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Forum: All Forums : Call of Duty
Category: CoD Mapping
CoD mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: fx problem
Hercules
General Member
Since: Jan 23, 2005
Posts: 775
Last: Apr 26, 2011
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Level 7
Im a fan of MODSonair
Category: CoD Mapping
Posted: Saturday, Feb. 12, 2005 07:55 pm
whats your msn its much easier
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Hercules
General Member
Since: Jan 23, 2005
Posts: 775
Last: Apr 26, 2011
[view latest posts]
Level 7
Im a fan of MODSonair
Category: CoD Mapping
Posted: Saturday, Feb. 12, 2005 07:55 pm
mine is hazard_jnr@hotmail.com
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Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
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Level 10
Forum Moderator
Im a fan of MODSonair
Category: CoD Mapping
Posted: Saturday, Feb. 12, 2005 07:57 pm
do you have xfire instead, i dont use my msn that much, if you do add rastadragon
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Hercules
General Member
Since: Jan 23, 2005
Posts: 775
Last: Apr 26, 2011
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Level 7
Im a fan of MODSonair
Category: CoD Mapping
Posted: Saturday, Feb. 12, 2005 07:58 pm
no sorry [tired]
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Hercules
General Member
Since: Jan 23, 2005
Posts: 775
Last: Apr 26, 2011
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Level 7
Im a fan of MODSonair
Category: CoD Mapping
Posted: Saturday, Feb. 12, 2005 08:01 pm
my maps called Pitch Black its a good map only started this morning my camp fire works perfectly but no glow [cry] but i want stukas flying through my map so it looks like neuville or some good maps like that ...my dad runs a server |>MYTHICALS<| he has got a couple of mods on there cool ones he has stukas flying in and out of each map but its just a mod so if you can help me it would be helpful

Thanks !

|>MYTHICALS<|--Hercules--
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Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
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Level 10
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Im a fan of MODSonair
Category: CoD Mapping
Posted: Saturday, Feb. 12, 2005 08:04 pm
i have tried to help mate! i explained the stuka's and sugested what to do about the fire.. i cant help you any more unless you state really clearly what you need [confused]
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Hercules
General Member
Since: Jan 23, 2005
Posts: 775
Last: Apr 26, 2011
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Level 7
Im a fan of MODSonair
Category: CoD Mapping
Posted: Saturday, Feb. 12, 2005 08:07 pm
all is i want you to do for me mate is tell me where exactly to put the codes for anything like stukas ect... ive tried making other gsc files but they dont work
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Mystic
General Member
Since: Apr 10, 2004
Posts: 6147
Last: Apr 15, 2018
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Level 10
Forum Moderator
Im a fan of MODSonair
Category: CoD Mapping
Posted: Saturday, Feb. 12, 2005 08:50 pm
ok make a new .gsc and put this script in it
Code:

main()
{

level thread planes();
}

planes()
{
level.PlaneSpeed = 3.5;

stuka1 = getent ("stuka1","targetname");
stuka2 = getent ("stuka2","targetname");
stuka3 = getent ("stuka3","targetname");

temp = getent (stuka1.target,"targetname");
stuka1.dest = temp.origin;
stuka1.start = stuka1.origin;
stuka1 hide();
temp = getent (stuka2.target,"targetname");
stuka2.dest = temp.origin;
stuka2.start = stuka2.origin;
stuka2 hide();
temp = getent (stuka3.target,"targetname");
stuka3.dest = temp.origin;
stuka3.start = stuka3.origin;
stuka3 hide();

wait 2;

while (1)
{
stuka1 thread plane_flyby("stuka_flyby");
wait .15;
stuka2 thread plane_flyby("stuka_flyby");
wait .15;
stuka3 thread plane_flyby("stuka_flyby");

wait 100;
}
}


plane_flyby(sound)
{
if (isdefined (sound))
self playsound (sound);

wait 15;

self show();

self moveto(self.dest, level.PlaneSpeed, 0.1, 0.1);

wait level.PlaneSpeed;

self hide();
self.origin = self.start;
}




call it stuka.gsc. Right! now in yourmap.gsc add

Code:
 maps\mp\stuka::main(); 



in your .csv add

Code:
 stuka_flyby,,vehicles/stuka_by02.wav,1.25,,,,100000,,,,,,,,



thats it for the stuka scripting!
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
now for the fire just add this anywhere in yourmap.gsc

Code:
 level._effect["fire"] = loadfx ("fx/fire/tinybon.efx");
maps\mp\_fx::loopfx("fire", (x, y, z), 0.6);
level._effect["smoke"] = loadfx("fx/smoke/ash_smoke.efx");
maps\mp\_fx::loopfx("smoke", (x, y, z), 0.7);



I have made this a simple as possible and ive already said it all in this thread once, just look back at the thread if you get stuck on anything

good luck
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Hercules
General Member
Since: Jan 23, 2005
Posts: 775
Last: Apr 26, 2011
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Level 7
Im a fan of MODSonair
Category: CoD Mapping
Posted: Saturday, Feb. 12, 2005 09:03 pm
no mate ive done it all now
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