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Forum: All Forums : Call of Duty: World at War
Category: CoDWW MP Mapping
CoD: World at War Multiplayer mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
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Author Topic: Mappers, Modders, and/or Artists
codnerd
General Member
Since: Jul 15, 2008
Posts: 16
Last: May 6, 2009
[view latest posts]
Level 1
Category: CoDWW MP Mapping
Posted: Tuesday, May. 5, 2009 03:46 pm
CustomCoD.com is looking for Mapper's, Modder's and Artist's for up-and-coming projects. We are only looking for advanced Mapper's, Modder's and/or Artist's, which means you will need Sample/Portfolio in the category you sign up in.

These projects will be solo and team projects, and we are wanting a team that will be able to deliver and work together to get the project working, beta tested, and released.

Below are the positions available:

Mapper
  1. Mappers will have to be talented in areas of Singleplayer & Multiplayer Design.
  2. You will have to have a strong understanding of Radiant.
  3. You will need to be able to make a Treyarch / Infinity Ward quality maps.
  4. You will need a strong understanding of FX, and Environmental design.
  5. You will need to research the map and any things that go along with it.
  6. You will then have to plan the map out.
  7. You will also need to meet your deadline.
  8. You will need previous experience with Game Mapping, and work to show.

Modder
  1. You will need Moderate-Advanced knowledge in the C, C#, and/or C++ field.
  2. You will need previous exou will need previous experience with Game Scripting, and work to show.

Artist
  1. You will need advanced knowledge in Maya and/or 3D Studio Max.
  2. You will need to be able model and animate.
  3. Texture mapping, shading and lighting techniques for real-time 3D characters, environments and props.

Learn more and apply here: customcod .com/community/index.php?topic=2809.0

If we are interested, we will contact you for a e-interview.
Please do not contact us, if we don't contact you first.
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Sevenz
General Member
Since: Apr 24, 2006
Posts: 2390
Last: May 10, 2013
[view latest posts]
Level 8
Category: CoDWW MP Mapping
Posted: Tuesday, May. 5, 2009 05:14 pm
Quote:
for up-and-coming projects

is holyx current project one of these?
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DeCap
General Member
Since: Dec 24, 2008
Posts: 153
Last: Oct 30, 2009
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Tuesday, May. 5, 2009 05:38 pm
I just applied!

Wish me luck.
[thumbs_up]
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arachnofang
General Member
Since: Nov 16, 2008
Posts: 505
Last: Sep 9, 2012
[view latest posts]
Level 6
Category: CoDWW MP Mapping
Posted: Tuesday, May. 5, 2009 05:49 pm
I can produce a map as graphical and as detailed as treyarch but at the moment am lacking in other ares of mapping, also! not much confidence or experience that some of the brilliant mappers here on mol have.

So! To all those that do apply I wish you luck [biggrin] [thumbs_up]

Ian.
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DemonSeed
General Member
Since: Apr 30, 2009
Posts: 1362
Last: Feb 19, 2018
[view latest posts]
Level 8
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Wednesday, May. 6, 2009 01:56 am
Taken from the front-end of Customcod's advert for this "job offer":

Quote:
With over 25,000 members, and an average of 200-300 new per day CustomCoD is the most active 3rd Party Call of Duty Custom Content website. Because of this, any mod featured here will become one of Call of Duty's Biggest.


That's a bold claim which I very much doubt is true. For example, I doubt that Customcod is more active than this site - modsonline, and I doubt Customcod has more members than this site.

Also, its not how many members you have - its quality. Modsonline has quality.

Personally, I would advise against advertising a project which is prefaced by questionable claims. It just undermines any good the project might have.

edited on May. 6, 2009 04:59 am by DemonSeed
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codnerd
General Member
Since: Jul 15, 2008
Posts: 16
Last: May 6, 2009
[view latest posts]
Level 1
Category: CoDWW MP Mapping
Posted: Wednesday, May. 6, 2009 02:16 am
I have nothing against modonline, and I never said I have more members than them.

Also, my quote you quoted I did not post on modsonline for the reason I am not trying to get advertising to my site.

I would love to talk about this privately with you.

edited on May. 6, 2009 05:21 am by codnerd
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DemonSeed
General Member
Since: Apr 30, 2009
Posts: 1362
Last: Feb 19, 2018
[view latest posts]
Level 8
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Wednesday, May. 6, 2009 03:34 am
codnerd writes...
Quote:
I never said I have more members than them. ]


Well, actually, you implied it when you claimed that mods posted on your site would be big in Call of Duty because you had 25,000 members and because "CustomCoD is the most active 3rd Party Call of Duty Custom Content website".

By your argument, if a site like modsonline has more members than you, and is more active than you, then posting mods here would do the modder more of a favour than posting at CustomCod, would it not?

I certainly dont want to fight with you, but I think now perhaps you can see my point?

I wish you luck with your venture, I would just humbly suggest that you dont make questionable claims about the benefits of posting at your site anymore, as from what Ive witnessed around the COD community, owners and frequenters of other sites tend to get their noses out of joint quite quickly as egos loom large in the community.

BTW - although you didnt post the snippet I quoted here, you linked to it with an invite to learn more at CustomCod. Thats as good as quoting it here as I see it.

edited on May. 6, 2009 06:39 am by DemonSeed
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Allan90
General Member
Since: Apr 23, 2006
Posts: 51
Last: Jan 22, 2011
[view latest posts]
Level 3
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Wednesday, May. 6, 2009 03:34 am
I would advise against applying since last time you ran a project you acted like a kid when you got people against your actions within the mod. (codfw.com mod comes to mind)

You expected to recruit people then they make what you want and thats not how it works you have to invest time into the project.
While in the codfw i asked you various time to fix stuff and you said "later..." "its not needed" both me and the other most active guy tryed to rebound the injuries to the mod that happened , and we gave up the mod totaly died.

edited on May. 6, 2009 06:38 am by Allan90
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DemonSeed
General Member
Since: Apr 30, 2009
Posts: 1362
Last: Feb 19, 2018
[view latest posts]
Level 8
Im a fan of MODSonair
Category: CoDWW MP Mapping
Posted: Wednesday, May. 6, 2009 03:37 am
Allan90 writes...
Quote:
I would advise against applying since last time you ran a project you acted like a kid when you got people against your actions within the mod. (codfw.com mod comes to mind)


Are you directing those remarks at me? If so, I think you must have me confused with someone else with a similar name, as I have never been in a modding project before, and am not likely to as I dont work well in a team.

I only mod for my clan (Demon clan), and I do that on my own.
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codnerd
General Member
Since: Jul 15, 2008
Posts: 16
Last: May 6, 2009
[view latest posts]
Level 1
Category: CoDWW MP Mapping
Posted: Wednesday, May. 6, 2009 03:38 am
I implied it was the most active, as we have more online users per day than any other site.
Don't believe me? Go look at how many users are on.

I never said we have more members. Modsonline has been open for years, where I have been open for months. Of course they will have more members than me.
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