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Forum: All Forums : Call of Duty
Category: CoDUO Mapping
CoD United Offensive mapping and level design.
Moderators: foyleman, Foxhound, Mystic, StrYdeR, batistablr, Welshy, DrBiggzz, supersword
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Author Topic: cheat stoppers in mp_kursk
_INSANE_
General Member
Since: Nov 7, 2008
Posts: 352
Last: Jul 10, 2011
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Saturday, Apr. 18, 2009 09:26 am
put a semicolon at the end.... ;


Code:
player thread autokill(4740, 4700, 4692, 4703, 173, undefined);


edited on Apr. 18, 2009 05:27 am by -=INSANE=-
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UnclePhil
Preferred PLUS Member
Since: Aug 22, 2006
Posts: 171
Last: Jan 2, 2011
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Level 4
Category: CoDUO Mapping
Posted: Saturday, Apr. 18, 2009 09:27 am
yeah sry i missed that . . . still wont m8?
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_INSANE_
General Member
Since: Nov 7, 2008
Posts: 352
Last: Jul 10, 2011
[view latest posts]
Level 5
Im a fan of MODSonair
Category: CoDUO Mapping
Posted: Saturday, Apr. 18, 2009 09:29 am
Still having problems?
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UnclePhil
Preferred PLUS Member
Since: Aug 22, 2006
Posts: 171
Last: Jan 2, 2011
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Level 4
Category: CoDUO Mapping
Posted: Saturday, Apr. 18, 2009 09:32 am
yeah [eek] i just pm-ed you
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DadofAzz
General Member
Since: May 24, 2005
Posts: 1233
Last: Oct 17, 2009
[view latest posts]
Level 8
MODSCON
Category: CoDUO Mapping
Posted: Saturday, Apr. 18, 2009 10:27 am
rofl,, I'll just leave you guys to it then..

You will get there i'm sure good luck [thumbs_up]
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UnclePhil
Preferred PLUS Member
Since: Aug 22, 2006
Posts: 171
Last: Jan 2, 2011
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Level 4
Category: CoDUO Mapping
Posted: Saturday, Apr. 18, 2009 11:54 am
still no joy on that one Pete lol, we tried the trigger_kill one and thats the same? ****error jobby**** back to the drawing board now with a 'special sod it!'

Phil
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UnclePhil
Preferred PLUS Member
Since: Aug 22, 2006
Posts: 171
Last: Jan 2, 2011
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Level 4
Category: CoDUO Mapping
Posted: Saturday, Apr. 18, 2009 12:17 pm
this is the trigger_kill part

trigger_kill()
{
pos = (4378, -15387, 155);
portal = spawn("trigger_radius", pos, 0, 75, 150);

while(1)
{
portal waittill("trigger", player);
if(player.health > 0)
{
player suicide();
player iprintlnbold("You are not allowed to go there.");
}
}
}

anybody?
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DadofAzz
General Member
Since: May 24, 2005
Posts: 1233
Last: Oct 17, 2009
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Level 8
MODSCON
Category: CoDUO Mapping
Posted: Saturday, Apr. 18, 2009 12:36 pm
Hi phil, if you know where players are "getting out" of the map why not just place a trigger_damage behind

make it trigger_damage
key = dmg
value 5 and above would be an instant zap. Or why not plug the gaps with some player clip?

cheers doa
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UnclePhil
Preferred PLUS Member
Since: Aug 22, 2006
Posts: 171
Last: Jan 2, 2011
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Level 4
Category: CoDUO Mapping
Posted: Saturday, Apr. 18, 2009 12:42 pm
It's a stock map (mp_kursk) don't forget Pete, its about time they give the .map out the tight gits!

Phil
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DadofAzz
General Member
Since: May 24, 2005
Posts: 1233
Last: Oct 17, 2009
[view latest posts]
Level 8
MODSCON
Category: CoDUO Mapping
Posted: Saturday, Apr. 18, 2009 02:27 pm
Doooooooooooooooooooooooooooooooooooooooooooooo!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

"doa, goes away and has his dinner mashed and the xzimmer frame serviced lol

me = [duh]

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