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Forum: All Forums : Call of Duty 4
Category: CoD4 MP Mapping
CoD 4 mapping and level design for multiplayer.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Map Switching to Backlot from HQ (KOTH)
fsxfreak
General Member
Since: Apr 24, 2009
Posts: 28
Last: May 10, 2009
[view latest posts]
Level 2
Category: CoD4 MP Mapping
Posted: Saturday, May. 9, 2009 12:00 am
now let's see if this works, i found the reflection probe with the numbers 1016.0 264.0 232.0) in entity thingies and delted it.
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fsxfreak
General Member
Since: Apr 24, 2009
Posts: 28
Last: May 10, 2009
[view latest posts]
Level 2
Category: CoD4 MP Mapping
Posted: Saturday, May. 9, 2009 12:02 am
OMFG. It worked! thank you all for helping me, now I won't place reflection probes in random places (lol)

i owe you guys donuts
Share |
DeekCiti
General Member
Since: Mar 13, 2008
Posts: 1293
Last: Jul 9, 2016
[view latest posts]
Level 8
Category: CoD4 MP Mapping
Posted: Saturday, May. 9, 2009 01:09 am
I'll take a Jelly filled or a bear claw... [wave]


Glad you got it sorted [thumbs_up]
Share |
fsxfreak
General Member
Since: Apr 24, 2009
Posts: 28
Last: May 10, 2009
[view latest posts]
Level 2
Category: CoD4 MP Mapping
Posted: Saturday, May. 9, 2009 01:09 am
LOL

thanks =]]
Share |
Blade_MacTavish
General Member
Since: Jun 7, 2009
Posts: 438
Last: Jul 8, 2012
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Tuesday, Mar. 15, 2011 04:26 am
I'm having the same issue. All 7 of my HQ's are placed with a trigger completely surrounding them. I triple checked all the key/values. The reflection probes are also placed correctly and the map does refresh. So, I'm not sure what's up...
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DeekCiti
General Member
Since: Mar 13, 2008
Posts: 1293
Last: Jul 9, 2016
[view latest posts]
Level 8
Category: CoD4 MP Mapping
Posted: Tuesday, Mar. 15, 2011 07:20 pm
Blade_MacTavish writes...
Quote:
I'm having the same issue. All 7 of my HQ's are placed with a trigger completely surrounding them. I triple checked all the key/values. The reflection probes are also placed correctly and the map does refresh. So, I'm not sure what's up...


If a map doesn't "refresh" or update, 99.9% of the time it is due to an error in your BSP compile (log).

Either post your log here to have someone look it over, to point out the error or look through it on your own. [thumbs_up]

You should get in the habit of skimming your compile log after EVERY compile, no matter how few changes. That and making a text file of the log to go back on, so a recompile is not necessary every time to get errors.
Share |
Blade_MacTavish
General Member
Since: Jun 7, 2009
Posts: 438
Last: Jul 8, 2012
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Tuesday, Mar. 15, 2011 11:31 pm
A subdirectory or file C:\Program Files\Call of Duty - Modern Warfare\raw\maps\m
p\ already exists.
.
.
###########################################
COMPILE BSP
###########################################
.
.
1 file(s) copied.
CoD4Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- cod2map ----
----- FS_Startup -----
Current search path:
C:\Program Files\Call of Duty - Modern Warfare\bin\CoD4CompileTools/main
C:\Program Files\Call of Duty - Modern Warfare\main\iw_13.iwd (265 files)
C:\Program Files\Call of Duty - Modern Warfare\main\iw_12.iwd (33 files)
C:\Program Files\Call of Duty - Modern Warfare\main\iw_11.iwd (448 files)
C:\Program Files\Call of Duty - Modern Warfare\main\iw_10.iwd (230 files)
C:\Program Files\Call of Duty - Modern Warfare\main\iw_09.iwd (447 files)
C:\Program Files\Call of Duty - Modern Warfare\main\iw_08.iwd (66 files)
C:\Program Files\Call of Duty - Modern Warfare\main\iw_07.iwd (34 files)
C:\Program Files\Call of Duty - Modern Warfare\main\iw_06.iwd (416 files)
C:\Program Files\Call of Duty - Modern Warfare\main\iw_05.iwd (716 files)
C:\Program Files\Call of Duty - Modern Warfare\main\iw_04.iwd (765 files)
C:\Program Files\Call of Duty - Modern Warfare\main\iw_03.iwd (670 files)
C:\Program Files\Call of Duty - Modern Warfare\main\iw_02.iwd (1296 files)
C:\Program Files\Call of Duty - Modern Warfare\main\iw_01.iwd (1456 files)
C:\Program Files\Call of Duty - Modern Warfare\main\iw_00.iwd (1054 files)
C:\Program Files\Call of Duty - Modern Warfare\main\afganistan.iwd (63 files)
C:/Program Files/Call of Duty - Modern Warfare//main
C:/Program Files/Call of Duty - Modern Warfare//main_shared
C:\Program Files\Call of Duty - Modern Warfare\bin\CoD4CompileTools/raw
C:\Program Files\Call of Duty - Modern Warfare\bin\CoD4CompileTools/raw_shared
C:\Program Files\Call of Duty - Modern Warfare\bin\CoD4CompileTools/devraw
C:\Program Files\Call of Duty - Modern Warfare\bin\CoD4CompileTools/devraw_share
d
C:/Program Files/Call of Duty - Modern Warfare//players
C:/Program Files/Call of Duty - Modern Warfare//raw
C:/Program Files/Call of Duty - Modern Warfare//raw_shared
C:/Program Files/Call of Duty - Modern Warfare//devraw
C:/Program Files/Call of Duty - Modern Warfare//devraw_shared
C:\Program Files\Call of Duty - Modern Warfare\main\localized_english_iw06.iwd (
7 files)
C:\Program Files\Call of Duty - Modern Warfare\main\localized_english_iw05.iwd (
1338 files)
C:\Program Files\Call of Duty - Modern Warfare\main\localized_english_iw04.iwd (
1730 files)
C:\Program Files\Call of Duty - Modern Warfare\main\localized_english_iw03.iwd (
3705 files)
C:\Program Files\Call of Duty - Modern Warfare\main\localized_english_iw02.iwd (
3483 files)
C:\Program Files\Call of Duty - Modern Warfare\main\localized_english_iw01.iwd (
3181 files)
C:\Program Files\Call of Duty - Modern Warfare\main\localized_english_iw00.iwd (
2903 files)
C:/Program Files/Call of Duty - Modern Warfare//raw/english

File Handles:
----------------------
24306 files in iwd files
Loading map file C:\Program Files\Call of Duty - Modern Warfare\map_source\mp_ru
ssian_invasion.map
**********************
******* leaked *******
**********************


================================

WROTE BSP LEAKFILE: C:\Program Files\Call of Duty - Modern Warfare\map_source\mp
_russian_invasion.lin

================================




In map prefabs/invasion/apartment1.map on entity 0 brush 101 at -145 215 -45
ERROR: surface 'me_decal_adobe_top_01' is partially floating or needs to be alig
ned
In map prefabs/invasion/apartment1.map on entity 0 brush 101 at -139 211 -49
ERROR: surface 'me_decal_adobe_top_01' is partially floating or needs to be alig
ned
In map prefabs/invasion/apartment1.map on entity 0 brush 101 at -133 165 -45
ERROR: surface 'me_decal_adobe_top_01' is partially floating or needs to be alig
ned
In map prefabs/invasion/apartment1.map on entity 0 brush 101 at -132 203 -45
ERROR: surface 'me_decal_adobe_top_01' is partially floating or needs to be alig
ned
In map prefabs/invasion/apartment1.map on entity 0 brush 101 at -129 177 -45
ERROR: surface 'me_decal_adobe_top_01' is partially floating or needs to be alig
ned
In map prefabs/invasion/apartment1.map on entity 0 brush 101 at -129 191 -45
ERROR: surface 'me_decal_adobe_top_01' is partially floating or needs to be alig
ned
In map prefabs/INVASION/building_ruined2.map on entity 0 brush 23 at 599 1114 -6
7
ERROR: surface 'me_decal_darkstain_01' is partially floating or needs to be alig
ned
In map prefabs/invasion/apartment2.map on entity 0 brush 135 at -1017 -758 -16
ERROR: surface 'me_decal_darkstain_01' is partially floating or needs to be alig
ned
In map prefabs/invasion/apartment2.map on entity 0 brush 135 at -1017 -757 64
ERROR: surface 'me_decal_darkstain_01' is partially floating or needs to be alig
ned
In map prefabs/invasion/apartment2.map on entity 0 brush 127 at -1014 -540 -16
ERROR: surface 'me_decal_darkstain_01' is partially floating or needs to be alig
ned
In map prefabs/invasion/apartment2.map on entity 0 brush 127 at -819 -549 -16
ERROR: surface 'me_decal_darkstain_01' is partially floating or needs to be alig
ned
In map prefabs/invasion/apartment2.map on entity 0 brush 127 at -787 -550 77
ERROR: surface 'me_decal_darkstain_01' is partially floating or needs to be alig
ned
In map prefabs/invasion/apartment2.map on entity 0 brush 135 at -807 -767 -16
ERROR: surface 'me_decal_darkstain_01' is partially floating or needs to be alig
ned
In map prefabs/invasion/apartment2.map on entity 0 brush 135 at -842 -765 77
ERROR: surface 'me_decal_darkstain_01' is partially floating or needs to be alig
ned
In map prefabs/invasion/apartment2.map on entity 0 brush 135 at -771 -769 51
ERROR: surface 'me_decal_darkstain_01' is partially floating or needs to be alig
ned
In map prefabs/invasion/apartment2.map on entity 0 brush 126 at -718 -519 -15
ERROR: surface 'me_decal_darkstain_01' is partially floating or needs to be alig
ned
In map prefabs/invasion/apartment2.map on entity 0 brush 126 at -719 -519 65
ERROR: surface 'me_decal_darkstain_01' is partially floating or needs to be alig
ned
In map prefabs/invasion/apartment2.map on entity 0 brush 126 at -715 -453 -15
ERROR: surface 'me_decal_darkstain_01' is partially floating or needs to be alig
ned
In map prefabs/invasion/apartment2.map on entity 0 brush 126 at -716 -453 45
ERROR: surface 'me_decal_darkstain_01' is partially floating or needs to be alig
ned
In map prefabs/invasion/apartment2.map on entity 0 brush 126 at -715 -442 79
ERROR: surface 'me_decal_darkstain_01' is partially floating or needs to be alig
ned
In map prefabs/invasion/apartment2.map on entity 0 brush 128 at -688 -422 -28
ERROR: surface 'me_decal_darkstain_01' is partially floating or needs to be alig
ned
In map prefabs/invasion/apartment2.map on entity 0 brush 128 at -643 -424 -24
ERROR: surface 'me_decal_darkstain_01' is partially floating or needs to be alig
ned
In map prefabs/invasion/apartment2.map on entity 0 brush 128 at -626 -425 86
ERROR: surface 'me_decal_darkstain_01' is partially floating or needs to be alig
ned
In map prefabs/invasion/apartment2.map on entity 0 brush 129 at -614 -421 -15
ERROR: surface 'me_decal_darkstain_01' is partially floating or needs to be alig
ned
In map prefabs/invasion/apartment2.map on entity 0 brush 129 at -615 -421 65
ERROR: surface 'me_decal_darkstain_01' is partially floating or needs to be alig
ned
In map prefabs/invasion/apartment2.map on entity 0 brush 129 at -614 -414 -15
ERROR: surface 'me_decal_darkstain_01' is partially floating or needs to be alig
ned
In map prefabs/invasion/apartment2.map on entity 0 brush 129 at -614 -415 52
ERROR: surface 'me_decal_darkstain_01' is partially floating or needs to be alig
ned
In map prefabs/invasion/apartment2.map on entity 0 brush 129 at -614 -413 78
ERROR: surface 'ship_wall_stain1' is partially floating or needs to be aligned
In map prefabs/INVASION/building_ruined2.map on entity 0 brush 160 at 424 1133 5
5
ERROR: surface 'ship_wall_stain1' is partially floating or needs to be aligned
In map prefabs/INVASION/building_ruined2.map on entity 0 brush 80 at 435 1225 29
9
ERROR: surface 'ship_wall_stain1' is partially floating or needs to be aligned
In map prefabs/INVASION/building_ruined2.map on entity 0 brush 116 at 444 1308 -
98
ERROR: surface 'ship_wall_stain1' is partially floating or needs to be aligned
In map prefabs/INVASION/building_ruined2.map on entity 0 brush 80 at 447 1330 23
2
ERROR: surface 'ship_wall_stain1' is partially floating or needs to be aligned
In map prefabs/INVASION/building_ruined2.map on entity 0 brush 116 at 444 1309 -
42
ERROR: surface 'ship_wall_stain1' is partially floating or needs to be aligned
In map prefabs/INVASION/building_ruined2.map on entity 0 brush 80 at 462 1463 24
0
ERROR: surface 'ship_wall_stain1' is partially floating or needs to be aligned
In map prefabs/INVASION/building_ruined2.map on entity 0 brush 80 at 477 1593 29
8
ERROR: surface 'ship_wall_stain1' is partially floating or needs to be aligned
In map prefabs/INVASION/building_ruined2.map on entity 0 brush 80 at 462 1461 17
3
ERROR: surface 'ship_wall_stain1' is partially floating or needs to be aligned
In map prefabs/INVASION/building_ruined2.map on entity 0 brush 112 at 463 1473 -
35
ERROR: surface 'ship_wall_stain1' is partially floating or needs to be aligned
In map prefabs/INVASION/building_ruined2.map on entity 0 brush 112 at 463 1474 9

ERROR: surface 'ship_wall_stain1' is partially floating or needs to be aligned
In map prefabs/INVASION/building_ruined2.map on entity 0 brush 112 at 467 1510 -
23
ERROR: surface 'ship_wall_stain1' is partially floating or needs to be aligned
In map prefabs/INVASION/building_ruined2.map on entity 0 brush 112 at 467 1512 1
4
ERROR: surface 'ship_wall_stain1' is partially floating or needs to be aligned
In map prefabs/INVASION/building_ruined2.map on entity 0 brush 112 at 466 1498 2
4
ERROR: surface 'ship_wall_stain1' is partially floating or needs to be aligned
In map prefabs/INVASION/building_ruined2.map on entity 0 brush 112 at 467 1509 7
0
ERROR: surface 'ship_wall_stain1' is partially floating or needs to be aligned
In map prefabs/INVASION/building_ruined2.map on entity 0 brush 112 at 469 1527 -
38
ERROR: surface 'ship_wall_stain1' is partially floating or needs to be aligned
In map prefabs/INVASION/building_ruined2.map on entity 0 brush 112 at 487 1685 -
71
ERROR: surface 'ship_wall_stain1' is partially floating or needs to be aligned
In map prefabs/INVASION/building_ruined2.map on entity 0 brush 162 at 487 1686 8
9
ERROR: surface 'ship_wall_stain5' is partially floating or needs to be aligned
In map C:\Program Files\Call of Duty - Modern Warfare\map_source\mp_russian_inva
sion.map on entity 0 brush 733 at 1043 885 57
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
combining layered materials...
3484 vertices couldn't be merged because the textures point different ways
emitting cells and portals...

building curve/terrain collision...
Adding brush neighbor bevels...
Removing redundant brush collision planes...
removed 6983 brush sides
elapsed time 18 seconds
Finished processing world entity

Processing entity 1934 of 1986
Writing C:\Program Files\Call of Duty - Modern Warfare\raw\maps\mp\mp_russian_in
vasion.d3dbsp
151 seconds elapsed
.
.
###########################################
COMPILE LIGHT
###########################################
.
.
----- FS_Startup -----
Current search path:
C:\Program Files\Call of Duty - Modern Warfare\bin\CoD4CompileTools/main
C:\Program Files\Call of Duty - Modern Warfare\main\iw_13.iwd (265 files)
C:\Program Files\Call of Duty - Modern Warfare\main\iw_12.iwd (33 files)
C:\Program Files\Call of Duty - Modern Warfare\main\iw_11.iwd (448 files)
C:\Program Files\Call of Duty - Modern Warfare\main\iw_10.iwd (230 files)
C:\Program Files\Call of Duty - Modern Warfare\main\iw_09.iwd (447 files)
C:\Program Files\Call of Duty - Modern Warfare\main\iw_08.iwd (66 files)
C:\Program Files\Call of Duty - Modern Warfare\main\iw_07.iwd (34 files)
C:\Program Files\Call of Duty - Modern Warfare\main\iw_06.iwd (416 files)
C:\Program Files\Call of Duty - Modern Warfare\main\iw_05.iwd (716 files)
C:\Program Files\Call of Duty - Modern Warfare\main\iw_04.iwd (765 files)
C:\Program Files\Call of Duty - Modern Warfare\main\iw_03.iwd (670 files)
C:\Program Files\Call of Duty - Modern Warfare\main\iw_02.iwd (1296 files)
C:\Program Files\Call of Duty - Modern Warfare\main\iw_01.iwd (1456 files)
C:\Program Files\Call of Duty - Modern Warfare\main\iw_00.iwd (1054 files)
C:\Program Files\Call of Duty - Modern Warfare\main\afganistan.iwd (63 files)
C:/Program Files/Call of Duty - Modern Warfare//main
C:/Program Files/Call of Duty - Modern Warfare//main_shared
C:\Program Files\Call of Duty - Modern Warfare\bin\CoD4CompileTools/raw
C:\Program Files\Call of Duty - Modern Warfare\bin\CoD4CompileTools/raw_shared
C:\Program Files\Call of Duty - Modern Warfare\bin\CoD4CompileTools/devraw
C:\Program Files\Call of Duty - Modern Warfare\bin\CoD4CompileTools/devraw_share
d
C:/Program Files/Call of Duty - Modern Warfare//raw
C:/Program Files/Call of Duty - Modern Warfare//raw_shared
C:/Program Files/Call of Duty - Modern Warfare//devraw
C:/Program Files/Call of Duty - Modern Warfare//devraw_shared
C:\Program Files\Call of Duty - Modern Warfare\main\localized_english_iw06.iwd (
7 files)
C:\Program Files\Call of Duty - Modern Warfare\main\localized_english_iw05.iwd (
1338 files)
C:\Program Files\Call of Duty - Modern Warfare\main\localized_english_iw04.iwd (
1730 files)
C:\Program Files\Call of Duty - Modern Warfare\main\localized_english_iw03.iwd (
3705 files)
C:\Program Files\Call of Duty - Modern Warfare\main\localized_english_iw02.iwd (
3483 files)
C:\Program Files\Call of Duty - Modern Warfare\main\localized_english_iw01.iwd (
3181 files)
C:\Program Files\Call of Duty - Modern Warfare\main\localized_english_iw00.iwd (
2903 files)
C:/Program Files/Call of Duty - Modern Warfare//raw/english

File Handles:
----------------------
24306 files in iwd files

using map radiosityScale 1


using map contrastGain 0.15

building collision data...
building collision took 4.5 seconds
----------------------------------------
Calculating sample areas...
Finished in 0 seconds.
----------------------------------------
Getting radiosity color for each sample...
Finished in 7 seconds.
----------------------------------------
Applying radiosity scale...
Finished in 0 seconds.
----------------------------------------
Loading saved light transport for sky and radiosity...
----------------------------------------
Building light transport for light sources...
Finished in 11 seconds.
----------------------------------------
Normalizing transport weights...
Finished in 0 seconds.
----------------------------------------
Seeding sky light...
Finished in 0 seconds.
----------------------------------------
Radiosity bounce 1...
Finished in 1 seconds.
----------------------------------------
Radiosity bounce 2...
Finished in 1 seconds.
----------------------------------------
Radiosity bounce 3...
Finished in 1 seconds.
----------------------------------------
Radiosity bounce 4...
Finished in 1 seconds.
----------------------------------------
Radiosity bounce 5...
Finished in 1 seconds.
----------------------------------------
Radiosity bounce 6...
Finished in 1 seconds.
----------------------------------------
Radiosity bounce 7...
Finished in 1 seconds.
----------------------------------------
Finding lightmap bleeding...
Finished in 1 seconds.
----------------------------------------
Building final lightmaps...
Finished in 17 seconds.
----------------------------------------
Calculating ground lighting for static models...
Finished in 0 seconds.
Light grid sample point file 'C:\Program Files\Call of Duty - Modern Warfare\raw
\maps\mp\mp_russian_invasion.grid' not found.
Vis cache logfile 'C:\Program Files\Call of Duty - Modern Warfare\raw\maps\mp\mp
_russian_invasion.vclog' not found; using static model origins only.
Light grid sample point file 'C:\Program Files\Call of Duty - Modern Warfare\raw
\maps\mp\mp_russian_invasion.grid_auto' not found.
Light grid sample point file 'C:\Program Files\Call of Duty - Modern Warfare\raw
\maps\mp\mp_russian_invasion.grid_not' not found.
----------------------------------------
Calculating light grid...
Finished in 4 seconds.
----------------------------------------
Quantizing light grid colors...
----------------------------------------
Encoding light grid...

Entire light compile finished in 1 minutes 7 seconds
.
.
###########################################
DONE
###########################################
.
.
Press any key to continue . . .

edited on Mar. 15, 2011 07:32 pm by Blade_MacTavish
Share |
DeekCiti
General Member
Since: Mar 13, 2008
Posts: 1293
Last: Jul 9, 2016
[view latest posts]
Level 8
Category: CoD4 MP Mapping
Posted: Wednesday, Mar. 16, 2011 12:55 am
The only error causing your map not to update is the following:
Code:
**********************
******* leaked *******
**********************


================================

WROTE BSP LEAKFILE: C:\Program Files\Call of Duty - Modern Warfare\map_source\mp
_russian_invasion.lin

================================


Surprised you didn't see that in the log.

Anyways, Check your skybox.
In radiant.

Go to file>error file.
Then go to file>pointfile.

Will put a red line through your leak.

Share |
Blade_MacTavish
General Member
Since: Jun 7, 2009
Posts: 438
Last: Jul 8, 2012
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoD4 MP Mapping
Posted: Wednesday, Mar. 16, 2011 01:15 am
I get the pointline, but I can't seem to figure out the problem. When I look in the .lin, I get 2 coordinates. When I fix one I get another. It's driving me nuts.[banghead]
Share |
DeekCiti
General Member
Since: Mar 13, 2008
Posts: 1293
Last: Jul 9, 2016
[view latest posts]
Level 8
Category: CoD4 MP Mapping
Posted: Wednesday, Mar. 16, 2011 03:27 am
Blade_MacTavish writes...
Quote:
I get the pointline, but I can't seem to figure out the problem. When I look in the .lin, I get 2 coordinates. When I fix one I get another. It's driving me nuts.[banghead]


If you have models, brushes, or portals, make sure all of them are on in the Filters ( f ). Basically, turn everything on ( check ) in the filters. Although I don't think it is portals, because the error doesn't specifically say "portal".

Look at the pointfile and check where the red line is going through the skybox. Is a model or brush going through the skybox?

Maybe redraw your skybox?

Maybe you have multiple errors that are creating that leak?

You have to recompile to attempt to fix the leak. The error file won't go away until the compiler updates the .lin file. The red line ( pointfile ) won't go away until recompiled. So even if you fix it in Radiant, and then check the error again without recompiling, it will still show the same error.

Sometimes it is really hard to figure out what the line is looking at. I've had bad geometry that was invisible before, but the red line was pointing at something I couldn't see. I had to copy the parts of the map over to a new map in order to fix it. You'll have to debug the situation and figure out how to fix that problem. Also, try and remember the things that you did before your last compile, when the map was still updating. Work backwards.
Share |
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