Login x
User Name:
Password:
Social Links Facebook Twitter YouTube Steam RSS News Feeds

Members Online

»
0 Active | 6 Guests
Online:

LATEST FORUM THREADS

»
warfare
CoD4 Map + Mod Releases
Voting menu on maps
CoD+UO General
Hauling 911
CoDBO3 General

Forums

»

Welcome to the MODSonline.com forums. Looking for Frequently Asked Questions? Check out our FAQs section or search it out using the SEARCH link below. If you are new here, you may want to check out our rules and this great user's guide to the forums and the website.
For more mapping and modding information, see our Wiki: MODSonWiki.com

Jump To:
Forum: All Forums : Call of Duty: World at War
Category: CoDWW Zombie/Co-Op Mapping
CoD: World at War co-op mapping and level design. Zombie maps and other co-op mapping help.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword, playername, novemberdobby
Latest Posts
Subscribed Posts
Search
Restricted Access Topic is Locked
Page
Previous Page Next Page
subscribe
Author Topic: ~EXEC CREATEFX Creating FX in game!
Sevenz
General Member
Since: Apr 24, 2006
Posts: 2390
Last: May 10, 2013
[view latest posts]
Level 8
Category: CoDWW Zombie/Co-Op Mapping
Posted: Tuesday, May. 5, 2009 07:47 pm
Quote:
other files that we nee to find

you won't find a dev build of the game executables in the retail game. you'd have to buy the engine (if possible) to get it.

oh, i forgot to mention that the script debugger is missing in the shipped version too.
Share |
DeCap
General Member
Since: Dec 24, 2008
Posts: 153
Last: Oct 30, 2009
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDWW Zombie/Co-Op Mapping
Posted: Tuesday, May. 5, 2009 07:55 pm
Sevenz writes...
Quote:
Quote:
other files that we nee to find

you won't find a dev build of the game executables in the retail game. you'd have to buy the engine (if possible) to get it.

oh, i forgot to mention that the script debugger is missing in the shipped version too.


Ok, so where can I get the "engine"? How much is it?
Share |
[ZCT]Titan
General Member
Since: Feb 23, 2009
Posts: 172
Last: Apr 5, 2011
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDWW Zombie/Co-Op Mapping
Posted: Tuesday, May. 5, 2009 08:32 pm
hello,

first off you need to run

/developer 1

/developer_script 1

then

/exec createfx

from what ive seen it works fine for sparks and im having issues adding fx they never show up for me lol

help this helps =]

Titan*BK*
Share |
DeCap
General Member
Since: Dec 24, 2008
Posts: 153
Last: Oct 30, 2009
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDWW Zombie/Co-Op Mapping
Posted: Tuesday, May. 5, 2009 09:41 pm
I could be wrong but I think exec createdx is used to generate a log of where your fx is so you can add it to your gsc and csc. I doubt it actually puts it in game for you. Just another visual tool that helps refine placement. After you do what Titan says I think you can write your changes to a log file.

Maybe sparks will tell us more about it?
Share |
Sevenz
General Member
Since: Apr 24, 2006
Posts: 2390
Last: May 10, 2013
[view latest posts]
Level 8
Category: CoDWW Zombie/Co-Op Mapping
Posted: Wednesday, May. 6, 2009 12:33 am
Quote:
where can I get the "engine"? How much is it?

Don't ask me, ask IW / Treyarch or Activision. IF they sell it, it will be probably costs like $20,000 but this is only a wild guess.

Quote:
I think exec createfx is used to generate a log

no, it tries to write a files using openfile(), fprintln() etc. I tried over 2 hours to get them to work, but no luck (and i'm not a noob, developer 2, developer_script 1, cg_development 1, sv_cheats 1, devmap). If you change the code to write to a logfile instead you may get it to work. But it won't read existing files and i'm not sure if the _createfx.gsc requires more "not-in-retail-exe" features.
Share |
DeCap
General Member
Since: Dec 24, 2008
Posts: 153
Last: Oct 30, 2009
[view latest posts]
Level 4
Im a fan of MODSonair
Category: CoDWW Zombie/Co-Op Mapping
Posted: Wednesday, May. 6, 2009 12:37 am
Sevenz writes...
Quote:
I think exec createfx is used to generate a log

no, it tries to write a files using openfile(), fprintln() etc. I tried over 2 hours to get them to work, but no luck (and i'm not a noob, developer 2, developer_script 1, cg_development 1, sv_cheats 1, devmap). If you change the code to write to a logfile instead you may get it to work. But it won't read existing files and i'm not sure if the _createfx.gsc requires more "not-in-retail-exe" features.

what about using the command
> writeconfig
and specify a file of your choice?
Share |
Sgt.Rampage
General Member
Since: Dec 18, 2005
Posts: 297
Last: Aug 21, 2009
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoDWW Zombie/Co-Op Mapping
Posted: Wednesday, May. 6, 2009 06:44 am
I cannot get my map to use the _createfx.gsc I modified. It is using the one from zone\common.ff\.

Any ideas??
Share |
DemonSeed
General Member
Since: Apr 30, 2009
Posts: 1362
Last: Feb 19, 2018
[view latest posts]
Level 8
Im a fan of MODSonair
Category: CoDWW Zombie/Co-Op Mapping
Posted: Wednesday, May. 6, 2009 08:08 am
DeCap writes...
Quote:
Sevenz writes...
Quote:
Quote:
other files that we nee to find

you won't find a dev build of the game executables in the retail game. you'd have to buy the engine (if possible) to get it.

oh, i forgot to mention that the script debugger is missing in the shipped version too.


Ok, so where can I get the "engine"? How much is it?


I think Activision is licensing the COD4 engine to certain studios (they licensed it to Eurocom, Beenox, and Vicarious Visions for Quantum of Solice for example), but I doubt they would sell it.

Licensing a game engine is usually pretty expensive, depending on the engine. I would imagine that licensing the COD4 engine would be in the millions, rather than the thousends, but that is just a guess.
Share |
Sevenz
General Member
Since: Apr 24, 2006
Posts: 2390
Last: May 10, 2013
[view latest posts]
Level 8
Category: CoDWW Zombie/Co-Op Mapping
Posted: Wednesday, May. 6, 2009 01:10 pm
these errors come up when executing createfx.cfg:

Quote:
*** ClientScripts : _CreateFX enabled. Not creating client side effects.

Debug hudelems are not built into this exe: (file 'maps/mp/_createfx.gsc', line 207)
crossHair = newdebugHudElem();

cannot cast undefined to bool: (file 'maps/mp/_createfx.gsc', line 1146)
if(file == -1)


they proove that required functions are missing in the retail build
Share |
DemonSeed
General Member
Since: Apr 30, 2009
Posts: 1362
Last: Feb 19, 2018
[view latest posts]
Level 8
Im a fan of MODSonair
Category: CoDWW Zombie/Co-Op Mapping
Posted: Wednesday, May. 6, 2009 01:23 pm
Sevenz writes...
Quote:
these errors come up when executing createfx.cfg:

Quote:
*** ClientScripts : _CreateFX enabled. Not creating client side effects.

Debug hudelems are not built into this exe: (file 'maps/mp/_createfx.gsc', line 207)
crossHair = newdebugHudElem();

cannot cast undefined to bool: (file 'maps/mp/_createfx.gsc', line 1146)
if(file == -1)


they proove that required functions are missing in the retail build


Sevenz - I think they are talking about it being enabled in SP/Coop. Have you tried using the SP.exe to see if it is enabled there?
Share |
Restricted Access Topic is Locked
Page
Previous Page Next Page
subscribe
MODSonline.com Forums : Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping

Latest Syndicated News

»
Codutility.com up and runn...
Nice, and there still using the logo and template for the screenshots, which...
Codutility.com up and runn...
dundy writes...Quote:Call of Duty modding and mapping is barly alive only a ...
Codutility.com up and runn...
Mystic writes...Quote:It seems to me the like the site is completely dead? ...
Codutility.com up and runn...
It seems to me the like the site is completely dead?

Partners & Friends

»