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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Bump Triggers
DeCap
General Member
Since: Dec 24, 2008
Posts: 153
Last: Oct 30, 2009
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Saturday, May. 9, 2009 06:42 pm
How do we put these in our maps?

edited on May. 9, 2009 02:43 pm by DeCap
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DeCap
General Member
Since: Dec 24, 2008
Posts: 153
Last: Oct 30, 2009
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Saturday, May. 9, 2009 07:52 pm
Basically I want to use these sounds when the player bumps into things

# Bump Triggers,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
cage_rattle,SFX\Levels\zombie\bump\cage_##,,,0.75,1,100,800,2,priority,1,reject,full_vol,,curve3,0.8,,,,0.9,1.05,,3d,,,,,,,,,,,,,,,,,0.1,,,,,,10,25,0.25,1
perks_rattle,SFX\Levels\zombie\bump\vend_##,,,1,1,100,800,2,priority,1,reject,full_vol,,curve3,0.8,,,,0.9,1.05,,3d,,,,,,,,,,,,,,,,,0.1,,,,,,10,25,0.25,1
pots_rattle,SFX\Levels\zombie\bump\pots_##,,,0.75,1,100,800,2,priority,1,reject,full_vol,,curve3,0.8,,,,0.9,1.05,,3d,,,,,,,,,,,,,,,,,0.1,,,,,,10,25,0.25,1
shelf_rattle,SFX\Levels\zombie\bump\shelf_##,,,0.75,1,100,800,2,priority,1,reject,full_vol,,curve3,0.8,,,,0.9,1.05,,3d,,,,,,,,,,,,,,,,,0.1,,,,,,10,25,0.25,1
filecabinate_rattle,SFX\Levels\zombie\bump\file_cab_##,,,0.75,1,100,800,2,priority,1,reject,full_vol,,curve3,0.8,,,,0.9,1.05,,3d,,,,,,,,,,,,,,,,,0.1,,,,,,10,25,0.25,1
desk_rattle,SFX\Levels\zombie\bump\desk_##,,,0.75,1,100,800,2,priority,1,reject,full_vol,,curve3,0.8,,,,0.9,1.05,,3d,,,,,,,,,,,,,,,,,0.1,,,,,,10,25,0.25,1
bump_spooky,SFX\Levels\zombie\maps\asylum\morgue\vox_##,,,0.75,1,100,800,2,priority,1,reject,full_vol,,curve3,0.8,,,,0.9,1.05,,3d,,,,,,,,,,,,,,,,,0.1,,,,,,10,25,0.25,1
stretcher_rattle,SFX\Levels\zombie\bump\stretcher_##,,,0.75,1,100,800,2,priority,1,reject,full_vol,,curve3,0.8,,,,0.9,1.05,,3d,,,,,,,,,,,,,,,,,0.1,,,,,,10,25,0.25,1
cupboard_rattle,SFX\Levels\zombie\bump\cupboard_##,,,0.75,1,100,800,2,priority,1,reject,full_vol,,curve3,0.8,,,,0.9,1.05,,3d,,,,,,,,,,,,,,,,,0.1,,,,,,10,25,0.25,1
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Sgt.Rampage
General Member
Since: Dec 18, 2005
Posts: 297
Last: Aug 21, 2009
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Sunday, May. 10, 2009 06:45 am
Place a trigger_multiple around the model or where you want a sound to play. Then give it these KVPs:

"script_sound" "soundaliashere" (example: "cage_rattle")
"targetname" "audio_bump_trigger"
"spawnflags" "7" (so everyone can trigger the sounds, even zombies)

edited on May. 10, 2009 02:53 am by Sgt.Rampage

edited on May. 10, 2009 02:54 am by Sgt.Rampage
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[ZCT]Titan
General Member
Since: Feb 23, 2009
Posts: 172
Last: Apr 5, 2011
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Sunday, May. 10, 2009 07:36 am
nice job rampage =]
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