Hi guys!
I got quite a few fx in my map, is there a limit as to how many you can have, because i've just tried to add another one and it won't work,
my fx.gsc
Code:
n#include maps\mp\_utility;
main()
{
precacheFX();
spawnFX();
}
precacheFX()
{
level._effect["mp_fire_medium"] = loadfx("maps/mp_maps/fx_mp_fire_medium");
level._effect["mp_fog_rolling_thick_small_area"] = loadfx("maps/mp_maps/fx_mp_fog_rolling_thick_small_area");
level._effect["mp_insects_swarm"] = loadfx("maps/mp_maps/fx_mp_insect_swarm");
level._effect["mp_smoke_brush_smolder_sm"] = loadfx("maps/mp_maps/fx_mp_smoke_brush_smolder_sm");
level._effect["mp_water_fall_sm"] = loadfx("maps/mp_maps/fx_mp_water_fall_sm");
level._effect["mp_water_fall_puddle_splash"] = loadfx("maps/mp_maps/fx_mp_water_fall_puddle_splash");
level._effect["mp_water_wake_flow"] = loadfx("maps/mp_maps/fx_mp_water_wake_flow");
level._effect["mp_smoke_plume_slow_lg_slow_def"] = loadfx("maps/mp_maps/fx_mp_smoke_column_tall");
}
spawnFX()
{
playLoopedFx(level._effect["mp_fire_medium"], 4, (3384, -2632, -48), 0, anglestoforward ((270,0,0)), anglestoup((270,0,0)));
playLoopedFx(level._effect["mp_fire_medium"], 4, (3400, -2648, -48), 0, anglestoforward ((270,0,0)), anglestoup((270,0,0)));
playLoopedFx(level._effect["mp_fire_medium"], 4, (3312, -3176, -48), 0, anglestoforward ((270,0,0)), anglestoup((270,0,0)));
playLoopedFx(level._effect["mp_fire_medium"], 4, (3560, -3192, 80), 0, anglestoforward ((270,0,0)), anglestoup((270,0,0)));
playLoopedFx(level._effect["mp_fire_medium"], 4, (2992, 1376, -32), 0, anglestoforward ((270,0,0)), anglestoup((270,0,0)));
playLoopedFx(level._effect["mp_fire_medium"], 4, (2654, -2150, -45), 0, anglestoforward ((270,0,0)), anglestoup((270,0,0)));
playLoopedFx(level._effect["mp_fire_medium"], 4, (2263, -2236, -45), 0, anglestoforward ((270,0,0)), anglestoup((270,0,0)));
playLoopedFx(level._effect["mp_fire_medium"], 4, (2239, -2219, -45), 0, anglestoforward ((270,0,0)), anglestoup((270,0,0)));
playLoopedFx(level._effect["mp_insects_swarm"], 4, (2024, 856, -72), 0, anglestoforward ((270,0,0)), anglestoup((270,0,0)));
playLoopedFx(level._effect["mp_insects_swarm"], 4, (2056, 1472, -72), 0, anglestoforward ((270,0,0)), anglestoup((270,0,0)));
playLoopedFx(level._effect["mp_insects_swarm"], 4, (2072, 1336, -72), 0, anglestoforward ((270,0,0)), anglestoup((270,0,0)));
playLoopedFx(level._effect["mp_insects_swarm"], 4, (2056, 1032, -72), 0, anglestoforward ((270,0,0)), anglestoup((270,0,0)));
playLoopedFx(level._effect["mp_fog_rolling_thick_small_area"], 4, (2488, 1512, -56), 0, anglestoforward ((270,0,0)), anglestoup((270,0,0)));
playLoopedFx(level._effect["mp_fog_rolling_thick_small_area"], 4, (2464, 400, -56), 0, anglestoforward ((270,0,0)), anglestoup((270,0,0)));
playLoopedFx(level._effect["mp_fog_rolling_thick_small_area"], 4, (2336, 944, -56), 0, anglestoforward ((270,0,0)), anglestoup((270,0,0)));
playLoopedFx(level._effect["mp_smoke_brush_smolder_sm"], 4, (-1848, -232, 120), 0, anglestoforward ((270,0,0)), anglestoup((270,0,0)));
playLoopedFx(level._effect["mp_smoke_brush_smolder_sm"], 4, (3552, -3192, 232), 0, anglestoforward ((270,0,0)), anglestoup((270,0,0)));
playLoopedFx(level._effect["mp_smoke_brush_smolder_sm"], 4, (-1848, -232, 120), 0, anglestoforward ((270,0,0)), anglestoup((270,0,0)));
playLoopedFx(level._effect["mp_smoke_brush_smolder_sm"], 4, (2654, -2150, -45), 0, anglestoforward ((270,0,0)), anglestoup((270,0,0)));
playLoopedFx(level._effect["mp_smoke_brush_smolder_sm"], 4, (2263, -2236, -45), 0, anglestoforward ((270,0,0)), anglestoup((270,0,0)));
playLoopedFx(level._effect["mp_smoke_brush_smolder_sm"], 4, (2239, -2219, -45), 0, anglestoforward ((270,0,0)), anglestoup((270,0,0)));
playLoopedFx(level._effect["mp_smoke_brush_smolder_sm"], 4, (2488, -2264, -104), 0, anglestoforward ((270,0,0)), anglestoup((270,0,0)));
playLoopedFx(level._effect["mp_smoke_brush_smolder_sm"], 4, (2016, -1656, -96), 0, anglestoforward ((270,0,0)), anglestoup((270,0,0)));
playLoopedFx(level._effect["mp_smoke_brush_smolder_sm"], 4, (2992, 1376, -32), 0, anglestoforward ((270,0,0)), anglestoup((270,0,0)));
playLoopedFx(level._effect["mp_water_fall_sm"], 4, (-1608, -592, 208), 0, anglestoforward ((0,0,0)), anglestoup((-270,0,0)));
playLoopedFx(level._effect["mp_water_fall_sm"], 4, (-1608, -600, 208), 0, anglestoforward ((0,0,0)), anglestoup((-270,0,0)));
playLoopedFx(level._effect["mp_water_fall_sm"], 4, (-1608, -616, 208), 0, anglestoforward ((0,0,0)), anglestoup((-270,0,0)));
playLoopedFx(level._effect["mp_water_fall_puddle_splash"], 4, (-1608, -592, 0), 0, anglestoforward ((270,0,0)), anglestoup((270,0,0)));
playLoopedFx(level._effect["mp_water_fall_puddle_splash"], 4, (-1608, -608, 0), 0, anglestoforward ((270,0,0)), anglestoup((270,0,0)));
playLoopedFx(level._effect["mp_water_fall_puddle_splash"], 4, (-1608, -616, 0), 0, anglestoforward ((270,0,0)), anglestoup((270,0,0)));
playLoopedFx(level._effect["mp_water_wake_flow"], 4, (-1512, -608, 16), 0, anglestoforward ((270,0,0)), anglestoup((270,0,0)));
playLoopedFx(level._effect["mp_mp_smoke_plume_slow_lg_slow_def"], 4, (8, 472, 8), 0, anglestoforward ((270,0,0)), anglestoup((270,0,0)));
}
I used a script origin to get the co-ords just like i did with all the others but the bottom one won't work.
Thanx Ian.