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Great wall of china Soldier of Fortune : SoFI+II Map + Mod Releases My first map ( second really ) for multiple gametypes, dm tdm elim ctf is now finished and available in the downloads section at http://www.uksnipers.co.uk/index2.htm Thanks to all the mods online community for the help during the process of the... [more] |
3 | 1742 | Aug 1, 2004 02:41 am by DiVeRSioN ![]() |
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Retro game MODSonline : MODSonline I could never play LLL apart from 3 as the entry requires basic american history knowledge lol which I aint got, But from what i played of 3 was a funny game indeed. Not heard of any of the other old games you mention apart from wolf 3d which i never play... [more] |
10 | 2039 | Jul 25, 2004 10:55 am by DiVeRSioN ![]() |
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compiling time question ... morbidly curious! Soldier of Fortune : SoFII Mapping I dont use gensurf as I wanted hill built perfectly to my liking or as near as the math would make easiest. is 24000 odd portals excessive Lol i think thats how many it ws , cheers 4 info it would explain alot. ... [more] |
29 | 2209 | Jul 23, 2004 07:25 pm by DiVeRSioN ![]() |
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Retro game MODSonline : MODSonline Just wondered what everyones favourite old game is. Most of us have one from our childhood that stands out more than any other :-) and that we'd possibly go to extreme measures to obtain copies. Mine is a tie between Lords of chaos by blade(spectrum a... [more] |
10 | 2039 | Jul 23, 2004 07:11 pm by DiVeRSioN ![]() |
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Shadizar Soldier of Fortune : SoFI+II Map + Mod Releases I have seen in the lists and will pop in some time and have a look, Looks like a fun sniping map Hee Hee. ... [more] |
20 | 3469 | Jul 23, 2004 07:02 pm by DiVeRSioN ![]() |
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Entity Leaked Soldier of Fortune : SoFII Mapping Ive had this a bit random recent and I found a semi cure, poss real cause and cure. first time it happened list appeared endless and seemed to be deleting my whole afternoons work, at one point I got annoyed and started deleting whole chunks and still lis... [more] |
2 | 1161 | Jul 22, 2004 12:28 pm by DiVeRSioN ![]() |
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compiling time question ... morbidly curious! Soldier of Fortune : SoFII Mapping Right even though a bsp meta and light faster ( ty for tip) has given me working map some sound threads seemed to say they didnt work right until a final was done. S I have done another also some might be interested by lower compile time. 9 hours 30 mi... [more] |
29 | 2209 | Jul 22, 2004 10:40 am by DiVeRSioN ![]() |
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compiling time question ... morbidly curious! Soldier of Fortune : SoFII Mapping it'll be the style thing and i bet some got mixed up on the chandeliers will delete a few think ive got to many models and not all are turning up in game. didnt think it was that many but id rather lose fancy bits than sandbags placemants also not all w... [more] |
29 | 2209 | Jul 21, 2004 05:20 pm by DiVeRSioN ![]() |
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compiling time question ... morbidly curious! Soldier of Fortune : SoFII Mapping Ok doing it that way just took seven minutes Lol where the anticipation it tnat Hee Hee, so what does the vis do then if its ok without it One other thinggot some warnings during light faster bit any1 got clue --- IlluminateRawLightmap --- 0...1...2..... [more] |
29 | 2209 | Jul 21, 2004 04:58 pm by DiVeRSioN ![]() |
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compiling time question ... morbidly curious! Soldier of Fortune : SoFII Mapping Wow thanks for that last bit that could do me a massive favour after last time. only fancy doing one more compile if I can help it. My map is on a hill and tallest tower is on that hill so angling sky to shootable angles is great tip, cant thank you enoug... [more] |
29 | 2209 | Jul 20, 2004 08:11 am by DiVeRSioN ![]() |
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compiling time question ... morbidly curious! Soldier of Fortune : SoFII Mapping Cheers for advice but had done that already . slight number changes on the paging file and the available mem were the only thing stopping me from shutting it off at times I also had a cooling prog running for adjusting fan speeds but it doesnt do much un... [more] |
29 | 2209 | Jul 19, 2004 06:24 pm by DiVeRSioN ![]() |
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compiling time question ... morbidly curious! Soldier of Fortune : SoFII Mapping Would just like to add it took five minutes after that line was done and about 15 minutes before it came up Total compile time was = 17 hours 15 minutes to anyone else new to this forum I cant stress how useful it is to just read this forum (ecspe... [more] |
29 | 2209 | Jul 19, 2004 06:15 pm by DiVeRSioN ![]() |
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compiling time question ... morbidly curious! Soldier of Fortune : SoFII Mapping I cant complain about the general speed of most of the compile (really fast until the mentioned linecomes up) but I'm caught on the same line as Mooseman Passageportalflow, when I fell asleep it was on 4 , woke up halfway though night it was on 7. 8 ... [more] |
29 | 2209 | Jul 19, 2004 06:04 pm by DiVeRSioN ![]() |
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Missing shortcut key Soldier of Fortune : SoFII Mapping ty for advice. I ran across the ctrl shift in a post later in evening but it didnt mention the alt key. Arena is right in 1st map so will look in to my zip and archiving settings. ... [more] |
3 | 1118 | Jul 14, 2004 10:42 pm by DiVeRSioN ![]() |
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Missing shortcut key Soldier of Fortune : SoFII Mapping Ive been mapping for about 2 months and thanks to lots of good tuts and some very helpful peeps have not had the need to ask the forum till now. Just watched the water avi and was amazed when the pointer selected single sides of several brushes and gave t... [more] |
3 | 1118 | Jul 14, 2004 06:03 pm by DiVeRSioN ![]() |
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