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We Dontated to PixelEquity
"Mods can significantly outshine and/or continue the success of the original game even when it is dated." 1
 
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Call of Duty 2 : CoD2 SP Mapping
******* script runtime error ******* undefined is not an entity: (file 'maps/test.gsc', line 42) tiger setturrettargetent(target, target.origin); * called from: (file 'maps/test.gsc', line 11) thread tiger1fire(); * started from: (file 'ma... [more]
8 91 Mar 15, 2010 06:02 am
by IvanFilip
[WIP]mp_pavlov_h
Call of Duty: World at War : CoDWW Map + Mod Releases
Looks nice, i remember all the great times with a kar98 at the top of that building, picking off my prey below :)... [more]
18 215 Mar 15, 2010 05:33 am
by Rasta
Heroes 7 part 3 "Fall of Man"
Call of Duty 4 : CoD4 Map + Mod Releases
I wouldn't release a beta yet. Have you done any more since the video? In your video there where quite a few things wrong or could use a little tweaking, also the boundry of the map was very empty (ie. you can see out of the map and just see skybox) It... [more]
14 179 Mar 15, 2010 05:31 am
by Rasta
CoD4 hidden maps
Call of Duty 4 : CoD4 General
Most of them maps are incomplete and still in dev textures. I suppose they could be implemented in the future but i wouldn't get your hopes up as it looks to me like these map just didnt make the cut when choosing maps for the game.... [more]
4 56 Mar 15, 2010 05:22 am
by Rasta
Sp Seelow (Preview)
Call of Duty: World at War : CoDWW SP Mapping
That looks awsome can,t wait to play it... [more]
10 439 Mar 15, 2010 03:28 am
by dundy
AI Colors
Call of Duty 4 : CoD4 SP Mapping
To let you and everyone know, it is possible to use other colors. Press shift+G and it will show a bunch of colors. There are y, b, c, r, p, etc. The thing is the actor has to use the same color and the nodes have to correspond with the actor. Sorry, ... [more]
2 71 Mar 15, 2010 01:28 am
by sam_fisher3000
Only Allies Move
Call of Duty 4 : CoD4 SP Mapping
sounds like a plan. cause like i said ive never had an issue with that script that i provided a few posts above. Not to mention its been used in stock maps as well. hope you find your answer pretty soon. gl and wish you well.... [more]
6 84 Mar 15, 2010 01:04 am
by voidsource
Help setting up trigger
Call of Duty 4 : CoD4 Scripting
Its fixed now. I spent all day on this, well over 14 hours.. All I did was increase the distance in the "if" statement: if( distance < 70 ) It was originally 48. Bottom line, the script at the beginning of this topic works great. Just incr... [more]
13 92 Mar 14, 2010 10:01 pm
by Larrabee
minimap ?
Call of Duty 4 : CoD4 MP Mapping
hello?... [more]
2 25 Mar 14, 2010 09:54 pm
by {UST}Hogan
Grenades
Call of Duty 4 : CoD4 Scripting
Can the preset grenade timer be overridden without getting into the weapons file? A sample use could be a random detonation time. Another would be a grenade that lays in wait until someone gets close... in a sense a thrown claymore. Havent seen anythin... [more]
1 23 Mar 14, 2010 07:41 pm
by Samuel033
Ammo Trigger
Call of Duty 2 : CoD2 Scripting
Actually, is there anyway of making this so that when axis press the trigger, nothing happens whereas if an allied player presses the trigger it works (With Zombie Gametype in mind). ????????????????????????????????????????????????????????... [more]
7 39 Mar 14, 2010 07:22 pm
by hyper1234
IWD Mismatch
Call of Duty 2 : CoD2 General
Extensively researched and documented by bulletworm: http://iwnation.com/forums/index.php?showtopic=24161 Basically, 4 new IWD files into the game, and the server will crash. The problem was never fixed - not in any patch, but worm found a way aroun... [more]
2 32 Mar 14, 2010 03:49 pm
by DemonSeed
Zombie Gametype
Call of Duty 2 : CoD2 Scripting
hey guys. So i was wondering like,on the zombie gametype, when you spawn, 1 person is zombie and the rest are hunters. Is it possible so that you could make it so that half of the servers population are hunters and half of the serversd population are zomb... [more]
1 20 Mar 14, 2010 03:44 pm
by hyper1234
Crazy shadow problem
Call of Duty 4 : CoD4 MP Mapping
Thank you, adding lightgrid_volume worked :D... [more]
5 38 Mar 14, 2010 02:04 pm
by paulb39
Binoculars
Call of Duty 4 : CoD4 Scripting
Oh yes, in radiant. I can't find the map files and never had used it before....... [more]
22 120 Mar 14, 2010 01:51 pm
by Cnopicilin
Rain problem
Call of Duty 4 : CoD4 MP Mapping
This map looks like a COD2 map. I don't remember the name but I think it had a couple Flak guns. Nice work so far, looks sweet. ... [more]
5 39 Mar 14, 2010 01:46 pm
by DeekCiti
Search and Destroy sounds
Call of Duty: World at War : CoDWW MP Mapping
no sweat. heres a pre-editted multiplayer.csv, you literally only have to change mp_powcamp_n to yourmapname. http://img517.imageshack.us/img517/2892/soundse.jpg... [more]
7 51 Mar 14, 2010 08:39 am
by FAFFER
Medal of Honor Tier One Trailer
General Gaming Topics : General Gaming
Forgot about that show, looks great. For those of you who havn't heard about the show Quote:The Pacific is a 2010 ten-part television World War II miniseries, produced by HBO, Seven Network Australia and DreamWorks, which will premiere March 14, 20... [more]
7 111 Mar 14, 2010 08:02 am
by Rasta
how do i make my car move?
Call of Duty 2 : CoD2 MP Mapping
Well, if you add this line at the beginning of BraX's script Code:car = getent ("vehicle", "targetname"); //where vehicle is the name of your script_model in Radiantthen you don't have to add the car's origin manually, it will be done automatically (by c... [more]
4 57 Mar 14, 2010 05:01 am
by cskiller86
Driving game G-force simulator
MODSonline : General
Rasta writes...Quote:Sure got 'exagerated' movement though hasn't it? Imagine if your own car moved like that, everyone would throw up as soon as they got to work, at one point i thought he was going to do a loop the loop To make you feel the same g fo... [more]
3 48 Mar 13, 2010 06:39 pm
by .KiLL3R.
cod2 containers prefabs
Call of Duty 2 : CoD2 MP Mapping
hello, cant seem to find cod2 containers prefabs. i want to add some to my map. . anyone know where i can find some. thanks... [more]
1 21 Mar 13, 2010 04:18 pm
by cire3008
Maya Fur
Call of Duty 4 : CoD4 General
.KiLL3R. writes...Quote:[IBS]MattY writes...Quote:model polys shouldnt matter 100 models with 40,000 polys each pretty much kills the game with a GTX260, so unless he only wants those with powerful machines to play his mod he'll have to watch the poly ... [more]
9 75 Mar 13, 2010 02:18 pm
by xholyx
WW2 Monument?
Call of Duty 4 : CoD4 MP Mapping
What's the error you get in Radiant in the command/console box. If it's failing to load then maybe the directory is wrong. Find the misc prefab entity that is calling on this file and delete it - or press N and update the KVP with the proper directory.... [more]
6 95 Mar 13, 2010 02:13 pm
by techno2sl
CMod_LoadLeafBrushes: brushIndex exceeded
Call of Duty 2 : CoD2 General
Aha, OK, but in what order are the messures (long, high...)? Do you mean one brush, or the map in total? thanks for answering ;) PD: I don't know how to read this in the radiant.... [more]
3 40 Mar 13, 2010 10:09 am
by felipon
Strange sound problem - NEED HELP!
Call of Duty 4 : CoD4 Scripting
It worked! Thanks. The sound no longer cuts off but.. Still two lingering issues.. If I'm close to the door and I close it, even though it plays the sound fully now, you can barely hear the end of the sound (the door slam). If I move away and trig... [more]
3 39 Mar 13, 2010 09:58 am
by Larrabee
MODSonline.com Forums