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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: I Cannot see the Codebook in RET. Why?
Gorilla
General Member
Since: Jan 23, 2005
Posts: 52
Last: Apr 30, 2005
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Level 3
MODSCON
Category: CoD Mapping
Posted: Saturday, Feb. 12, 2005 05:20 pm
I followed the tutorial, but I cannot see the book. I can ick it up, I can complete the objective, but the book are invisible
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Gorilla
General Member
Since: Jan 23, 2005
Posts: 52
Last: Apr 30, 2005
[view latest posts]
Level 3
MODSCON
Category: CoD Mapping
Posted: Saturday, Feb. 12, 2005 05:26 pm
I created a script_origin, close to the origin inside the trigger, select them, and ctrl_k and its connected them, but this script origin make connections to everything, al off the ibjective spawns, with the objecive model above. But, in the tutorial the script origin only makes connection with the origin inside the trigger. May be this is the problem?
I can see the book above where the script model are.
Actually I dont really understant, why do we need a script_origin connected with the orogin inside the trigger.
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jman25
General Member
Since: Dec 29, 2004
Posts: 10
Last: Mar 3, 2005
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Level 0
Category: CoD Mapping
Posted: Saturday, Feb. 12, 2005 08:17 pm
Quote:
Actually I dont really understant, why do we need a script_origin connected with the orogin inside the trigger.



Actually you don't need a script origin to make this work. I have this working in one of my maps. I use a trigger to make to objective complete.

Just put the book in as a script_model, make a trigger_use, then connect the book to the trigger. Then make a trigger_multiple around the book and the other trigger. Name this one the name of your objective, ex. "targetname obj1". Thats it for the map.

Write your gsc file like this:

book = getent ("books_targetname","targetname"); //gets the book
obj1 = getent ("obj1","targetname"); //gets the objective trigger
trig = getent ("the trigger_use targetname","targetname"); //gets the use trigger
trig waittill ("trigger"); //wait till its triggered
book playsound ("your_sound_alias"); //play the book sound
book delete(); //get rid of the book

In this example, the trigger "obj1" has a targtename of "obj1", so when you go through the trigger objective obj1 is complete. When you press the use key at the other trigger the book will dissapear.
I'm sure there are other ways to do it but this works good in my map.


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