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Just curious Call of Duty 4 : CoD4 MP Mapping The vision file is stock for Ambush "mp_convoy" r_glow "1" r_glowRadius0 "25.2691" r_glowRadius1 "25.7724" r_glowBloomCutoff "0.925522" r_glowBloomDesaturation "0.75" r_glowBloomIntensity0 "1.42171" r_glowBloomIntensity1 "1.4883" r_glowSk... [more] |
4 | 984 | Jul 27, 2009 09:45 pm by G0dSmacker ![]() |
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Just curious Call of Duty 4 : CoD4 MP Mapping This is how I mapped mp_ava_tumbleweed. Effects, sound and mp entities where added close to the end. part #1 part #2 part #3 I do believe in this map I laid down the road "basic" first, Then went and added the block to represent the buildings ... [more] |
4 | 984 | Jul 27, 2009 11:22 am by G0dSmacker ![]() |
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[RELEASE]-mp_ava_asylum Call of Duty 4 : CoD4 Map + Mod Releases This is a map I made a while ago and never released because I wasn't able to finish adding the gametypes and sounds that I desired because of a hard drive failure. These file are the ones that where on our game server for beta testing. It has played we... [more] |
2 | 1114 | Jul 23, 2009 11:35 pm by G0dSmacker ![]() |
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Crossroads Call of Duty 4 : CoD4 Map + Mod Releases You can grab a copy of the mp_ava_crossroads map with support for FFA,WAR and S&D right Here. I did add helo support and higher clips around the church roof. This map is still work in progress as far as gametypes because we only play TDM/WAR on our ser... [more] |
5 | 1139 | Jul 23, 2009 10:31 pm by G0dSmacker ![]() |
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Lightmaps going crazy (help needed) Call of Duty 4 : CoD4 MP Mapping Howdy all. I am in the process of remaking a MOHAA map called crossroads. Everything was going fine until.... well I believed I caused this problem by merging vertice points on my terrain mesh but could be wrong. but the problem is now evertime I add a... [more] |
4 | 957 | Apr 12, 2009 11:28 pm by G0dSmacker ![]() |
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Need some serious help with compiling reflections Call of Duty 4 : CoD4 MP Mapping Try taking the mp_nuke.gsc file out of the C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\raw\maps\mp folder and putting it on your desktop. compile the reflections. When the compiler is done compiling reflections then put it back into C:\Pro... [more] |
10 | 2737 | Jul 6, 2008 04:49 pm by G0dSmacker ![]() |
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