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Custom Textures have white tint when using a normal map Call of Duty 4 : CoD4 MP Mapping I worked out the problem, I was using hedge.dds and hedge.tga which was giving me hedge.iwd and that odd off-white colour. So I changed the filenames of the source files so that I was using hedge.dds and hedge_n.tga and now I get two .iwds from it - he... [more] |
10 | 2303 | Jan 21, 2010 10:39 pm by Beej ![]() |
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Custom Textures have white tint when using a normal map Call of Duty 4 : CoD4 MP Mapping cskiller86 - only ticked case to make it easier to find in radiant (though it's probably not the most appropriate category!) I'm making my normal map, by opening my colormap .dds in photoshop (without the mipmaps) and then running the nvidia normal map f... [more] |
10 | 2303 | Jan 20, 2010 10:28 pm by Beej ![]() |
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Custom Textures have white tint when using a normal map Call of Duty 4 : CoD4 MP Mapping Couldn't put up the screens before as I was at work: In game (and colour and normal maps in the lower right) Assman ... [more] |
10 | 2303 | Jan 20, 2010 07:20 pm by Beej ![]() |
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Custom Textures have white tint when using a normal map Call of Duty 4 : CoD4 MP Mapping First off, this isn't the same problem as *]SAS[*Foamy's two topics... Basically if I don't use a normal map, I'm able to get my texture to show up fine in both radiant and in game. However, when I use a normal map (created in photoshop using Nvidia'... [more] |
10 | 2303 | Jan 20, 2010 01:15 pm by Beej ![]() |
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Exporting a group of models Call of Duty 4 : CoD4 MP Mapping I have a bit of an odd question... I'm quite a way into my map (I might post some screen shots later:)) and there are a couple of places where I'm hitting 'Too many static models visible. Not drawing models' in game - Even my portals don't help in some ... [more] |
4 | 1052 | Jan 12, 2010 12:55 pm by Beej ![]() |
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Light problems/questions Call of Duty 4 : CoD4 MP Mapping Idiot (me) I had shadows switched off! (my lights switch off by moving - not by shadow brushes) So I made a simple map and my shaft is completely black whether I compile with the shaft door open or closed... (In map I just have a tall shaft and the doo... [more] |
15 | 1220 | Jan 5, 2010 06:53 pm by Beej ![]() |
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Light problems/questions Call of Duty 4 : CoD4 MP Mapping Hmmm, I have one more idea... Are you compiling with the doors open or closed? I think you would need to compile with the doors open and the shadow brush out of the way for the lighting to work properly... and then close them when you start the map. Of... [more] |
15 | 1220 | Jan 4, 2010 07:02 pm by Beej ![]() |
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Light problems/questions Call of Duty 4 : CoD4 MP Mapping Are you sure that it's not just ambient light when the doors are closed? What are the lighting settings on your worldspawn? ... [more] |
15 | 1220 | Jan 4, 2010 06:32 pm by Beej ![]() |
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Quick portals question... Call of Duty 4 : CoD4 MP Mapping What do i do with windows in my buildings that have glass in them? Do I apply the portal texture in the same way as a would with a normal open window?... [more] |
2 | 877 | Oct 6, 2009 12:24 pm by Beej ![]() |
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Reflective ceiling, wall's... Call of Duty 4 : CoD4 MP Mapping mp_broadcast uses the translucent texture "ch_tile_floor05_blend" on the floor and the other side of it is a flipped copy of all the models and brushes in the room, which gives the illusion of a reflective surface. So if you want to do this on your cei... [more] |
3 | 963 | Aug 30, 2009 11:18 am by Beej ![]() |
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Lights don't compile in the right place! Call of Duty 4 : CoD4 MP Mapping I finally found and fixed the problem! I had somehow added key:origin value:55.3742 274 48.9 to my worldspawn... Deleting this and recompiling made the lights compile in the right place So if anyone else gets this problem, check there's nothi... [more] |
12 | 1154 | Jan 27, 2009 07:08 pm by Beej ![]() |
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Lights don't compile in the right place! Call of Duty 4 : CoD4 MP Mapping I still havn't managed to fix this... I've never read about or seen anything like this before Can anyone suggest a fix, or has anyone seen this behaviour before?... [more] |
12 | 1154 | Jan 24, 2009 08:20 pm by Beej ![]() |
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Lights don't compile in the right place! Call of Duty 4 : CoD4 MP Mapping I deleted all of my lights again and re-added just the one light, I then recompiled and I still see exactly the same behaviour :( The origin value matches the position where it's shown in radiant, but during compile it gets moved! It's very annoying... [more] |
12 | 1154 | Jan 22, 2009 07:58 pm by Beej ![]() |
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Lights don't compile in the right place! Call of Duty 4 : CoD4 MP Mapping tomv8, from my understanding what you describe applies to primary lights, but this is just a standard non-primary... The values are just the simple defaults and I've not seen this problem with other maps I've made... I've added some screenshots to s... [more] |
12 | 1154 | Jan 21, 2009 10:39 pm by Beej ![]() |
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Lights don't compile in the right place! Call of Duty 4 : CoD4 MP Mapping I'm not sure I understand your response... I now just got one ligtht which is just the simple, right click > light placed in the centre of the room... However, in game the light is outside the room lighting the exterior wall... something seems to ha... [more] |
12 | 1154 | Jan 21, 2009 10:14 pm by Beej ![]() |
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Lights don't compile in the right place! Call of Duty 4 : CoD4 MP Mapping I'm seeing a very odd problem where lights that I have positioned in radiant are located about 300 units from their placed position when I enter the game... Has anyone else experienced it?! I'm quite a way into my map and decided to place a couple of l... [more] |
12 | 1154 | Jan 21, 2009 07:17 pm by Beej ![]() |
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how do i convert a cod4 map into cod waw? Call of Duty: World at War : CoDWW MP Mapping I still have a couple of questions on this... Can anyone confirm that the find / replace texture method works? It seems too easy...! Also, does anyone know if it would work if I was to add custom textures to WaW rad (from COD4) that are named the sa... [more] |
12 | 2254 | Jan 18, 2009 02:38 pm by Beej ![]() |
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xmodel/prefab Call of Duty 4 : CoD4 MP Mapping Depending on what you are doing with the models, you'd probs be better off using the prefabs as these are already clipped for you ... [more] |
6 | 1641 | Dec 27, 2008 05:57 pm by Beej ![]() |
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Plain Old Transparent glass Call of Duty 4 : CoD4 MP Mapping If you just want to make a transparent pane of glass, select the brush sides in radiant and texture them with one of the glass textures, in textures usage > windows, com_glass I think is the name of the best one... As for saving something to use in anot... [more] |
6 | 1208 | Dec 20, 2008 11:48 pm by Beej ![]() |
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how do i convert a cod4 map into cod waw? Call of Duty: World at War : CoDWW MP Mapping I have perhaps a silly question, if you used custom textures in the COD4 map and put the same custom textures into WaW... do you still have to retexture or does it just come across textured when opened in WaW rad?... [more] |
12 | 2254 | Dec 13, 2008 01:22 am by Beej ![]() |
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check texture command Call of Duty: World at War : CoDWW MP Mapping Hey shivix, In COD4, once you had used /devmap_mapname to get into the map, it was /cg_drawmaterial 1 Havn't tried it in WaW but it should work ... [more] |
2 | 1061 | Dec 5, 2008 09:58 pm by Beej ![]() |
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Is it possible to change the colour of a _blend texture? Call of Duty 4 : CoD4 MP Mapping The texture "ch_tile_floor05_blend" is used in mp_broadcast (in the reflective floor server room) and it appears more blue than it does in radiant? Is this just a trick of the light or is it possible to change the colour of the texture? I had a look a... [more] |
1 | 853 | Dec 2, 2008 11:16 pm by Beej ![]() |
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Maps that didn't make the cut/Possible future DLC Call of Duty: World at War : CoDWW MP Mapping All those load screens are in iw_04.iwd in the main folder, I'm guessing it's what they used right at the very start when Infinity Ward handed them the COD4 engine...?... [more] |
10 | 2856 | Dec 1, 2008 10:35 pm by Beej ![]() |
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Maps that didn't make the cut/Possible future DLC Call of Duty: World at War : CoDWW MP Mapping I realised that I missed one... mp_beachhead (looks like an mp map of the sp mission) And here are the loadscreens that went with them mp_atoll mp_beachhead mp_carrier mp_cavern mp_docks mp_kneedeep mp_nachtfeuer ... [more] |
10 | 2856 | Nov 30, 2008 07:11 pm by Beej ![]() |
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Maps that didn't make the cut/Possible future DLC Call of Duty: World at War : CoDWW MP Mapping While looking through the compass files I found these: (thanks to ghostriderjr for helping me view them :)) mp_atoll mp_carrier mp_cavern mp_docks mp_dog_test mp_kneedeep mp_nachtfeuer mp_subway mp_wetlands ... [more] |
10 | 2856 | Nov 28, 2008 01:28 pm by Beej ![]() |
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