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Out of memory? Call of Duty 4 : CoD4 MP Mapping Expression: (g_streamOutMemory) ("VirtualAlloc returned NULL; may be out of memory") = VirtualAlloc returned NULL; may be out of memory Module: C:\Program Files\Activision\Call of Duty 4 - Modern Warfare\bin\linker_pc.exe File: C:\trees\c... [more] |
1 | 742 | Feb 21, 2008 01:49 am by Bobnob ![]() |
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Can someone rescue my map?... Call of Duty 4 : CoD4 MP Mapping Same thing happened to me it kept crashing all the time! BTW DO NOT CHECK LOAD LAST MAP in your pref. its a killer for Radient. ... [more] |
18 | 1860 | Feb 19, 2008 02:56 am by Bobnob ![]() |
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Banging my head against the wall Call of Duty 4 : CoD4 MP Mapping I think I may have it figured out, however while im doing this compile to see if it worked i also get the following error.. In map c:\Program Files\Activision\Call of Duty-Modern Warfare\map_source\mp_(mapname) on entity 0 brush 533 at -2398 -808 4 ... [more] |
5 | 853 | Feb 19, 2008 02:41 am by Bobnob ![]() |
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Banging my head against the wall Call of Duty 4 : CoD4 MP Mapping So I made this map, been working a lot of things working on how to use things in this editor and I think I got a lot of things worked out. So anyway, I made this map, spent a lot of time, the better part of a month tweaking, making things look right e... [more] |
5 | 853 | Feb 19, 2008 02:12 am by Bobnob ![]() |
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AAAAAAAARRRRRRRRGGGGGGGG! Call of Duty 4 : CoD4 MP Mapping This program is about to pee-pee me off.... So I have been working ever so diligantly on this map and it was looking really good. No issues, no problems I compiled it once to make sure things were looking right and I had no errors and finally I thought... [more] |
3 | 677 | Feb 3, 2008 03:31 pm by Bobnob ![]() |
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Red Swath in the middle of the screen Call of Duty 4 : CoD4 MP Mapping figured it out.... it was my gsc file..... [more] |
8 | 1290 | Jan 31, 2008 06:09 am by Bobnob ![]() |
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Red Swath in the middle of the screen Call of Duty 4 : CoD4 MP Mapping Hi ho... Ok.. created a simple map.. (i'm still struggling with this editor)... Made TDM spawns, spawns for the players.. intermission, reflection probes created a gsc file with the basic info.. main() { maps\mp\_load::main(); ambie... [more] |
8 | 1290 | Jan 31, 2008 04:48 am by Bobnob ![]() |
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ARG! Call of Duty 4 : CoD4 MP Mapping nope, i added tdm spawns and the global intermission and still it goes to Free For All and constantly cycles a load... this is me ----> now what?... [more] |
6 | 1023 | Jan 27, 2008 10:13 pm by Bobnob ![]() |
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ARG! Call of Duty 4 : CoD4 MP Mapping well no.. its not a tdm map, its an sd map.. do i need to still put tdm spawns in it?... [more] |
6 | 1023 | Jan 27, 2008 09:53 pm by Bobnob ![]() |
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ARG! Call of Duty 4 : CoD4 MP Mapping So I created an test sd map with buildings etc... I created the spawns, I created the triggers for the bomb, I put some prefabs in it, i created the sky box. all is well... it looks good no prob. I compile it, no issues. I created my gsc file.. updated... [more] |
6 | 1023 | Jan 27, 2008 09:44 pm by Bobnob ![]() |
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Kind of a dumb question but... Call of Duty 4 : CoD4 MP Mapping Thanks for the update... This helped. ... [more] |
4 | 770 | Jan 27, 2008 05:13 pm by Bobnob ![]() |
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Kind of a dumb question but... Call of Duty 4 : CoD4 MP Mapping Hello... Kind of a noob at this radient program and I have been reading and watching tut's quite a bit... So anyway I have a lot of questions please be kind... So i created kind of a test map to make sure that I know what Im doing before I get into doi... [more] |
4 | 770 | Jan 27, 2008 09:22 am by Bobnob ![]() |
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Error in Radient Call of Duty 4 : CoD4 MP Mapping ^bump as i really really need some help ... [more] |
3 | 691 | Jan 23, 2008 12:37 pm by Bobnob ![]() |
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Error in Radient Call of Duty 4 : CoD4 MP Mapping Having a small issue... well rather large issue. I was working with the editor and had a nice map going. More of a learning process really. I had load last map on start up checked in my pref. Then i got a wild hair and decided to go check out mp_ba... [more] |
3 | 691 | Jan 23, 2008 06:04 am by Bobnob ![]() |
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