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Latest Posts by Raven21633
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Odd Radiant Problem - Seeing through textures
Call of Duty 4 : CoD4 General
DOH! I can't believe that didn't even cross my mind Thanks guys :)... [more]
6 2393 Aug 30, 2010 12:10 pm
by Raven21633
Odd Radiant Problem - Seeing through textures
Call of Duty 4 : CoD4 General
I've got an odd problem in Radiant for 4 that I don't have in Radiant UO or Radiant 5. I can see through ALL my brushwork. It's driving me batty but I don't know what switch to flip to make it stop doing this. There is actually a staircase in this ... [more]
6 2393 Aug 27, 2010 03:29 pm
by Raven21633
Question about a FX method
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Ray, I took a look at that script_struct method and love it. But does it work for SP? ... [more]
9 2332 Aug 13, 2010 05:11 pm
by Raven21633
ERROR: V. 1.2 tools index = maps\_zombiemode_weapons...
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Sweet! Thanks Ivan, I did do a complete reinstall of the mod tools but I forgot to run the converter Thanks again :)... [more]
3 2122 Aug 10, 2010 10:40 pm
by Raven21633
ERROR: V. 1.2 tools index = maps\_zombiemode_weapons...
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
I've searched both here and Googled but can't seem to find an answer to this problem. I've built a very (very) simple zombie test map for ver. 1.2 map tools and when I run it I get the following error: Error: unknown function: (file 'maps/_zombiemod... [more]
3 2122 Aug 10, 2010 04:36 pm
by Raven21633
Patroller Problem
Call of Duty 4 : CoD4 SP Mapping
That turned the trick for me. Mine is working fine now. :) Thanks Guys. ... [more]
11 3097 Aug 8, 2010 01:05 pm
by Raven21633
Patroller Problem
Call of Duty 4 : CoD4 SP Mapping
I've been following along trying to fix this same problem in a SP Co-Op mission for W@W. The map works, and at least he's moving now, but instead of patrolling he stands in front of the guard house dancing to the latest in the hit parade LOL! ... [more]
11 3097 Aug 7, 2010 08:24 pm
by Raven21633
Patroller Problem
Call of Duty 4 : CoD4 SP Mapping
Scripting is NOT my strong suit so I may be wrong here, but instead of threading ziom(), try just calling it as ziom(); #include common_scripts\utility; #include maps\_utility; #include maps\_anim; #include maps\_patrol; main() { m... [more]
11 3097 Aug 6, 2010 01:25 pm
by Raven21633
Xfire SOLD
General Gaming Topics : General Gaming
The only thing I use Xfire for now is to take screenshots in BC2... which I'm not even playing anymore. I could flip Xfire off so easily and never miss it. I don't see a subscription fee in their future for many reasons. 1. They would immediately... [more]
16 3670 Aug 5, 2010 05:24 pm
by Raven21633
Shi No Numa Tutorial Files?
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Okay, thanks Titan :) Yeah that's what I ended up doing, just wiping the old mod tools off and starting over again step-by-step. :) BTW, does anyone still have a copy of the Zombie Scripts 1.2 mentioned in this tutorial (http://modsonline.com/Tutor... [more]
8 3692 Aug 2, 2010 06:06 am
by Raven21633
Shi No Numa Tutorial Files?
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Thanks Crazzy :) ... [more]
8 3692 Jul 30, 2010 08:09 pm
by Raven21633
Shi No Numa Tutorial Files?
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Sweet! Thanks Techno! :) I'm still trying to figure out what I'm doing wrong with the newer zombies, so I've totally reinstalled the mod tools from scratch and am making a little test map work at each phase before upgrading to the next one. I am up... [more]
8 3692 Jul 16, 2010 08:33 am
by Raven21633
Shi No Numa Tutorial Files?
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Hello all :) I am trying to follow the RGN tutorial for Shi No Numa (http://wiki.modsrepository.com/index.php/Call_of_Duty_5:_Zombie_Map_Tutori al:_Shi_No_Numa) and it frequently refers to the supplemental file package. The problem is that the one (a... [more]
8 3692 Jul 16, 2010 04:07 am
by Raven21633
original zombies
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Yes I did see the date prior to posting, and as a moderator myself (at my clan's forums) I can appreciate the desire not to dredge up old posts. Since, however, there were NO replies to this post what-so-ever, and given that the subject matter was one ... [more]
4 2661 Jul 13, 2010 09:40 pm
by Raven21633
original zombies
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
I can't believe no-one replied to this. In re-reading this I see I have misunderstood your question. My answer is along the lines of how to revert your mod-tools back to version 1.1 from later versions. The answer to your actual question is yes, yo... [more]
4 2661 Jul 13, 2010 09:45 am
by Raven21633
Working Doors (ver. 1.1)
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Thanks, but I've tried that one. The problem comes down to the line " self maps\mp\_utility:: ". I tried changing it to "self maps\_utility::" but it just generates an error. :(... [more]
5 1785 Jun 27, 2010 08:01 am
by Raven21633
Working Doors (ver. 1.1)
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
I have two simple questions about how to get the doors to work. I have done this dozens of times in UO, but can't seem to find a tutorial explaining how it's done in WaW. Question 1: Making a working door. In UO, to make a door work you simply d... [more]
5 1785 Jun 27, 2010 01:23 am
by Raven21633
d@ds@rmy banned for cheating
Call of Duty : CoD+UO General
"What is a cheat dector?" I'd say a dyslexic with a Pdh LOL... [more]
21 2217 May 31, 2010 07:20 pm
by Raven21633
d@ds@rmy banned for cheating
Call of Duty : CoD+UO General
If that had been me I would have perma-banned you solely for the way you replied to the admin. Yeah the admin may have been wrong, but you don't reply to any admin with "f** U U stupid Tw*t". That's an insta-ban right there on anyone's server. I th... [more]
21 2217 May 31, 2010 04:52 pm
by Raven21633
Zombies Don't Spawn... at all
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
sweet, thanks Techno, I'm trying to get all the blockers and random boxes and perk machines in place and get it absolutely finished before I tackle the problem of non-spawning zombies again :) ... [more]
11 1913 May 18, 2010 09:28 pm
by Raven21633
Zombies Don't Spawn... at all
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Techno, Just another quick question, I have one area where I want to use sandbags as a blocker (like they did in nazi_zombie_dead_sand and dead_sand_elite). The problem is that you can't make an xmodel a "script/brushmodel" I'm following this tut: ... [more]
11 1913 May 18, 2010 04:12 am
by Raven21633
Zombies Don't Spawn... at all
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
I think I may have found the problem. I didn't create a "patch.csv" for the new mod tools. I'll try that tonight and let ya know :) Thanks again Techno :)... [more]
11 1913 May 17, 2010 11:41 pm
by Raven21633
Customizing the "Magic Box"?
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Okay, here's a silly question for you, is it possible to customize the "Magic Box" (or "Tickle Trunk as I like to call it)? What I'd really like to be able to do is set it up so that anyone can claim the weapon regardless of who opens the box. The r... [more]
2 1692 May 17, 2010 04:50 am
by Raven21633
Zombies Don't Spawn... at all
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Thanks Techo, If I get too frustrated I may send you my Geo and a 5th of Jagermeister and beg you to set them up for me ha ha. I tried that last tutorial you sent me but got an unknown script error. What I ended up doing was renaming my whole Wa... [more]
11 1913 May 12, 2010 01:40 pm
by Raven21633
Zombies Don't Spawn... at all
Call of Duty: World at War : CoDWW Zombie/Co-Op Mapping
Thanks Techno, I just don't understand why they stopped spawning in the first place. Other than the "zone" spawns they really didn't change anything from version to version, so simply popping in a spawn point and giving it the correct KVP's should have... [more]
11 1913 May 10, 2010 08:16 pm
by Raven21633
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