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Topic: ~EXEC CREATEFX Creating FX in game! |
| Sevenz |
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General Member Since: Apr 24, 2006 Posts: 2390 Last: May 10, 2013 [view latest posts] |
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Category: CoDWW Zombie/Co-Op Mapping Posted: Tuesday, May. 5, 2009 07:47 pm |
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Quote: other files that we nee to find
you won't find a dev build of the game executables in the retail game. you'd have to buy the engine (if possible) to get it.
oh, i forgot to mention that the script debugger is missing in the shipped version too. |
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| DeCap |
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General Member Since: Dec 24, 2008 Posts: 153 Last: Oct 30, 2009 [view latest posts] |
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Category: CoDWW Zombie/Co-Op Mapping Posted: Tuesday, May. 5, 2009 07:55 pm |
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Sevenz writes...Quote: Quote: other files that we nee to find
you won't find a dev build of the game executables in the retail game. you'd have to buy the engine (if possible) to get it.
oh, i forgot to mention that the script debugger is missing in the shipped version too.
Ok, so where can I get the "engine"? How much is it? |
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| [ZCT]Titan |
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General Member Since: Feb 23, 2009 Posts: 172 Last: Apr 5, 2011 [view latest posts] |
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| DeCap |
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General Member Since: Dec 24, 2008 Posts: 153 Last: Oct 30, 2009 [view latest posts] |
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| Sevenz |
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General Member Since: Apr 24, 2006 Posts: 2390 Last: May 10, 2013 [view latest posts] |
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Category: CoDWW Zombie/Co-Op Mapping Posted: Wednesday, May. 6, 2009 12:33 am |
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Quote: where can I get the "engine"? How much is it?
Don't ask me, ask IW / Treyarch or Activision. IF they sell it, it will be probably costs like $20,000 but this is only a wild guess.
Quote: I think exec createfx is used to generate a log
no, it tries to write a files using openfile(), fprintln() etc. I tried over 2 hours to get them to work, but no luck (and i'm not a noob, developer 2, developer_script 1, cg_development 1, sv_cheats 1, devmap). If you change the code to write to a logfile instead you may get it to work. But it won't read existing files and i'm not sure if the _createfx.gsc requires more "not-in-retail-exe" features. |
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| DeCap |
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General Member Since: Dec 24, 2008 Posts: 153 Last: Oct 30, 2009 [view latest posts] |
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Category: CoDWW Zombie/Co-Op Mapping Posted: Wednesday, May. 6, 2009 12:37 am |
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Sevenz writes...
Quote: I think exec createfx is used to generate a log
no, it tries to write a files using openfile(), fprintln() etc. I tried over 2 hours to get them to work, but no luck (and i'm not a noob, developer 2, developer_script 1, cg_development 1, sv_cheats 1, devmap). If you change the code to write to a logfile instead you may get it to work. But it won't read existing files and i'm not sure if the _createfx.gsc requires more "not-in-retail-exe" features.
what about using the command
> writeconfig
and specify a file of your choice? |
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| Sgt.Rampage |
General Member Since: Dec 18, 2005 Posts: 297 Last: Aug 21, 2009 [view latest posts] |
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| DemonSeed |
General Member Since: Apr 30, 2009 Posts: 1362 Last: Feb 19, 2018 [view latest posts] |
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Category: CoDWW Zombie/Co-Op Mapping Posted: Wednesday, May. 6, 2009 08:08 am |
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DeCap writes...Quote: Sevenz writes...Quote: Quote: other files that we nee to find
you won't find a dev build of the game executables in the retail game. you'd have to buy the engine (if possible) to get it.
oh, i forgot to mention that the script debugger is missing in the shipped version too.
Ok, so where can I get the "engine"? How much is it?
I think Activision is licensing the COD4 engine to certain studios (they licensed it to Eurocom, Beenox, and Vicarious Visions for Quantum of Solice for example), but I doubt they would sell it.
Licensing a game engine is usually pretty expensive, depending on the engine. I would imagine that licensing the COD4 engine would be in the millions, rather than the thousends, but that is just a guess. |
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| Sevenz |
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General Member Since: Apr 24, 2006 Posts: 2390 Last: May 10, 2013 [view latest posts] |
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Category: CoDWW Zombie/Co-Op Mapping Posted: Wednesday, May. 6, 2009 01:10 pm |
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these errors come up when executing createfx.cfg:
Quote: *** ClientScripts : _CreateFX enabled. Not creating client side effects.
Debug hudelems are not built into this exe: (file 'maps/mp/_createfx.gsc', line 207)
crossHair = newdebugHudElem();
cannot cast undefined to bool: (file 'maps/mp/_createfx.gsc', line 1146)
if(file == -1)
they proove that required functions are missing in the retail build |
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| DemonSeed |
General Member Since: Apr 30, 2009 Posts: 1362 Last: Feb 19, 2018 [view latest posts] |
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Category: CoDWW Zombie/Co-Op Mapping Posted: Wednesday, May. 6, 2009 01:23 pm |
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Sevenz writes...Quote: these errors come up when executing createfx.cfg:
Quote: *** ClientScripts : _CreateFX enabled. Not creating client side effects.
Debug hudelems are not built into this exe: (file 'maps/mp/_createfx.gsc', line 207)
crossHair = newdebugHudElem();
cannot cast undefined to bool: (file 'maps/mp/_createfx.gsc', line 1146)
if(file == -1)
they proove that required functions are missing in the retail build
Sevenz - I think they are talking about it being enabled in SP/Coop. Have you tried using the SP.exe to see if it is enabled there? |
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mp_TempleCall of Duty: Mods: Multiplayer (624.12Kb)
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