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is modsonline dead? Call of Duty: World at War : CoDWW MP Mapping antonio.horvatovic0 writes...Quote:I blame Activision....they suck every penny from the franchise after cod2... I'd say starting with CoD2, where they copied Halo's regenerating health and two-weapon system for all the console kiddies and their restric... [more] |
22 | 2988 | Feb 19, 2015 05:08 pm by Spik3d ![]() |
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[Release] mp_training_1 Call of Duty 4 : CoD4 Map + Mod Releases Training level for Call of Duty 4: Modern Warfare Multiplayer. This map includes four unique ranges, a long range for snipers, a rifle range for assault rifles, a short range with bullseye targets for quick reaction shots, and an indoor range placing ... [more] |
2 | 3147 | Feb 16, 2015 11:53 pm by Spik3d ![]() |
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How to make a patrol, a smoking guy and a guy in chair with reaction? Call of Duty 4 : CoD4 SP Mapping Doesn't the blackout map have all three of these? I know it's not the easiest thing to look through, but it should all be there.... [more] |
8 | 3460 | Apr 23, 2013 04:07 pm by Spik3d ![]() |
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Throwable Fireball, which explodes on contact Call of Duty 2 : CoD2 Scripting That for loop is only going through until it hits the first return trace["position"], once code hits a return it will return to where that was called from. If it was threaded, it basically just ends. So you're only having that playfx called with the fi... [more] |
4 | 2848 | Mar 31, 2013 12:11 pm by Spik3d ![]() |
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Activision Confirms New Call of Duty Coming This Year General Gaming Topics : General Gaming CoD's been dead for some time now, at least from a PC standpoint.... [more] |
7 | 4508 | Feb 15, 2013 03:20 am by Spik3d ![]() |
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Unkown Soldier renaming Call of Duty 2 : CoD2 Scripting qwrtyp writes...Quote:does anyone know if it is possible to use this function to detect if the player name "starts with" or "includes"? for example if (player.name start with "Unk" or something like if (player.name have your name expression ... [more] |
7 | 3857 | Feb 7, 2013 07:41 am by Spik3d ![]() |
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Unkown Soldier renaming Call of Duty 2 : CoD2 Scripting That if statement isn't complete. You have a plus leading the second argument in setClientCvar. You don't need parentheses around player getEntityNumber(). And the ^7 at the end would be doing practically nothing.... [more] |
7 | 3857 | Feb 4, 2013 11:38 pm by Spik3d ![]() |
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Objective Kill enemies. How to? Call of Duty 4 : CoD4 SP Mapping Look at obj2() http://modsonline.com/Tutorials-read-198.html... [more] |
9 | 4027 | Feb 2, 2013 10:53 pm by Spik3d ![]() |
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script compile error - elevator Call of Duty 2 : CoD2 MP Mapping "Help me debug my code without me posting it" Okay... And next time, please actually use the thread topic for something to describe the thread instead of just "help help help".... [more] |
4 | 2816 | Jan 23, 2013 10:38 am by Spik3d ![]() |
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From modding on COD4 to another toolset... MODSonline : General Well Team Fortress 2 and Alien Swarm are two free to play games which work on Valve's Source engine. The map editor feels older than Radiant, but it's not too hard to learn. If you want to try something without having to buy a game.... [more] |
6 | 3880 | Jan 21, 2013 11:47 am by Spik3d ![]() |
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Texture makes it see through other textures Call of Duty 2 : CoD2 MP Mapping Make the grate textured brush some kind of low resolution patch. Curve patch of 3x3 or terrain patch of 2x2, you should have to copy and invert it or flip it over so the bottom has a texture as well though. Once you do that, you might want to select both ... [more] |
5 | 2362 | Dec 27, 2012 11:11 pm by Spik3d ![]() |
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What does this script do Call of Duty 4 : CoD4 Scripting It doesn't look very well written TBH. The last function mod_take(id) is just a terrible way to take a weapon. If you could somehow reference an ID that appears to be created by the scripter, why not just pass the player as a parameter and you could re... [more] |
2 | 2780 | Nov 6, 2012 02:16 pm by Spik3d ![]() |
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Multiple bombs in sd Call of Duty 2 : CoD2 Scripting Grorigan writes...Quote:The problem is : when a defender enters the trigger_radius, I made the hint_usable icon (added as a menu) becoming visible. But when the defenders come out of the trigger, the icon must be invisible. To detect that, I'm now making ... [more] |
9 | 2840 | Nov 5, 2012 02:17 pm by Spik3d ![]() |
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Mod Development Manager MODSonline : General General Member Since: Oct 28, 2012 Posts: 1 Last: Oct 28, 2012 Seems legit.... [more] |
5 | 3017 | Oct 29, 2012 01:49 am by Spik3d ![]() |
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Buy weapons from the wall like nazi zombies. Call of Duty 4 : CoD4 Scripting DarkShark, that's bad code, you're making it way more complex than it has to be. All you should need for the one trigger is a single endless loop. You were closer with your first attempt, but why are you breaking at the end of the loop? Do you know wha... [more] |
5 | 2426 | Jun 9, 2012 06:36 pm by Spik3d ![]() |
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[WIP] MP Ricochet Call of Duty 4 : CoD4 Map + Mod Releases Looks nice, just have one suggestion. http://i.imgur.com/gfMUa.jpg If you remade what I circled with patches and rounded the edges and made it a little bumpy, I think it'd look a lot nicer. Might want to make them weapon clip and add brush clipping,... [more] |
7 | 4074 | Jun 2, 2012 03:09 pm by Spik3d ![]() |
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Cash for someone to build my clan a new cod uo map Call of Duty : CoDUO Mapping scousetrooper writes...Quote:not a bad idea lol I am looking for a large dm, tdm map so it has plenty of sniper places as well as a few buildings and would like it to be hilly like Desert Storm or african slaughter. I am trying to teach myself but getting... [more] |
9 | 3474 | Apr 29, 2012 11:01 pm by Spik3d ![]() |
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Stock map size! Call of Duty 4 : CoD4 MP Mapping If you created a mod to print out your XYZ coordinates, you could go to each corner of the map and get a good estimate. Another way would to be do it by eye, based on models, textures, and brushes and their sizes.... [more] |
8 | 3474 | Apr 27, 2012 02:33 pm by Spik3d ![]() |
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hq radios with custom sound Call of Duty : CoDUO Mapping You should look through the tutorials on this site and run a search before you make a thread asking for help. http://modsonline.com/Tutorials-read-248.html http://modsonline.com/Tutorials-read-197.html http://modsonline.com/Tutorials-read-276.html h... [more] |
9 | 3119 | Apr 18, 2012 08:34 pm by Spik3d ![]() |
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Cannot cast undefined to string. Call of Duty 2 : CoD2 Scripting You should post your scripts if you want help with it. Debugging code is impossible when we can't see it, we can only make guesses at what might've went wrong.... [more] |
3 | 2481 | Apr 18, 2012 12:27 pm by Spik3d ![]() |
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Script dont work Call of Duty 2 : CoD2 Scripting Well that break at the end of your for loop should be removed. Breaks break out of for and while loops and jump to the end of the for loop. So with your script, you're only going through that loop for player[0]. I'm not sure what you're trying to do wi... [more] |
7 | 2577 | Apr 18, 2012 12:20 pm by Spik3d ![]() |
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Lightmap not aligning Call of Duty 4 : CoD4 General It might be easier to just recreate those brushes using curve patches. The lighting would look a lot smoother and you wouldn't have the spots you're concerned about.... [more] |
3 | 1985 | Dec 26, 2011 02:22 am by Spik3d ![]() |
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Brush_initSolid: backwards Call of Duty 2 : CoD2 MP Mapping Can't say I've ever gotten that, but if you haven't backed up your map, you could try opening your autosave.map, it could be your map at a time when it still was error free. Otherwise, you should open your .map file in a text editor and look for a BSP ... [more] |
3 | 1531 | Dec 17, 2011 09:39 pm by Spik3d ![]() |
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Cod4 mod tools installation Call of Duty 4 : CoD4 MP Mapping I don't understand how you can't navigate to it. Does your menu not look like this when you create a new misc_model? You have to navigate up a level until you hit the CoD4 game directory, then go to the raw\xmodel folder from there. http://img846.image... [more] |
11 | 4245 | Dec 16, 2011 12:04 pm by Spik3d ![]() |
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Cod4 mod tools installation Call of Duty 4 : CoD4 MP Mapping You should get a prompt which you can browse through different folders to get to the xmodel folder when you create a misc_model in Radiant. But if you want a model with clipping, you should create a misc_prefab, and go to the prefabs\misc_models folder... [more] |
11 | 4245 | Dec 15, 2011 05:51 pm by Spik3d ![]() |
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