:31 am
hehe thanks, but the problem is that i can build evrything, but i totaly suck in making good looking lighting, portals minimap,loadscreen etc .. and i dont even know what FX is
sounds i dont need tho
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shivix
General Member
Since: Jun 29, 2007
Posts: 158
Last: Dec 8, 2009
[view latest posts]
Level 4
Category: CoD4 MP Mapping
Posted: Monday, May. 18, 2009 12:45 pm
tourist.Tam writes...
Quote:
I've noticed that you have some neon tube ceiling lamp model (the light_on model) in one of the building. You could just make a new prefab with the model and a light entity, so that'd be easier to populate light through the map, and any change to the prefab would affect all the lamp. ;)

Tam


oh yeah thats smart, so i dont have to change them all one by one
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