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Topic: [Preview] Realistic Weapons Mod |
ArmorMaster |
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General Member Since: Mar 30, 2005 Posts: 371 Last: Oct 3, 2009 [view latest posts] |
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Category: CoD4 Map + Mod Releases Posted: Wednesday, Apr. 29, 2009 03:50 pm |
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Hey guys,
I decided it was time to dust off COD4 and work on a realism mod for all the weapons. I'm a Soldier in the US Army, gun enthusiast, and all-around gun nut, so I'm using both my first hand experience firing many of the weapons used in the game, and as a gun owner. I'm also busting out some Army manuals on bullet penetration/impact power on materials, ranges, weapons, and so on. Basically in this mod you can expect:
-realistic damage values (some need to be lowered, so need to be increased)
-realistic accuracy settings
-realistic recoil settings
-All these weapons will be available for MP and SP
-MP-only weapons will also be converted for SP use
-M16 family will have a semi/burst option instead of only being on Auto
-from the hip spread rates will be decreased for more realism
-shotguns are no longer street howitzers, they will be combat shotguns by making the slug grouping smaller
So tell me what you think and what inputs you'd like to see to make weapons more realistic.
edited on Apr. 29, 2009 11:52 am by ArmorMaster |
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techno2sl |
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General Member Since: Aug 5, 2004 Posts: 2977 Last: Oct 14, 2010 [view latest posts] |
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jeannotvb |
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General Member Since: Dec 8, 2007 Posts: 620 Last: Feb 1, 2010 [view latest posts] |
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tourist.Tam |
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General Member Since: Feb 2, 2007 Posts: 397 Last: Oct 6, 2009 [view latest posts] |
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ArmorMaster |
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General Member Since: Mar 30, 2005 Posts: 371 Last: Oct 3, 2009 [view latest posts] |
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Category: CoD4 Map + Mod Releases Posted: Thursday, Apr. 30, 2009 03:35 am |
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Nice ideas!
I remember the first time I got exposed to the "6 clip" theory was in Red Orchestra, where you are given an "x" amount of magazines for your weapon, and when you reload you put a new, random magazine in the weapon. In Red Orchestra, they also don't have a counter telling you how ammo you have left in the "ammo bag" and how much you have left in the magazine. They have text that comes on the screen after every mag reload telling you how heavy the mag feels, and I thought that, as a Soldier myself, that was a nice touch, because we always guestimate how a mag has in it by how much it weighs.
I've had times where I thought I had about half a mag left, and next thing you know, the bolt is locked open, and I'm out. So I would like to the do the "6 clip theory" idea, I don't know how to go about that though.
I'd also like to get rid of the ammo counter hud display, you just got to learn to judge how much ammo is left in the mag, in the real deal you don't know what you got left, in the Army they tell us that the best time to reload is when you, the fighter, determine it is best to reload.
In terms of weapon jams and stopages, I don't know how I could accomplish that either. In reality, jams happen more than we'd like, and I don't know how I could replicate this. It'd probably require an anim to show the character clearing the jam. The best situation would be to have an anim of the character performing SPORTS, or TAP, RACK, and BANG after every jam.
Bullets lose their lethality with increased range, and deviate from the aimed path as well. I know COD has the "damage range" variables and damages min/max values, but in terms of that, it's just going to have to be how it is.
I'll do the best that I can. If there are any experienced animators, I'd be interested in talking to you to make a TAP, RACK AND BANG anim (assuming I can figure out how to script in random jams).
edited on Apr. 29, 2009 11:40 pm by ArmorMaster |
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tourist.Tam |
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General Member Since: Feb 2, 2007 Posts: 397 Last: Oct 6, 2009 [view latest posts] |
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Category: CoD4 Map + Mod Releases Posted: Thursday, Apr. 30, 2009 07:27 am |
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I know a mod that did have that for CoD2: Wolfsbanes Realism Mod. Possibly other Mods have this feature (see eXtrem, AWE, OpenWarFare to name a few). You could ask the team to use their work to save you some hassle. ;)
Regards,
Tam |
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ArmorMaster |
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General Member Since: Mar 30, 2005 Posts: 371 Last: Oct 3, 2009 [view latest posts] |
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techno2sl |
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General Member Since: Aug 5, 2004 Posts: 2977 Last: Oct 14, 2010 [view latest posts] |
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DemonSeed |
General Member Since: Apr 30, 2009 Posts: 1362 Last: Feb 19, 2018 [view latest posts] |
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ArmorMaster |
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General Member Since: Mar 30, 2005 Posts: 371 Last: Oct 3, 2009 [view latest posts] |
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