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? - Node Without A Volume Call of Duty 4 : CoD4 MP Mapping I get the following error during compile: Quote: WARNING: node without a volume node has 0 tiny portals node reference point 0.00 0.00 0.00 Except there's nothing at 0 0 0. I've tried creating a huge box around it and selecting all touching, ... [more] |
9 | 1511 | Feb 25, 2008 08:04 pm by DrDuKeS ![]() |
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"Max cells exceeded" Call of Duty 4 : CoD4 MP Mapping I havo NO idea what this means. What's a cell? Do I have too many brushes or textures? Is my map too big? I also tried to add a loading screen, could that be it? ... [more] |
3 | 1804 | Jan 24, 2008 02:42 pm by DrDuKeS ![]() |
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"Max cells exceeded" Call of Duty 4 : CoD4 MP Mapping I tried to compile reflections, it appears to try and load the map, and then it came back with an error, "Max cells exceeded". What does that mean? Unfortunately it doesn't list anything else that might help and Google was of no help whatsoever. ... [more] |
3 | 1804 | Jan 23, 2008 11:30 am by DrDuKeS ![]() |
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Map Scale? Call of Duty 4 : CoD4 MP Mapping I have a bad feeling I'm going to have to start over, but it seems I overestimated the size of the player. Is there any way to "shrink" the world to match the player size a little better? Or maybe make the player slightly bigger? ... [more] |
3 | 793 | Jan 23, 2008 04:06 am by DrDuKeS ![]() |
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mp_backlot load error (not in FAQ) Call of Duty 4 : CoD4 MP Mapping I followed NovemberDobby's first suggestion, but I guess I put the file in the wrong dir. Working now.. for the most part. ... [more] |
16 | 2454 | Jan 23, 2008 03:52 am by DrDuKeS ![]() |
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mp_backlot load error (not in FAQ) Call of Duty 4 : CoD4 MP Mapping I have: mp_tdm_spawn mp_tdm_spawn_allied_start mp_tdm_spawn_axis_start I still get the same error. I've recompiled and everything ... [more] |
16 | 2454 | Jan 22, 2008 11:18 pm by DrDuKeS ![]() |
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