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ExplodersCall of Duty 2 : CoD2 SP Mapping******* script runtime error *******
undefined is not an entity: (file 'maps/test.gsc', line 42)
tiger setturrettargetent(target, target.origin);
*
called from:
(file 'maps/test.gsc', line 11)
thread tiger1fire();
*
started from:
(file 'ma... [ more] |
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Mar 15, 2010 06:02 am by IvanFilip |
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[WIP]mp_pavlov_hCall of Duty: World at War : CoDWW Map + Mod ReleasesLooks nice, i remember all the great times with a kar98 at the top of that
building, picking off my prey below :)... [ more] |
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Mar 15, 2010 05:33 am by Rasta |
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Heroes 7 part 3 "Fall of Man"Call of Duty 4 : CoD4 Map + Mod ReleasesI wouldn't release a beta yet. Have you done any more since the video? In
your video there where quite a few things wrong or could use a little
tweaking, also the boundry of the map was very empty (ie. you can see out
of the map and just see skybox)
It... [ more] |
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Mar 15, 2010 05:31 am by Rasta |
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CoD4 hidden mapsCall of Duty 4 : CoD4 GeneralMost of them maps are incomplete and still in dev textures. I suppose they
could be implemented in the future but i wouldn't get your hopes up as it
looks to me like these map just didnt make the cut when choosing maps for
the game.... [ more] |
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Mar 15, 2010 05:22 am by Rasta |
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Sp Seelow (Preview)Call of Duty: World at War : CoDWW SP MappingThat looks awsome can,t wait to play it... [ more] |
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Mar 15, 2010 03:28 am by dundy |
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AI ColorsCall of Duty 4 : CoD4 SP MappingTo let you and everyone know, it is possible to use other colors. Press
shift+G and it will show a bunch of colors. There are y, b, c, r, p, etc.
The thing is the actor has to use the same color and the nodes have to
correspond with the actor.
Sorry, ... [ more] |
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Mar 15, 2010 01:28 am by sam_fisher3000 |
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Only Allies MoveCall of Duty 4 : CoD4 SP Mappingsounds like a plan. cause like i said ive never had an issue with that
script that i provided a few posts above. Not to mention its been used in
stock maps as well. hope you find your answer pretty soon. gl and wish you
well.... [ more] |
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Mar 15, 2010 01:04 am by voidsource |
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Help setting up triggerCall of Duty 4 : CoD4 ScriptingIts fixed now.
I spent all day on this, well over 14 hours..
All I did was increase the distance in the "if" statement:
if( distance < 70 )
It was originally 48.
Bottom line, the script at the beginning of this topic works great.
Just incr... [ more] |
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Mar 14, 2010 10:01 pm by Larrabee |
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minimap ?Call of Duty 4 : CoD4 MP Mappinghello?... [ more] |
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Mar 14, 2010 09:54 pm by {UST}Hogan |
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GrenadesCall of Duty 4 : CoD4 ScriptingCan the preset grenade timer be overridden without getting into the weapons
file? A sample use could be a random detonation time. Another would be a
grenade that lays in wait until someone gets close... in a sense a thrown
claymore.
Havent seen anythin... [ more] |
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Mar 14, 2010 07:41 pm by Samuel033 |
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Ammo TriggerCall of Duty 2 : CoD2 ScriptingActually, is there anyway of making this so that when axis press the
trigger, nothing happens whereas if an allied player presses the trigger it
works (With Zombie Gametype in mind).
????????????????????????????????????????????????????????... [ more] |
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Mar 14, 2010 07:22 pm by hyper1234 |
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IWD MismatchCall of Duty 2 : CoD2 GeneralExtensively researched and documented by bulletworm:
http://iwnation.com/forums/index.php?showtopic=24161
Basically, 4 new IWD files into the game, and the server will crash. The
problem was never fixed - not in any patch, but worm found a way aroun... [ more] |
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Mar 14, 2010 03:49 pm by DemonSeed |
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Zombie GametypeCall of Duty 2 : CoD2 Scriptinghey guys. So i was wondering like,on the zombie gametype, when you spawn, 1
person is zombie and the rest are hunters. Is it possible so that you could
make it so that half of the servers population are hunters and half of the
serversd population are zomb... [ more] |
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Mar 14, 2010 03:44 pm by hyper1234 |
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Crazy shadow problemCall of Duty 4 : CoD4 MP MappingThank you, adding lightgrid_volume worked :D... [ more] |
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Mar 14, 2010 02:04 pm by paulb39 |
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BinocularsCall of Duty 4 : CoD4 ScriptingOh yes, in radiant. I can't find the map files and never had used it
before....... [ more] |
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Mar 14, 2010 01:51 pm by Cnopicilin |
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Rain problemCall of Duty 4 : CoD4 MP MappingThis map looks like a COD2 map. I don't remember the name but I think it
had a couple Flak guns.
Nice work so far, looks sweet. ... [ more] |
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Mar 14, 2010 01:46 pm by DeekCiti |
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Search and Destroy soundsCall of Duty: World at War : CoDWW MP Mappingno sweat.
heres a pre-editted multiplayer.csv, you literally only have to change
mp_powcamp_n to yourmapname.
http://img517.imageshack.us/img517/2892/soundse.jpg... [ more] |
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Mar 14, 2010 08:39 am by FAFFER |
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Medal of Honor Tier One TrailerGeneral Gaming Topics : General GamingForgot about that show, looks great.
For those of you who havn't heard about the show
Quote:The Pacific is a 2010 ten-part television World War II miniseries,
produced by HBO, Seven Network Australia and DreamWorks, which will
premiere March 14, 20... [ more] |
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Mar 14, 2010 08:02 am by Rasta |
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how do i make my car move?Call of Duty 2 : CoD2 MP MappingWell, if you add this line at the beginning of BraX's script
Code:car = getent ("vehicle", "targetname"); //where vehicle is the name of
your script_model in Radiantthen you don't have to add the car's origin
manually, it will be done automatically (by c... [ more] |
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Mar 14, 2010 05:01 am by cskiller86 |
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Driving game G-force simulatorMODSonline : GeneralRasta writes...Quote:Sure got 'exagerated' movement though hasn't it?
Imagine if your own car moved like that, everyone would throw up as soon as
they got to work, at one point i thought he was going to do a loop the
loop
To make you feel the same g fo... [ more] |
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Mar 13, 2010 06:39 pm by .KiLL3R. |
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cod2 containers prefabsCall of Duty 2 : CoD2 MP Mappinghello, cant seem to find cod2 containers prefabs. i want to add some to my
map. . anyone know where i can find some. thanks... [ more] |
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Mar 13, 2010 04:18 pm by cire3008 |
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Maya FurCall of Duty 4 : CoD4 General.KiLL3R. writes...Quote:[IBS]MattY writes...Quote:model polys shouldnt
matter
100 models with 40,000 polys each pretty much kills the game with a GTX260,
so unless he only wants those with powerful machines to play his mod he'll
have to watch the poly ... [ more] |
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Mar 13, 2010 02:18 pm by xholyx |
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WW2 Monument?Call of Duty 4 : CoD4 MP MappingWhat's the error you get in Radiant in the command/console box.
If it's failing to load then maybe the directory is wrong. Find the misc
prefab entity that is calling on this file and delete it - or press N and
update the KVP with the proper directory.... [ more] |
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Mar 13, 2010 02:13 pm by techno2sl |
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CMod_LoadLeafBrushes: brushIndex exceededCall of Duty 2 : CoD2 GeneralAha, OK, but in what order are the messures (long, high...)? Do you mean
one brush, or the map in total?
thanks for answering ;)
PD: I don't know how to read this in the radiant.... [ more] |
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Mar 13, 2010 10:09 am by felipon |
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Strange sound problem - NEED HELP!Call of Duty 4 : CoD4 ScriptingIt worked! Thanks.
The sound no longer cuts off but..
Still two lingering issues..
If I'm close to the door and I close it, even though it plays the sound
fully now, you can barely hear the end of the sound (the door slam). If I
move away and trig... [ more] |
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Mar 13, 2010 09:58 am by Larrabee |