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| Topic | Replies | Views | Last Post | |
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Smoke Call of Duty 4 : CoD4 Scripting Tnx man, that's pretty perfect! ;) You've a beer if you come in Rome ... [more] |
16 | 1080 | Apr 24, 2008 01:33 pm by BurningCross ![]() |
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Smoke Call of Duty 4 : CoD4 Scripting I noticed that the effect is about 45 sec. long. 20 seconds are good... but a IMMEDIATLY stop is very bad to see... so... if there's no a kind of loadfx("smoke/smoke_grenade_short") it's better to wait 45 seconds... ... [more] |
16 | 1080 | Apr 24, 2008 11:40 am by BurningCross ![]() |
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Smoke Call of Duty 4 : CoD4 Scripting Nope... that's what I've done but calling the delete function the smoke desappear instantly... and it's pretty sick... [more] |
16 | 1080 | Apr 23, 2008 05:00 pm by BurningCross ![]() |
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Smoke Call of Duty 4 : CoD4 Scripting Yeah! Really cool... now just another simple question... How may I STOP the fx now gradually? Is there a kind of "fadeOut" for fx?... [more] |
16 | 1080 | Apr 23, 2008 04:00 pm by BurningCross ![]() |
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Smoke Call of Duty 4 : CoD4 Scripting LOL is the "smokeeffectorsomething" that is missing... :P... [more] |
16 | 1080 | Apr 23, 2008 03:48 pm by BurningCross ![]() |
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Smoke Call of Duty 4 : CoD4 Scripting Uhm... I'll try to explain what I'm trying to do. I'm preparing a sort of "advanced spawnkill protection". When a player is hitted and he's in spawnprotection, I want to intercept the damage making it null (already done) and then generate a smoke gr... [more] |
16 | 1080 | Apr 23, 2008 03:04 pm by BurningCross ![]() |
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Smoke Call of Duty 4 : CoD4 Scripting Uhm... I thought that a possible workaround is to "create" a smokegrenade and then make it detonate. Now the problem is... how may I create a new smokegrenade via script?... [more] |
16 | 1080 | Apr 23, 2008 12:21 pm by BurningCross ![]() |
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Smoke Call of Duty 4 : CoD4 Scripting Hey guys, do you know what fx should be called to "simulate" the smoke generated by a smoke-grenade? I mean... via script, serverside, there should be something like: mysmoke = loadfx(xyz); smokeEffect = spawnFx( mysmoke, smokeOrigin, angle1, ang... [more] |
16 | 1080 | Apr 23, 2008 12:00 am by BurningCross ![]() |
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SayAll Call of Duty 4 : CoD4 Scripting I think that the PB solution is the best one... obviously it's more "static" and there's no way to customize it at runtime but... for what I need right now it's cool ;) Tnx alot buddies! ... [more] |
15 | 688 | Apr 16, 2008 06:12 pm by BurningCross ![]() |
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SayAll Call of Duty 4 : CoD4 Scripting Ok but... my first point was: I'm able to send a message to all via console. So there's probably a way to do it also via script... ... [more] |
15 | 688 | Apr 16, 2008 04:30 pm by BurningCross ![]() |
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SayAll Call of Duty 4 : CoD4 Scripting Nope... it says that: entity 389 is not a player. Seems that the sayall command MUST be called referencing a player... and I suppose that the console is not reconized as a player... And that means that what I'm trying to do is impossible... ... [more] |
15 | 688 | Apr 16, 2008 04:07 pm by BurningCross ![]() |
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SayAll Call of Duty 4 : CoD4 Scripting Actually I'm not able to get another entity... I tried with getentbynum but it's a developer function... tried with level, but it's not an entity... and obviosly with a person, the message is sent, but from that person. Uhm... I know that there's a ... [more] |
15 | 688 | Apr 16, 2008 03:46 pm by BurningCross ![]() |
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SayAll Call of Duty 4 : CoD4 Scripting No, it's important... cos in the bottom left of the screen most people don't see the server rules. So I'm thinking that a console message is more "impressive" ;)... [more] |
15 | 688 | Apr 16, 2008 03:28 pm by BurningCross ![]() |
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SayAll Call of Duty 4 : CoD4 Scripting Hi guys, I'd like to send some SERVER RULE messages from console via script. I know that the function SayAll must be called "from" a player... an entity. Now... Is there a way to send it as you send message from console? Is there a "console entity" th... [more] |
15 | 688 | Apr 16, 2008 02:51 pm by BurningCross ![]() |
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Player ping Call of Duty 4 : CoD4 Scripting Hi guys, is there a way to know, via server side script, the ping of a player? I mean... is there some functions or some properties to know the players ping? ... [more] |
2 | 782 | Apr 10, 2008 09:24 am by BurningCross ![]() |
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MoveTo function Call of Duty 4 : CoD4 Scripting Yeah... tnx guys, setOrigin is what I was searching for! ;)... [more] |
6 | 1174 | Apr 10, 2008 09:24 am by BurningCross ![]() |
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MoveTo function Call of Duty 4 : CoD4 Scripting Hi guys, just an hint... I'm trying to "teleport" a player to his last spawnpoint... it should be easly done by self moveto(self.lastspawnpoint, .1); But it doesn't have any effect... do you know why?... [more] |
6 | 1174 | Apr 8, 2008 11:50 am by BurningCross ![]() |
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MG Turret Call of Duty 4 : CoD4 Scripting Hi guys, I'm developing an anti-stance system for tactical servers. Everything is going great but I've a little problem: I'm not able to catch if a player's using an MG Turret. When he's doing that, the system says that his position is "stance", he's ... [more] |
2 | 996 | Apr 3, 2008 11:52 am by BurningCross ![]() |
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Spectator view Call of Duty 4 : CoD4 Scripting I saw that there's a player property called spectatorclient but it seems to be always set to -1 I thought it could indicate the player that you're watching but...... [more] |
5 | 727 | Apr 3, 2008 10:36 am by BurningCross ![]() |
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Spectator view Call of Duty 4 : CoD4 Scripting Nope... I mean... when you join as spectator you're able to see what a player's seeing. If you press your mouse buttons you may cicle all the players in game and you see exactly what THAT player see on his screen. Now I'd like to "catch" that, just ... [more] |
5 | 727 | Apr 3, 2008 10:01 am by BurningCross ![]() |
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Spectator view Call of Duty 4 : CoD4 Scripting Hi guys, just a simple question. Is there a way to intercept what player a spectator is watching? I try to explain better... if you join as a spectator you may see what a player see during the match. How may I intercept the name of the "followed" p... [more] |
5 | 727 | Apr 3, 2008 09:27 am by BurningCross ![]() |
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Custom Logo Call of Duty 4 : CoD4 MP Mapping upz... [more] |
4 | 735 | Mar 31, 2008 11:54 pm by BurningCross ![]() |
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Force player name Call of Duty 4 : CoD4 Scripting DOH! It was so simple... didn't thought about it... Tnx alot 4nt1h4cker, you got a beer if you pass in Rome ;)... [more] |
3 | 944 | Mar 31, 2008 10:00 pm by BurningCross ![]() |
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Force player name Call of Duty 4 : CoD4 Scripting Hi guys, do you know if there's a way to change (via server-side script) a player name? Obviously the player.name = "blah blah" doesn't work... or at least... I got an error doing that... So... any hints?... [more] |
3 | 944 | Mar 31, 2008 04:57 pm by BurningCross ![]() |
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Custom Logo Call of Duty 4 : CoD4 MP Mapping At first sorry if it's the wrong place to put that thread... I'm trying to add my custom clan logo on the AWE4 mod but I always get an error... Here's what I do: I use the tool iwi2dds to create the logo01.dds then I open my PhotoShop CS2 (where ... [more] |
4 | 735 | Mar 31, 2008 03:36 pm by BurningCross ![]() |
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