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Topic: mirrored plane |
| FAFFER |
General Member Since: May 1, 2005 Posts: 605 Last: Aug 20, 2010 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Wednesday, May. 13, 2009 05:57 pm |
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Map C:\Program Files\Activision\Call of Duty - World at War\map_source\mp_mymapname.map, Entity 0, Brush 3870: mirrored plane
i have 4 errors just appeared like this
anyone have any ideas to save me deleting a few hours work and starting this section again?
whenever i try to find brush 3870....it just puts me in the middle of nowhere
is there any other way to see the brushes number?
brush number 3869 works
i dont wanna redo it all for it to happen again! |
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| techno2sl |
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General Member Since: Aug 5, 2004 Posts: 2958 Last: Sep 1, 2010 [view latest posts] |
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| hansgrubber |
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General Member Since: Aug 7, 2004 Posts: 196 Last: Jul 6, 2009 [view latest posts] |
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| techno2sl |
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General Member Since: Aug 5, 2004 Posts: 2958 Last: Sep 1, 2010 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Wednesday, May. 13, 2009 07:23 pm |
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FAFFER writes...Quote:
whenever i try to find brush 3870....it just puts me in the middle of nowhere
is there any other way to see the brushes number?
brush number 3869 works
i dont wanna redo it all for it to happen again! |
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| FAFFER |
General Member Since: May 1, 2005 Posts: 605 Last: Aug 20, 2010 [view latest posts] |
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| arachnofang |
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General Member Since: Nov 16, 2008 Posts: 476 Last: Aug 9, 2010 [view latest posts] |
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| FAFFER |
General Member Since: May 1, 2005 Posts: 605 Last: Aug 20, 2010 [view latest posts] |
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Category: CoDWW MP Mapping Posted: Thursday, May. 14, 2009 03:34 am |
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this sounded the easiest so i tried this first.....
hansgrubber writes...Quote: Believe it or not if you goto menu/misc/ find brush and enter
your bad brush number(S) it will select the brush and just delete it.The brush is so huge you can t see edges is my guess. Also a guess is that some one was using cg/subtractor
Now the trick is that you can only find one bad brush per compile and if you do anything with map after compile it changes the numbers of the brushes. so compile find one bad brush delete it...compile find next bad brush and so forth.
and it worked
but....now theres still another error stopping the compile, it was there before and i'd hoped it was part of the mirrored plane thingy
Winding point limit (64) exceeded on brush face
where'm i supposed to start with that?!
thanks for all your help guys
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| FAFFER |
General Member Since: May 1, 2005 Posts: 605 Last: Aug 20, 2010 [view latest posts] |
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| DadofAzz |
General Member Since: May 24, 2005 Posts: 1233 Last: Oct 17, 2009 [view latest posts] |
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| FAFFER |
General Member Since: May 1, 2005 Posts: 605 Last: Aug 20, 2010 [view latest posts] |
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