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Latest Posts by G0dSmacker
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Just curious
Call of Duty 4 : CoD4 MP Mapping
The vision file is stock for Ambush "mp_convoy" r_glow "1" r_glowRadius0 "25.2691" r_glowRadius1 "25.7724" r_glowBloomCutoff "0.925522" r_glowBloomDesaturation "0.75" r_glowBloomIntensity0 "1.42171" r_glowBloomIntensity1 "1.4883" r_glowSk... [more]
4 1039 Jul 27, 2009 09:45 pm
by G0dSmacker
Just curious
Call of Duty 4 : CoD4 MP Mapping
This is how I mapped mp_ava_tumbleweed. Effects, sound and mp entities where added close to the end. part #1 part #2 part #3 I do believe in this map I laid down the road "basic" first, Then went and added the block to represent the buildings ... [more]
4 1039 Jul 27, 2009 11:22 am
by G0dSmacker
[RELEASE]-mp_ava_asylum
Call of Duty 4 : CoD4 Map + Mod Releases
This is a map I made a while ago and never released because I wasn't able to finish adding the gametypes and sounds that I desired because of a hard drive failure. These file are the ones that where on our game server for beta testing. It has played we... [more]
2 1143 Jul 23, 2009 11:35 pm
by G0dSmacker
Crossroads
Call of Duty 4 : CoD4 Map + Mod Releases
You can grab a copy of the mp_ava_crossroads map with support for FFA,WAR and S&D right Here. I did add helo support and higher clips around the church roof. This map is still work in progress as far as gametypes because we only play TDM/WAR on our ser... [more]
5 1210 Jul 23, 2009 10:31 pm
by G0dSmacker
Lightmaps going crazy (help needed)
Call of Duty 4 : CoD4 MP Mapping
Howdy all. I am in the process of remaking a MOHAA map called crossroads. Everything was going fine until.... well I believed I caused this problem by merging vertice points on my terrain mesh but could be wrong. but the problem is now evertime I add a... [more]
4 990 Apr 12, 2009 11:28 pm
by G0dSmacker
Need some serious help with compiling reflections
Call of Duty 4 : CoD4 MP Mapping
Try taking the mp_nuke.gsc file out of the C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\raw\maps\mp folder and putting it on your desktop. compile the reflections. When the compiler is done compiling reflections then put it back into C:\Pro... [more]
10 4370 Jul 6, 2008 04:49 pm
by G0dSmacker
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