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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: mirrored plane
FAFFER
General Member
Since: May 1, 2005
Posts: 647
Last: Sep 17, 2011
[view latest posts]
Level 6
Category: CoDWW MP Mapping
Posted: Wednesday, May. 13, 2009 09:57 pm
Map C:\Program Files\Activision\Call of Duty - World at War\map_source\mp_mymapname.map, Entity 0, Brush 3870: mirrored plane


i have 4 errors just appeared like this [confused]

anyone have any ideas to save me deleting a few hours work and starting this section again? [sad]

whenever i try to find brush 3870....it just puts me in the middle of nowhere [ohwell]

is there any other way to see the brushes number?

brush number 3869 works [cry]

i dont wanna redo it all for it to happen again!
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
[view latest posts]
Level 9
Category: CoDWW MP Mapping
Posted: Wednesday, May. 13, 2009 10:46 pm
It means the brush is invisible, infinite, it has no co-ordinates, nothing. You can delete the brush from the .map files using notepad (unsafe) or select everything in your map and copy it in to a new map (select everything visible draw a box around everything and right click > select complete tool) then click "FILE"> "Save Selected", choose a name and save.

Then backup your yourmapname.map and delete it from the map_source, grab your saveselected.map and rename it to yourmapname.map this way you can compile and test straight away without worrying about renaming new .gscs etc..
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hansgrubber
General Member
Since: Aug 7, 2004
Posts: 196
Last: Jul 6, 2009
[view latest posts]
Level 4
Category: CoDWW MP Mapping
Posted: Wednesday, May. 13, 2009 11:20 pm
Believe it or not if you goto menu/misc/ find brush and enter
your bad brush number(S) it will select the brush and just delete it.The brush is so huge you can t see edges is my guess. Also a guess is that some one was using cg/subtractor
Now the trick is that you can only find one bad brush per compile and if you do anything with map after compile it changes the numbers of the brushes. so compile find one bad brush delete it...compile find next bad brush and so forth.
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techno2sl
General Member
Since: Aug 5, 2004
Posts: 2977
Last: Oct 14, 2010
[view latest posts]
Level 9
Category: CoDWW MP Mapping
Posted: Wednesday, May. 13, 2009 11:23 pm
FAFFER writes...
Quote:


whenever i try to find brush 3870....it just puts me in the middle of nowhere [ohwell]

is there any other way to see the brushes number?

brush number 3869 works [cry]

i dont wanna redo it all for it to happen again!
Share |
FAFFER
General Member
Since: May 1, 2005
Posts: 647
Last: Sep 17, 2011
[view latest posts]
Level 6
Category: CoDWW MP Mapping
Posted: Thursday, May. 14, 2009 12:19 am
thanks for the replys guys [thumbs_up]

will get on it tomorrow and let u know how i get on....

it does intrigue me how its happened...i havnt used csg subtract, i ve just made various shaped brushes the same way i ve made loads of others in the map, using the clipper tool. [confused]

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arachnofang
General Member
Since: Nov 16, 2008
Posts: 505
Last: Sep 9, 2012
[view latest posts]
Level 6
Category: CoDWW MP Mapping
Posted: Thursday, May. 14, 2009 02:13 am
Hi m8!

You think thats strange! what about this, I haven't got a light grid, never had one and yet my map is fine, no light problems, no rainbow effects, I think radient has got a lot of little quirks that appear randomly depending on what your doing.

Ian
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FAFFER
General Member
Since: May 1, 2005
Posts: 647
Last: Sep 17, 2011
[view latest posts]
Level 6
Category: CoDWW MP Mapping
Posted: Thursday, May. 14, 2009 07:34 am
this sounded the easiest so i tried this first.....

hansgrubber writes...
Quote:
Believe it or not if you goto menu/misc/ find brush and enter
your bad brush number(S) it will select the brush and just delete it.The brush is so huge you can t see edges is my guess. Also a guess is that some one was using cg/subtractor
Now the trick is that you can only find one bad brush per compile and if you do anything with map after compile it changes the numbers of the brushes. so compile find one bad brush delete it...compile find next bad brush and so forth.


and it worked [thumbs_up]

but....now theres still another error stopping the compile, it was there before and i'd hoped it was part of the mirrored plane thingy [ohwell]


Winding point limit (64) exceeded on brush face

[confused]

where'm i supposed to start with that?! [cry]

thanks for all your help guys [wink]

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FAFFER
General Member
Since: May 1, 2005
Posts: 647
Last: Sep 17, 2011
[view latest posts]
Level 6
Category: CoDWW MP Mapping
Posted: Thursday, May. 14, 2009 07:14 pm
no one have any ideas? no matter how vague [lol]

if i knew wot a winding point was....it might narrow it down abit [ohwell]
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DadofAzz
General Member
Since: May 24, 2005
Posts: 1233
Last: Oct 17, 2009
[view latest posts]
Level 8
MODSCON
Category: CoDWW MP Mapping
Posted: Thursday, May. 14, 2009 07:20 pm
Hi faffer m8, there are at least three mentions of winding point errors on here
http://www.modsonline.com/MapErrors-list-1.html?1242328714

Hope you find the answer to your problem


greets doa

having checked there are more mentions, maybe this one near the bottom might be the best help for you

http://www.modsonline.com/index.php?mod=MapErrors&op=verr&id=77


edited on May. 14, 2009 03:25 pm by DadofAzz
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FAFFER
General Member
Since: May 1, 2005
Posts: 647
Last: Sep 17, 2011
[view latest posts]
Level 6
Category: CoDWW MP Mapping
Posted: Thursday, May. 14, 2009 07:34 pm
thanks mate.....that gives me somewhere to start [wink]
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