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Latest Posts by DiVeRSioN
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Great wall of china
Soldier of Fortune : SoFI+II Map + Mod Releases
My first map ( second really ) for multiple gametypes, dm tdm elim ctf is now finished and available in the downloads section at http://www.uksnipers.co.uk/index2.htm Thanks to all the mods online community for the help during the process of the... [more]
3 1742 Aug 1, 2004 02:41 am
by DiVeRSioN
Retro game
MODSonline : MODSonline
I could never play LLL apart from 3 as the entry requires basic american history knowledge lol which I aint got, But from what i played of 3 was a funny game indeed. Not heard of any of the other old games you mention apart from wolf 3d which i never play... [more]
10 2039 Jul 25, 2004 10:55 am
by DiVeRSioN
compiling time question ... morbidly curious!
Soldier of Fortune : SoFII Mapping
I dont use gensurf as I wanted hill built perfectly to my liking or as near as the math would make easiest. is 24000 odd portals excessive Lol i think thats how many it ws , cheers 4 info it would explain alot. ... [more]
29 2209 Jul 23, 2004 07:25 pm
by DiVeRSioN
Retro game
MODSonline : MODSonline
Just wondered what everyones favourite old game is. Most of us have one from our childhood that stands out more than any other :-) and that we'd possibly go to extreme measures to obtain copies. Mine is a tie between Lords of chaos by blade(spectrum a... [more]
10 2039 Jul 23, 2004 07:11 pm
by DiVeRSioN
Shadizar
Soldier of Fortune : SoFI+II Map + Mod Releases
I have seen in the lists and will pop in some time and have a look, Looks like a fun sniping map Hee Hee. ... [more]
20 3469 Jul 23, 2004 07:02 pm
by DiVeRSioN
Entity Leaked
Soldier of Fortune : SoFII Mapping
Ive had this a bit random recent and I found a semi cure, poss real cause and cure. first time it happened list appeared endless and seemed to be deleting my whole afternoons work, at one point I got annoyed and started deleting whole chunks and still lis... [more]
2 1161 Jul 22, 2004 12:28 pm
by DiVeRSioN
compiling time question ... morbidly curious!
Soldier of Fortune : SoFII Mapping
Right even though a bsp meta and light faster ( ty for tip) has given me working map some sound threads seemed to say they didnt work right until a final was done. S I have done another also some might be interested by lower compile time. 9 hours 30 mi... [more]
29 2209 Jul 22, 2004 10:40 am
by DiVeRSioN
compiling time question ... morbidly curious!
Soldier of Fortune : SoFII Mapping
it'll be the style thing and i bet some got mixed up on the chandeliers will delete a few think ive got to many models and not all are turning up in game. didnt think it was that many but id rather lose fancy bits than sandbags placemants also not all w... [more]
29 2209 Jul 21, 2004 05:20 pm
by DiVeRSioN
compiling time question ... morbidly curious!
Soldier of Fortune : SoFII Mapping
Ok doing it that way just took seven minutes Lol where the anticipation it tnat Hee Hee, so what does the vis do then if its ok without it One other thinggot some warnings during light faster bit any1 got clue --- IlluminateRawLightmap --- 0...1...2..... [more]
29 2209 Jul 21, 2004 04:58 pm
by DiVeRSioN
compiling time question ... morbidly curious!
Soldier of Fortune : SoFII Mapping
Wow thanks for that last bit that could do me a massive favour after last time. only fancy doing one more compile if I can help it. My map is on a hill and tallest tower is on that hill so angling sky to shootable angles is great tip, cant thank you enoug... [more]
29 2209 Jul 20, 2004 08:11 am
by DiVeRSioN
compiling time question ... morbidly curious!
Soldier of Fortune : SoFII Mapping
Cheers for advice but had done that already . slight number changes on the paging file and the available mem were the only thing stopping me from shutting it off at times I also had a cooling prog running for adjusting fan speeds but it doesnt do much un... [more]
29 2209 Jul 19, 2004 06:24 pm
by DiVeRSioN
compiling time question ... morbidly curious!
Soldier of Fortune : SoFII Mapping
Would just like to add it took five minutes after that line was done and about 15 minutes before it came up Total compile time was = 17 hours 15 minutes to anyone else new to this forum I cant stress how useful it is to just read this forum (ecspe... [more]
29 2209 Jul 19, 2004 06:15 pm
by DiVeRSioN
compiling time question ... morbidly curious!
Soldier of Fortune : SoFII Mapping
I cant complain about the general speed of most of the compile (really fast until the mentioned linecomes up) but I'm caught on the same line as Mooseman Passageportalflow, when I fell asleep it was on 4 , woke up halfway though night it was on 7. 8 ... [more]
29 2209 Jul 19, 2004 06:04 pm
by DiVeRSioN
Missing shortcut key
Soldier of Fortune : SoFII Mapping
ty for advice. I ran across the ctrl shift in a post later in evening but it didnt mention the alt key. Arena is right in 1st map so will look in to my zip and archiving settings. ... [more]
3 1118 Jul 14, 2004 10:42 pm
by DiVeRSioN
Missing shortcut key
Soldier of Fortune : SoFII Mapping
Ive been mapping for about 2 months and thanks to lots of good tuts and some very helpful peeps have not had the need to ask the forum till now. Just watched the water avi and was amazed when the pointer selected single sides of several brushes and gave t... [more]
3 1118 Jul 14, 2004 06:03 pm
by DiVeRSioN
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