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foyleman's vid / rainbow colors Call of Duty 4 : CoD4 MP Mapping You should find die light volume under textures->usage->tools. It's pink btw, that'll help you find it. I still haven't understood where the light grid volume is to be applied. Ok, everwhere a player may go - does that mean that the light grid fil... [more] |
9 | 1267 | Feb 8, 2008 01:13 pm by Andor ![]() |
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foyleman's vid / rainbow colors Call of Duty 4 : CoD4 MP Mapping Sephyx writes...Quote:In the compile tools, go to Level Compiling, and on the bottom right there is a grid file box, check models collect dots, and select make new grid, and click Start Grid, let the game finish it on its own. Ok, I did the Pacman th... [more] |
9 | 1267 | Feb 7, 2008 03:57 pm by Andor ![]() |
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foyleman's vid / rainbow colors Call of Duty 4 : CoD4 MP Mapping h4Noc writes...Quote:Another way to do same thing: Go to edit your map. Select lightgrid_volume tools and make a big cube. All place where players can go, have to be in cube. Save now. Use compile tools again (Compile BSP, Build Fast File, Update Zone Fi... [more] |
9 | 1267 | Feb 7, 2008 03:56 pm by Andor ![]() |
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foyleman's vid / rainbow colors Call of Duty 4 : CoD4 MP Mapping OK, thank you both for your input, I'll give it a try tonight!... [more] |
9 | 1267 | Feb 7, 2008 03:40 pm by Andor ![]() |
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foyleman's vid / rainbow colors Call of Duty 4 : CoD4 MP Mapping hey folks, first of all: hats off to foyleman for the great vid, I watched it be accident and decided to look into mapping a little bit - it sounded so easy in his. Please keep more coming, more basic introductory material would be appreciated! I trie... [more] |
9 | 1267 | Feb 7, 2008 01:42 am by Andor ![]() |
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