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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: lighting question
shivix
General Member
Since: Jun 29, 2007
Posts: 158
Last: Dec 8, 2009
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Level 4
Category: CoD4 MP Mapping
Posted: Saturday, May. 16, 2009 07:09 pm
im trying to get same light effects as in vacant

i got lightgrid, reflection probes, worldspawn settings

but my weapons and models dont shine as much as in vacant
also some textures apear with a red tint, what am i doing wrong? what do i need to add to get a nicer lighting or effects like on vacant?

thanks
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shivix
General Member
Since: Jun 29, 2007
Posts: 158
Last: Dec 8, 2009
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Level 4
Category: CoD4 MP Mapping
Posted: Sunday, May. 17, 2009 09:23 am
cod4 mapping = dead? :<
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Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
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Level 10
Forum Moderator
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Sunday, May. 17, 2009 12:16 pm
Have you checked you skybox for leaks? also post up your compile log, there may be a problem you are overlooking.
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Sevenz
General Member
Since: Apr 24, 2006
Posts: 2390
Last: May 10, 2013
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Level 8
Category: CoD4 MP Mapping
Posted: Sunday, May. 17, 2009 12:23 pm
red tint means you missed the lightgrid, reflection probes or to compile the reflections.


vacant settings:

Worldspawn Settings
.vision file
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MODSonline.com Forums : Call of Duty 4 : CoD4 MP Mapping

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