| Author |
Topic: ~EXEC CREATEFX Creating FX in game! |
| Sgt.Rampage |
General Member Since: Dec 18, 2005 Posts: 297 Last: Aug 21, 2009 [view latest posts] |
|
|
 |
|
|
| [ZCT]Titan |
 |
General Member Since: Feb 23, 2009 Posts: 172 Last: Apr 5, 2011 [view latest posts] |
|
|
 |
|
|
| DeCap |
 |
General Member Since: Dec 24, 2008 Posts: 153 Last: Oct 30, 2009 [view latest posts] |
|
|
 |
|
|
| Sevenz |
 |
General Member Since: Apr 24, 2006 Posts: 2390 Last: May 10, 2013 [view latest posts] |
|
|
|
Category: CoDWW Zombie/Co-Op Mapping Posted: Wednesday, May. 6, 2009 05:09 pm |
 |
the code:
Quote: /#
filenum = openfile("mydome.txt", "write");
fprintln(filenum, "WRITING WORKS!");
closefile(filenum);
println("^1#^2#^3#^4 FILE WRITTEN ^5#^6#^7#");
#/
it wrote FILE WRITTEN in color to console, so it took my modified .gsc (i used ber1). but i can't find the file in any of the 3 folders: local appdata, my files, cod5 installation path.
you'll find function name strings like "openfile" in both, mp and sp. but the function code seems to be truncated. I presume they left empty function stubs in it to avoid "unknown function" errors.
my conclusion: the file functions doesn't work at all with retail exe. |
 |
|
|
| DeCap |
 |
General Member Since: Dec 24, 2008 Posts: 153 Last: Oct 30, 2009 [view latest posts] |
|
|
 |
|
|
| DemonSeed |
General Member Since: Apr 30, 2009 Posts: 1362 Last: Feb 19, 2018 [view latest posts] |
|
|
 |
|
Category: CoDWW Zombie/Co-Op Mapping Posted: Wednesday, May. 6, 2009 05:45 pm |
 |
DeCap writes...Quote: So sparks has a developer version than? could that be even possible that he took that home with him since its worth "millions"?? I doubt that.
Maybe he could just talk about it or post his video that he had on his xifire on how to use it!
If indeed he took a dev executable home with him, that would not be the whole engine, so your remark about it being worth millions is in error.
I suggest you google "game engine", or look it up on Wikipedia, and educate yourself. You will see that a game engine is made up of a whole set of sub-engines. It isnt one homogenious whole, and an executable certainly doesnt equate to "the engine". It is the source code used to compile things like the executable that is worth millions. (before id Software released the Quake 3 engine source code for free, it normally cost a studio $1.5 million to license it from them. And that was back in 2002. Licensing a game engine now in line with inflation would be considerably more I would imagine)
edited on May. 6, 2009 01:53 pm by DemonSeed |
 |
|
|
| DeCap |
 |
General Member Since: Dec 24, 2008 Posts: 153 Last: Oct 30, 2009 [view latest posts] |
|
|
 |
|
|
| DemonSeed |
General Member Since: Apr 30, 2009 Posts: 1362 Last: Feb 19, 2018 [view latest posts] |
|
|
 |
|
Category: CoDWW Zombie/Co-Op Mapping Posted: Wednesday, May. 6, 2009 05:57 pm |
 |
DeCap writes...Quote: Wow if your so smart than answer the damn question tough guy!
Who the hell was talking about the whole game engine? We have always been talking about the dev executable!
edited on May. 6, 2009 01:52 pm by DeCap
Well, I thought I was answering your question:
DeCap writes...Quote: Ok, so where can I get the "engine"? How much is it?
You can lead a horse to water, but you cant make it drink. |
 |
|
|
| DeCap |
 |
General Member Since: Dec 24, 2008 Posts: 153 Last: Oct 30, 2009 [view latest posts] |
|
|
 |
|
|
| DemonSeed |
General Member Since: Apr 30, 2009 Posts: 1362 Last: Feb 19, 2018 [view latest posts] |
|
|
 |
|
Category: CoDWW Zombie/Co-Op Mapping Posted: Wednesday, May. 6, 2009 06:12 pm |
 |
DeCap writes...Quote: Why are you even here? Do you have a solution to our question?
Why am I here? Because I like modding, and I like helping people. How about you? Do you think making snotty remarks to people who have done nothing but try to help you is what "being here" is all about?
As to a "solution" to the question - I think Sevenz has shown conclusively that the dev MP executable isnt in the retail copy of WaW. The only question left seems to be whether or not Sparks has a different SP executable to the one we have from the retail copy, which he brought home with him (which I doubt, but you never know), as he is apparently the only one who has ever gotten the createfx dev menu to open.
Only he can answer that question.
edited on May. 6, 2009 02:13 pm by DemonSeed |
 |
|
|
|
|
mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
|